Krzeszny Posted May 4, 2020 Share Posted May 4, 2020 (edited) Why does the CKAN version not require KerbinSide Remastered? KSR is available and up-to-date on CKAN. Also, is it compatible with career mode's nonupgraded buildings? Edited May 4, 2020 by Krzeszny low-level > nonupgraded Link to comment Share on other sites More sharing options...
Damon Posted May 4, 2020 Author Share Posted May 4, 2020 (edited) 52 minutes ago, Krzeszny said: Why does the CKAN version not require KerbinSide Remastered? KSR is available and up-to-date on CKAN. Also, is it compatible with career mode's nonupgraded buildings? Well it’s not really a requirement. But it’s a *nice to have* And yes, in career you have to buy the pads as well to launch from! Edited May 4, 2020 by damonvv Link to comment Share on other sites More sharing options...
Krzeszny Posted May 4, 2020 Share Posted May 4, 2020 (edited) On 5/4/2020 at 5:40 PM, damonvv said: Well it’s not really a requirement. But it’s a *nice to have* It would be nice to at least have it in the recommendations. On 5/4/2020 at 5:40 PM, damonvv said: And yes, in career you have to buy the pads as well to launch from! I assume it doesn't break saves or revert building levels etc. when installed mid-career. Edit: it works. Edited May 13, 2020 by Krzeszny Link to comment Share on other sites More sharing options...
alberro+ Posted May 13, 2020 Share Posted May 13, 2020 Is this compatible with JNSQ? Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 13, 2020 Share Posted May 13, 2020 1 minute ago, alberro+ said: Is this compatible with JNSQ? No I guess. But you can make it compatible if you edit the .cfg files Link to comment Share on other sites More sharing options...
tinroofy Posted May 14, 2020 Share Posted May 14, 2020 Does this work with real solar system? Link to comment Share on other sites More sharing options...
Krzeszny Posted May 14, 2020 Share Posted May 14, 2020 The runways are disconnected in my KSC even though I've installed all recommended/required mods. Link to comment Share on other sites More sharing options...
Damon Posted May 14, 2020 Author Share Posted May 14, 2020 (edited) 5 hours ago, Krzeszny said: The runways are disconnected in my KSC even though I've installed all recommended/required mods. Looks like you forgot KerbinSide Remastered! 6 hours ago, tinroofy said: Does this work with real solar system? Yes and no. Sometimes it does but I don’t know in the new ksp releases On 5/13/2020 at 5:01 PM, alberro+ said: Is this compatible with JNSQ? Yes it is! But I think you need the beta one on github! Edited May 14, 2020 by damonvv Link to comment Share on other sites More sharing options...
alberro+ Posted May 15, 2020 Share Posted May 15, 2020 14 hours ago, damonvv said: Yes it is! But I think you need the beta one on github! Great! I can’t wait to use this again. Link to comment Share on other sites More sharing options...
alberro+ Posted May 15, 2020 Share Posted May 15, 2020 On 1/20/2019 at 6:49 PM, damonvv said: NOT (yet) supported: Kerbinside KSC++ GPP JNSQ Uh, Should I be concerned? Link to comment Share on other sites More sharing options...
Krzeszny Posted May 15, 2020 Share Posted May 15, 2020 17 hours ago, damonvv said: Looks like you forgot KerbinSide Remastered! No. It's because my runway isn't level 3, so the runways on its sides aren't connected. Also, as I reported on Kerbin Side Remastered's thread yesterday, while KSC Extended takes away only less than 5 FPS (maybe 2), Kerbin Side Remastered takes away 10 FPS on top of that, measured on the launchpad (default camera angle). Maybe you know why? KSPRC city lights, on the other hand, take another 10% FPS, even when it's daytime, on the launchpad. I know KSPRC isn't yours but the KSPRC Renaissance Compilation thread has been inactive for 2 years. Link to comment Share on other sites More sharing options...
alberro+ Posted May 15, 2020 Share Posted May 15, 2020 I installed my original setup, which was just KSCExtended, and it works just fine in JNSQ. Link to comment Share on other sites More sharing options...
Damon Posted May 15, 2020 Author Share Posted May 15, 2020 5 hours ago, Krzeszny said: No. It's because my runway isn't level 3, so the runways on its sides aren't connected. Also, as I reported on Kerbin Side Remastered's thread yesterday, while KSC Extended takes away only less than 5 FPS (maybe 2), Kerbin Side Remastered takes away 10 FPS on top of that, measured on the launchpad (default camera angle). Maybe you know why? KSPRC city lights, on the other hand, take another 10% FPS, even when it's daytime, on the launchpad. I know KSPRC isn't yours but the KSPRC Renaissance Compilation thread has been inactive for 2 years. OSS:NTR and TSC both are more optimized for performance unlike KSR. So that could be a reason Link to comment Share on other sites More sharing options...
Krzeszny Posted May 15, 2020 Share Posted May 15, 2020 (edited) 4 minutes ago, damonvv said: OSS:NTR and TSC both are more optimized for performance unlike KSR. So that could be a reason By the way, I forgot to update my benchmark with more-consistent results. Both KSCEx and KSR drop 13% of the total FPS. It adds up to (over) 26% Edited May 15, 2020 by Krzeszny Link to comment Share on other sites More sharing options...
