Chachi_3 Posted May 28, 2023 Share Posted May 28, 2023 Is stockalike compatible with 1.12 even tho it says 1.10.x? All I’m looking to do is make food on the surface of Kerbin for free. Before I send them off into space. Also to resupply recovery ships with food. I’m using the greenhouse but it needs bad air. So that means I would have to use that mod to even use the greenhouse properly? Im able to make slurry and air. Just not bad air to supply the greenhouse module. Im only using the main mod and tech tree. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 28, 2023 Author Share Posted May 28, 2023 28 minutes ago, Chachi_3 said: Is stockalike compatible with 1.12 even tho it says 1.10.x? All I’m looking to do is make food on the surface of Kerbin for free. Before I send them off into space. Also to resupply recovery ships with food. I’m using the greenhouse but it needs bad air. So that means I would have to use that mod to even use the greenhouse properly? Im able to make slurry and air. Just not bad air to supply the greenhouse module. Im only using the main mod and tech tree. You should be able to use two of the vanilla greenhouse with Kerbalsim per kerbal. Im not sure about making BadAir. I seem to remeber BadAir came from making MetalParts woth Simplex Resources. I'll take a look tonight and try it out. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 28, 2023 Share Posted May 28, 2023 25 minutes ago, Chachi_3 said: Is stockalike compatible with 1.12 even tho it says 1.10.x? It's a parts mod. Just parts. (No bundled dll of its own and no hard dependency on another mod with dlls). And it's compatible with at least KSP 1.8.x so it's guaranteed to still work fine. Mining Expansion is a lightweight and very useful mod. It's almost a "can't leave home without this" if you want to play with ISRU mods. If you're on a planet that has Bad Air, just attach a harvester from that mod to your base. Otherwise you're going to have to invent a creative way to ship Bad Air in bulk on an interplanetary craft and that doesn't sound right. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 28, 2023 Author Share Posted May 28, 2023 I need to check i can extract BadAir from the atmosphere with mod parts other than Simplex. Hopefully in the morning! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 29, 2023 Author Share Posted May 29, 2023 On 5/28/2023 at 2:21 PM, Chachi_3 said: Is there a way to get bad air other than kerbals? Or am I just missing something. Also is there a forum or wiki with more info on the mod’s mechanics in depth? Use the stock Atmospheric Fluid Spectro-Variometer on planets with an atmopshere - Kerbin, Duna, Laythe and Eve. The atmosphere science part will also extract air. I couldn't remember if I had included this or not. This works even without Simplex Resources as Kerbalism Simplex adds in the Air and BadAir to these stock atmospheres. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 29, 2023 Author Share Posted May 29, 2023 (edited) I'm now thinking of adding BadAir creation to Monopropellant production from Ore. You can dump the Monopropellant though and just collect the BadAir. Update Incoming 3.13 So with Stock resources: You mine Ore Use miniISRU, ISRU, to change Ore to Monopropellant and BadAir Profit. But this already exists: If you use Simplex Resources, this won't be the same. BadAir is produced as a byproduct of Oxidizer Baking from Natural Ore. So with Simplex Resources: You mine NaturalOre Use miniISRU, ISRU, heavy ISRU NaturalOre to Oxidizer and BadAir. Profit. Meaning you can replenish your Ox, and get ready to greenhouse some Consumables! Edited May 29, 2023 by theJesuit Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 29, 2023 Author Share Posted May 29, 2023 Oh. Updated. Quote Link to comment Share on other sites More sharing options...
kerbalcrasher13 Posted August 22, 2023 Share Posted August 22, 2023 Are there CMEs Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 23, 2023 Author Share Posted August 23, 2023 21 hours ago, kerbalcrasher13 said: Are there CMEs Yes there are. Solar storms etc. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 30, 2023 Author Share Posted August 30, 2023 I'm looking at tripling the science from the magnometer. I usually play half science (on one of my trees) and the later location of the magneometer doesn't seem to make it enough to justify the cost of sending it interplanetary to unlock nodes (on QUARTIX it takes 240 to unlock, so visiting Mun, Minmus and Kerbin over for half a year to gain around 85 science makes no sense (14 days per experiment). so tripling it I don't think makes it OP compared to the crew report and EVA report as it takes so long to complete. In effect it pays for itself in the Kerbin system (with 50% science). Quote Link to comment Share on other sites More sharing options...
Vl3d Posted August 30, 2023 Share Posted August 30, 2023 (edited) Thanks for the constant updates! Kerbalism would not be the same without it. Edited August 30, 2023 by Vl3d Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 30, 2023 Author Share Posted August 30, 2023 Updated to 3.14 Tripled Magnetometer science Quote Link to comment Share on other sites More sharing options...
George101 Posted September 23, 2023 Share Posted September 23, 2023 Is telemetry report supposed to be gone in simplex kerbalism or am i missing something? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 24, 2023 Author Share Posted September 24, 2023 3 hours ago, George101 said: Is telemetry report supposed to be gone in simplex kerbalism or am i missing something? You're talking about the basic report for probes? That is renamed as TITE. In any of my tech trees you get acess to it at tier1 i think - not the start, or stayputnik can't do it. Quote Link to comment Share on other sites More sharing options...
George101 Posted September 24, 2023 Share Posted September 24, 2023 Oh yeah i see that now i just wasnt far enough in the tech tree. thank you for updating this mod frequently :) definitely gonna be doing lots of careers with this mod. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 25, 2023 Author Share Posted September 25, 2023 Updated to version 3.15 Changelog 3.15 Kerbalism parts now can be manipulated in EVA, and the smaller parts can be stored in cargo containers Quote Link to comment Share on other sites More sharing options...
