New Horizons Posted August 29, 2020 Share Posted August 29, 2020 Thank you Stone Blue. I am not sure how this mod works. I tried on vanialla KSP 1.10.1. There is no additional engine there. Are there any dependencies not listed here? Quote Link to comment Share on other sites More sharing options...
Dovahkiin2132 Posted August 29, 2020 Share Posted August 29, 2020 Where are the parts from the mod ingame? I can't seem to find them. Quote Link to comment Share on other sites More sharing options...
soundnfury Posted August 30, 2020 Author Share Posted August 30, 2020 7 hours ago, New Horizons said: Thank you Stone Blue. I am not sure how this mod works. I tried on vanialla KSP 1.10.1. There is no additional engine there. Are there any dependencies not listed here? the mod is for KSP 1.8.1, as is in both the title and the 0.3.1 release announcement. there is a dependency on RealFuels, as the OP mentions. the configs are basically written with RSS/RO in mind; while you could config-bash something for stock, it's not something that's supported out-of-the-box. I recommend using ROEngines as well, as that's the setup that gets regularly tested; but it should also work with the hotchpotch of FASA, Taerobee, plain RO etc. that's listed in the README. Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted December 19, 2020 Share Posted December 19, 2020 @soundnfury I'm just setting up a new 1.8.1 RSS/RO/RP-1 install, and want to use SPE -- but downloading and installing doesn't seem to work the same way as other mods I've gotten from GitHub. Usually, I get a .zip file with either the mod folder itself, or ~/GameData/[mod folder] and (presuming CKAN doesn't find it) I just drag/copy the mod folder into Game Data and Bob's yer uncle. What I can get from GitHub in this case, however, doesn't show up correctly when I drag it into Game Data. The only .zip I find is source code, and I'm not programmer enough to build from source. What am I missing? Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted December 20, 2020 Share Posted December 20, 2020 Okay, I found the binary download -- and despite being a version intended for 1.8.1, when I try to actually edit an engine in the VAB in my 1.8.1 RSS/RO/RP-1 career, the game will instantly crash to desktop. This may not be due to this mod; I get this a lot with this 1.8.1 install (works fine in stock with Making History and Breaking Ground, but I find I can't play stock any more after almost two years playing RP-1 -- what is Jeb doing riding the VERY FIRST ROCKET ever to fly, instead of letting a basic radio transponder and a couple instruments do it?). I'm off to post in tech support thread, I presume I'll get no help there (as usual). Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted February 21, 2021 Share Posted February 21, 2021 can you modify the mod to add your own engine series? how difficult is it? Quote Link to comment Share on other sites More sharing options...
soundnfury Posted February 21, 2021 Author Share Posted February 21, 2021 2 hours ago, RP1IsSuperior said: can you modify the mod to add your own engine series? how difficult is it? Fairly straightforward if you're accustomed to cfg-bashing. You need to add two things: a Family (GameData/SPEngine/Families/) and a part to use it (GameData/SPEngine/Parts/). The two are joined together by the familyLetter. Look at the existing cfgs to see how it's done; it's pretty simple. But tbh if there's any engine types that you feel are missing, feel free to make suggestions and I might get around to adding them. (Currently there's two on my todo-list, the C-class methalox expander (RL10-CH₄) and U-class methalox staged combustion (Raptor); they'd be so late in the tech tree that I would never unlock them which is why I haven't gotten around to it yet.) Quote Link to comment Share on other sites More sharing options...
Ciko Posted February 22, 2021 Share Posted February 22, 2021 Is it possible to make it full modular? Like we have One engine model and can rescale it via Tweak Scale. Then Change ISP /TWR/real fuel type all in game ? Quote Link to comment Share on other sites More sharing options...
Lynx1214B Posted January 2, 2022 Share Posted January 2, 2022 Hey is there a version that works for 10.1, with all my mods that I have installed and would have to update if I change my game version it would be ideal if there was one that I would not need to update my game version and all my mods. Let me know if there is or is not one. Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted June 3 Share Posted June 3 It seems this mod has been updated relatively recently (2023): https://github.com/ec429/SPEngine/releases Quote Link to comment Share on other sites More sharing options...
moyashii Posted July 30 Share Posted July 30 Uh, so is it normal that the plumes don't change according to size? I have Waterfall installed and I can always edit them, but it's a pain to have to do it each single time I launch a vehicle with these engines. Quote Link to comment Share on other sites More sharing options...
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