Damon Posted May 16, 2020 Author Share Posted May 16, 2020 9 hours ago, Krzeszny said: By the way, I forgot to update my benchmark with more-consistent results. Both KSCEx and KSR drop 13% of the total FPS. It adds up to (over) 26% That’s normal. If you have multiple crafts loaded near the ksc your fps also goes down Link to comment Share on other sites More sharing options...
Krzeszny Posted May 16, 2020 Share Posted May 16, 2020 1 hour ago, damonvv said: That’s normal. If you have multiple crafts loaded near the ksc your fps also goes down I know, after all, this mod adds a lot of models. What concerns me though, is that Kerbin Side Remastered doubles the FPS losses, even though it doesn't add nearly as much as KSCE + its dependencies. Link to comment Share on other sites More sharing options...
Damon Posted May 16, 2020 Author Share Posted May 16, 2020 (edited) On 5/16/2020 at 11:00 AM, Krzeszny said: I know, after all, this mod adds a lot of models. What concerns me though, is that Kerbin Side Remastered doubles the FPS losses, even though it doesn't add nearly as much as KSCE + its dependencies. Because his models aren’t that efficiently made Edited June 1, 2020 by damonvv Link to comment Share on other sites More sharing options...
orangewarning Posted June 3, 2020 Share Posted June 3, 2020 hi, does anybody have like a map that says which launchpad is which? I use kerbal construction time so am always getting confused when selecting a launchpad Link to comment Share on other sites More sharing options...
H3C4R1M Posted June 3, 2020 Share Posted June 3, 2020 Hey, I am trying to get this mod to work. I installed all of the required mods but when loading a save the KSC seems to be unchanged. With a quick look in the KSP.log I could identify that several of the required mods are trying to load textures that do not exist in their respective folders. If related to this or not at the end KK tries to load null pointer objects. Any ideas on how to fix these problems ? Thank you. Link to comment Share on other sites More sharing options...
Damon Posted June 3, 2020 Author Share Posted June 3, 2020 4 hours ago, H3C4R1M said: Hey, I am trying to get this mod to work. I installed all of the required mods but when loading a save the KSC seems to be unchanged. With a quick look in the KSP.log I could identify that several of the required mods are trying to load textures that do not exist in their respective folders. If related to this or not at the end KK tries to load null pointer objects. Any ideas on how to fix these problems ? Thank you. You can ignore the texture errors. But I think KK is not running correctly. When installing Kk, did you put 2 folders in your gamedata? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 3, 2020 Share Posted June 3, 2020 (edited) 7 hours ago, H3C4R1M said: Hey, I am trying to get this mod to work. I installed all of the required mods but when loading a save the KSC seems to be unchanged. With a quick look in the KSP.log I could identify that several of the required mods are trying to load textures that do not exist in their respective folders. If related to this or not at the end KK tries to load null pointer objects. Any ideas on how to fix these problems ? Thank you. You should have at least these 4 folders for this mod to work: CustomPrelaunchChecks, KerbalKonstructs, OSSNTR, TundrasSpaceCenter. My guesses for why your KSC is not changing are: You have an old version and you're using it with JNSQ or another Kerbin-replacer planet mod. In the old versions, the TSC's map decal breaks and completely breaks KK. You're using KSC Switcher. Delete this. Edited June 3, 2020 by JadeOfMaar Link to comment Share on other sites More sharing options...
ThatGamerFTW Posted June 8, 2020 Share Posted June 8, 2020 On 6/3/2020 at 3:54 AM, orangewarning said: hi, does anybody have like a map that says which launchpad is which? I use kerbal construction time so am always getting confused when selecting a launchpad The KSC launchpads (not irl) are based off of the KSC launch pads (irl) look at a NASA map Link to comment Share on other sites More sharing options...
matiasb Posted June 9, 2020 Share Posted June 9, 2020 Does this mod support Kosmodrome by Divico? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 9, 2020 Share Posted June 9, 2020 (edited) 41 minutes ago, matiasb said: Does this mod support Kosmodrome by Divico? No, it doesn't (that is, there is no dependency between them, and neither does one explicitly apply any kind of bonus to the other), but, they are not incompatible so you can use them together. Also, Kosmodrome has not been publicly re-released afaik so the age of the configs might cause problems or just inconvenience from within Kosmodrome. Edited June 9, 2020 by JadeOfMaar Link to comment Share on other sites More sharing options...
matiasb Posted June 9, 2020 Share Posted June 9, 2020 2 hours ago, JadeOfMaar said: No, it doesn't (that is, there is no dependency between them, and neither does one explicitly apply any kind of bonus to the other), but, they are not incompatible so you can use them together. Also, Kosmodrome has not been publicly re-released afaik so the age of the configs might cause problems or just inconvenience from within Kosmodrome. Thanks for the answer! Link to comment Share on other sites More sharing options...
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