George101 Posted October 6, 2023 Share Posted October 6, 2023 Do kerbals get lifetime radiation in simplex kerbalism im not sure were to find what radiation% there at. Quote Link to comment Share on other sites More sharing options...
Bimo1D Posted October 6, 2023 Share Posted October 6, 2023 Hello there! Here's up to date russian localization file. Hand-translated. Cheers for your good work, theJesuit! https://drive.google.com/file/d/1dZroXenSN3viQldeY77o_4zpAtKoiEKj/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 6, 2023 Author Share Posted October 6, 2023 5 hours ago, George101 said: Do kerbals get lifetime radiation in simplex kerbalism im not sure were to find what radiation% there at. They can, like with vanilla kerbalism (Kerbalism Config) this is in the KSP settings menu for the save. Unfortunatly no edition of kerbalism has ever shown anywhere the current % for kerbals back in the KSC. I'm a config manipulator not a coder so I can't help with that sorry. Quote Link to comment Share on other sites More sharing options...
Chachi_3 Posted October 27, 2023 Share Posted October 27, 2023 I’m using the M700 survey scanner. The toggle gui doesn’t work and it’s displays a message clicking the color monochrome button. I have power and polar at medium altitude and all that stuff, but it only gives me the “no survey data available for the mun”. Is this possibly pertained to simplex that I missing or do I need to take out mods one by one. I didn’t think it was a mod issue because of the message it gives me. The only other thing is I have the scanner clipped in the craft a bit. But I’ve never had an issue with that before. I can provide additional info Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 27, 2023 Author Share Posted October 27, 2023 3 hours ago, Chachi_3 said: I’m using the M700 survey scanner. The toggle gui doesn’t work and it’s displays a message clicking the color monochrome button. I have power and polar at medium altitude and all that stuff, but it only gives me the “no survey data available for the mun”. Is this possibly pertained to simplex that I missing or do I need to take out mods one by one. I didn’t think it was a mod issue because of the message it gives me. The only other thing is I have the scanner clipped in the craft a bit. But I’ve never had an issue with that before. I can provide additional info Strange. What mods are you using? Quote Link to comment Share on other sites More sharing options...
Chachi_3 Posted October 27, 2023 Share Posted October 27, 2023 (edited) 35 minutes ago, theJesuit said: Strange. What mods are you using? click through blocker, tool bar control, astronomers visual pack, scatterer, chatterer, fmrs, harmony, kerbal alarm clock, kerbalism/simplex, mechjeb 2, navyfish, simplex tech tree, trajectories, transfer window planner i uninstalled my modes and started reintsalling them starting with visuals then simplex. Each time testing the scanner to see if that button option is there. It’s the perform orbital survey button that I’m missing and can’t do. When simplex was installed next is when it disappears from the gui correction i installed simplex and simplex kerbalism. And it disappeared Edited October 27, 2023 by Chachi_3 Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 27, 2023 Author Share Posted October 27, 2023 15 minutes ago, Chachi_3 said: click through blocker, tool bar control, astronomers visual pack, scatterer, chatterer, fmrs, harmony, kerbal alarm clock, kerbalism/simplex, mechjeb 2, navyfish, simplex tech tree, trajectories, transfer window planner i uninstalled my modes and started reintsalling them starting with visuals then simplex. Each time testing the scanner to see if that button option is there. It’s the perform orbital survey button that I’m missing and can’t do. When simplex was installed next is when it disappears from the gui Ill try and have a look in the next couple of days Quote Link to comment Share on other sites More sharing options...
Venchez Posted December 17, 2023 Share Posted December 17, 2023 Hello there! Thanks for your mod! I'm just getting acquainted with it and have noticed a few cases where it seems to work as intended: 1. Is it possible to deactivate habitats that are already active? The button disappears after I activate them 2. Boost Mk3 Shuttle cockpit and Science Lab Air storage - not working @PART[mk3Cockpit_Shuttle]:NEEDS[ProfileSimplex]:FOR[KerbalismSimplex] { @MODULE[Configure]:HAS[#title[Pod]] { @SETUP[Pressure?control] - { @RESOURCE[Air] { @amount *= 3 @maxAmount *= 3 } } } } In KerbalismDefault this increases the nitrogen storage in Setup[Pressure Control] If I also add Resource [Air] to the Setup[Pressure Control] it will work but will remove stock air in all POD without Setup[Pressure Control] 3. Rotation of the GravityRing also cannot be turned off Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 20, 2023 Author Share Posted December 20, 2023 On 12/18/2023 at 12:48 AM, Venchez said: Hello there! Thanks for your mod! I'm just getting acquainted with it and have noticed a few cases where it seems to work as intended: 1. Is it possible to deactivate habitats that are already active? The button disappears after I activate them 2. Boost Mk3 Shuttle cockpit and Science Lab Air storage - not working @PART[mk3Cockpit_Shuttle]:NEEDS[ProfileSimplex]:FOR[KerbalismSimplex] { @MODULE[Configure]:HAS[#title[Pod]] { @SETUP[Pressure?control] - { @RESOURCE[Air] { @amount *= 3 @maxAmount *= 3 } } } } In KerbalismDefault this increases the nitrogen storage in Setup[Pressure Control] If I also add Resource [Air] to the Setup[Pressure Control] it will work but will remove stock air in all POD without Setup[Pressure Control] 3. Rotation of the GravityRing also cannot be turned off Hello! I've been looking at it today - I don't have too much time to look into things. The Habitat disable enable button is interesting - I wonder if it is related to not using nitrogen. The GravityRing may be the same issue. Ill keep looking into it today if I can. Quote Link to comment Share on other sites More sharing options...
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