KSPNoob Posted October 4, 2019 Share Posted October 4, 2019 (edited) ignore Edited October 5, 2019 by KSPNoob double posted image Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 4, 2019 Author Share Posted October 4, 2019 3 hours ago, KSPNoob said: What's causing this? I cant see any surface detail unless I'm in a very low orbit. Upload your KSP.log or I can't help Quote Link to comment Share on other sites More sharing options...
Kspeher Posted October 10, 2019 Share Posted October 10, 2019 (edited) I really love this mod, though I have noticed that Rhode seems to have biomes name "Region 2" and "Region 3", is this a bug or are the biomes not yet complete? By the way, are you planning on adding science defs. at some point? Perhaps similar to the spreadsheet you have on "Gameslinx Planet Pack"? Thank you for your support Edited October 10, 2019 by Kspeher Wrote thank you before ending the comment. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 10, 2019 Author Share Posted October 10, 2019 5 hours ago, Kspeher said: I really love this mod, though I have noticed that Rhode seems to have biomes name "Region 2" and "Region 3", is this a bug or are the biomes not yet complete? By the way, are you planning on adding science defs. at some point? Perhaps similar to the spreadsheet you have on "Gameslinx Planet Pack"? Thank you for your support The biomes' internal names were called that out of my convenience, and their displayName was called something realistic. However, Kerbal Engineer does not support localisation (which I've asked about to no avail) which is why the biomes' internal names show. I'll be changing the names of them soon, since it seems localisation in KER is not going to become a thing. I'd like science defs but there's have to be over 3000 of them and I'm not sure on the best way to crowdsource them just yet Quote Link to comment Share on other sites More sharing options...
sjsharks39 Posted October 16, 2019 Share Posted October 16, 2019 @Gameslinx Still loving this pack :) Stream playthrough you stopped in for once or twice is going really well. With the 1.8 update that just dropped, there's a note about modded planet textures. Quote DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5. Will Beyond Home be affected by this? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 16, 2019 Author Share Posted October 16, 2019 45 minutes ago, sjsharks39 said: @Gameslinx Still loving this pack Stream playthrough you stopped in for once or twice is going really well. With the 1.8 update that just dropped, there's a note about modded planet textures. Will Beyond Home be affected by this? No, I do not use DXT3. Quote Link to comment Share on other sites More sharing options...
BluE_BrO Posted October 24, 2019 Share Posted October 24, 2019 Hello, does Beyond Home support resources from MKS for colonisation purposes? Thanks Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 9, 2019 Author Share Posted November 9, 2019 Hey all! Had a bit of a break but I'm back experimenting with the new 1.8 terrain shader. Here's some progress: Quote Link to comment Share on other sites More sharing options...
Cooly568 Posted November 14, 2019 Share Posted November 14, 2019 Hey Gameslinx, just wanted to say thanks for making your really unique planet mods. GPO got me back into KSP and I have been playing a save of it since June of 2018. It has grown into my largest, longest, and furthest reaching save yet, and once I finish the tech tree out, I'm incredibly excited to give Beyond Home in 1.8 a shot. Really nothing specific here other than thanks for making something I always wanted to see, a more crazy planet pack that went for more extremes. Fire planets, spiky moons, Low gravity oceans, it's been fun. I'm excited to move forward to beyond home whenever it gets updated, <and after whenever I'm satisfied fully with GPO!> your mods are really really cool and unique! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 17, 2019 Author Share Posted November 17, 2019 It's time we did cities properly. Welcome to Verna, where the last civilisation in the Kerbol system has come to spend the rest of their days. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted November 18, 2019 Share Posted November 18, 2019 (edited) Just wanted to check, since I saw no one else ask it in the past few months, but this mod is not compatible with KSP 1.8, correct? Also, that trailer looks dope af, I wanna visit that location so bad now! Edited November 18, 2019 by Chase842 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 18, 2019 Author Share Posted November 18, 2019 8 minutes ago, Chase842 said: Just wanted to check, since I saw no one else ask it in the past few months, but this mod is not compatible with KSP 1.8, correct? Also, that trailer looks dope af, I wanna visit that location so bad now! 0 planet mods are compatible with 1.8. This mod will update when Kopernicus is released for 1.8. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted November 18, 2019 Share Posted November 18, 2019 @Gameslinx I was just coming back here to say that I answered my own question when I just went to look at the latest version of Kopernicus, but you beat me to it! Well, seem Kopernicus is still my guiding factor, as to which version of KSP I will be using. Some things never change. lol Quote Link to comment Share on other sites More sharing options...
Alaygrounds Posted November 19, 2019 Share Posted November 19, 2019 How do I unlock the launch site on Lua? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 21, 2019 Author Share Posted November 21, 2019 On 11/19/2019 at 12:24 AM, Alaygrounds said: How do I unlock the launch site on Lua? It costs 7,000,000 to unlock. You require Kerbal Konstructs. New teaser! Now on Anger. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 26, 2019 Author Share Posted November 26, 2019 New, fancier, rockier and ringier rings will also feature in the upcoming release! Here is Fury. They're subject to change but I'm in love with them. ( @Galileo thank you for the help getting these working ) Quote Link to comment Share on other sites More sharing options...
Ylisiir Posted November 27, 2019 Share Posted November 27, 2019 Any info on when Kopernicus might be updated to 1.8? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 28, 2019 Author Share Posted November 28, 2019 19 hours ago, Ylisiir said: Any info on when Kopernicus might be updated to 1.8? There are still some bugs with the 1.8 version of Kopernicus, so it won't be released to the public for a bit longer. I don't know how long it will take, nor am I the person to ask Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 29, 2019 Author Share Posted November 29, 2019 Introducing new Lond. New terrain and a lot of bugs fixed completely. And yes, it will have its own terrain scatters Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 29, 2019 Share Posted November 29, 2019 I really... really am looking forward to Kop1.8. This looks fantastic Gameslinx. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 29, 2019 Author Share Posted November 29, 2019 2 minutes ago, Motokid600 said: I really... really am looking forward to Kop1.8. This looks fantastic Gameslinx. Thanks man. I've spent around 3-4 months straight working on this update and I want to make it the best one yet. There are so many features I want to show you all. Make sure to check out the teaser trailers I've uploaded onto YouTube! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 29, 2019 Author Share Posted November 29, 2019 A video of the brand new rings coming to Beyond Home. No longer a solid colour, they are dusty, rocky and feel a lot more real! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 30, 2019 Author Share Posted November 30, 2019 Gateway is getting a bit of a facelift! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 1, 2019 Author Share Posted December 1, 2019 Just kidding, Gateway is getting a massive facelift! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 1, 2019 Author Share Posted December 1, 2019 And now, more gateway in video form Quote Link to comment Share on other sites More sharing options...
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