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[KSP v1.5.1 and BDAc v1.2.2.2a] Enemy Mine v0.1.2.2 - Naval and Land Mines, Depth Charges and Hegehogs


TheKurgan

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This mod is being continued with permission from @DoctorDavinci

Original thread here.

I may be attempting to continue other parts of his work in the future.

 

Enemy Mine

Please Note that Enemy Mine requires BD Armory Continued v1.2.2.2a or better ... please install the appropriate version for your BDAc version

See download links for dependencies posted below

Adds Land Mines, Naval Mines, Depth Charges and Hedgehogs to KSP

PLEASE NOTE: Land Mines are virtually invisible when deployed (95%opacity) as well as ALL MINES WILL GO OFF REGARDLESS OF TEAM - THEY ARE EQUAL OPPORTUNITY KILLERS

Naval and Land Mines can be disarmed ...

  • Land Mine Disarming requires the use of the Mine Detector KIS attachable item ... Do not move faster than 1.5 m/s or the mine will go off
  • Land Mines are virtually invisible ... only way to find and disarm them after deployment is by using a Mine Detector
  • Naval Mines have depth control ... Set the depth you wish them to sit at and they will automatically deploy themselves to that depth after being dropped
  • Naval Mines can be disarmed in the same fashion as the Land Mines as well as being able to be set off via the use of DWI mine Removal Equipment
  • DWI Mine Removal Equipment is used by attaching the "Ring of Death" to an aircraft and flying low across the water

 

All models courtesy of @SpannerMonkey(smce) and are licensed All Rights Reserved

Code Build Status License: GPL v3 License

 

 

 

Dependencies -  BDAc 1.2.2.2a and it's dependency Physics Range Extender

vXMuCWf.png NOTE: Only for BDAc 1.2.2.2 or higher!

Enemy Mine v0.1.2.2 - Github

Enemy Mine v0.1.2.2 - Dropbox

Edited by TheKurgan
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Testing the Depth charges.

Spoiler

 

 

Testing Hedgehogs:

Spoiler

 

Remember the Hedgehogs have a much much lower explosive potential than the depth charges, so it doesn't destroy a sub with one spread, but it WOULD take out mines.

Edited by TheKurgan
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9 hours ago, DoctorDavinci said:

has my blessings to continue any and all of my mods if he so chooses

The Kurgan is going to take "baby steps"... your mods are COOL and complex for a noob like me :P

But if I am lucky, most of it will require little changes... Enemy Mine needed only a recompile.

Edited by TheKurgan
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