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Action Groups Previews in Editors


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Just a mad idea, but what if you could press the keys for action groups and they would activate a preview of whatever the stage does while in the VAB/SPH. For example solar panels would extend, antennas deploy, landing gear open, etc etc. Thoughts?

Edited by ZooNamedGames
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  On 3/8/2019 at 4:32 PM, ZooNamedGames said:

Just a mad idea, but what if you could press the keys for action groups and they would activate a preview of whatever the stage does. For example solar panels would extend, antennas deploy, landing gear open, etc etc. Thoughts?

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How about if you could just open up a tab during flight that shows you what your action groups are, and (gasp!), maybe even lets you edit them during flight? Madness, I know!

Edited by herbal space program
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  On 3/8/2019 at 5:17 PM, ZooNamedGames said:

This is for the editors, not for in flight.

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In that case, meh. The really annoying, totally needless thing about action groups in the current game is that you can't look at them any more once you're in flight, much less edit them.

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  On 3/8/2019 at 5:22 PM, herbal space program said:

In that case, meh. The really annoying, totally needless thing about action groups in the current game is that you can't look at them any more once you're in flight, much less edit them.

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And I won't disagree as I've certainly gotten myself into a situation where I'm like "crap, which key activates the solar panels? I can't just press all the keys as one of them will decouple something" but this particular thread refers to being able to toggle and preview things in the VAB/SPH. I think this would be especially useful so you can just press whatever key corresponds to say the deployment of a cargo bay instead of right clicking and selecting "open cargo bay doors" I'm afraid Squad can't do that Zoo. A QoL suggestion. Though yours still holds a legitimate point. I'd suggest you give it it's own thread. I'll definitely like and comment my support for the idea if you do.

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I think they are both valid ideas.   While editing and viewing AG's in flight is a needed feature (currently handled by a mod), the suggestion of this thread is also a pretty good idea too.    There's been a few times where I have made an action group, then moved some parts around, and not all of them ended up in the action group again.   Get to orbit, open the solar panels..... why is only 1 opening?    Grrr.... click click click....     Having the ability to test all my action groups before launch to make sure I got everything lined up right would be a great idea.  

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  • 1 month later...
  On 4/10/2019 at 9:58 AM, orcaman said:

What mod? I can't find one on CurseForge. What's it called and where is it?

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The best place to search for mods is not Curse.  A very low percentage of the total mods are hosted on Curse (compared to other hosting sites).  The easiest way to search mods is the list in Ckan I've found, then SpaceDock has a decent search system, and then I'll use google to search the mod release sub forum if I have to. 

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  On 4/11/2019 at 12:19 AM, Gargamel said:

The best place to search for mods is not Curse.  A very low percentage of the total mods are hosted on Curse (compared to other hosting sites).  The easiest way to search mods is the list in Ckan I've found, then SpaceDock has a decent search system, and then I'll use google to search the mod release sub forum if I have to. 

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It's pretty bad when officially selected forum moderators are advising against using the official mod host. I think whoever you select to be the next Community Manager (finger's crossed in my case) should resolve that.

As to the topic at hand- I also think this should factor into stuff like staging hotkey, gear, lights, etc. Not like those keys are used currently in the editors.

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  On 4/11/2019 at 3:00 AM, ZooNamedGames said:

It's pretty bad when officially selected forum moderators are advising against using the official mod host. I think whoever you select to be the next Community Manager (finger's crossed in my case) should resolve that.

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There was no advisement.   Those are my personal observations. 

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  On 4/11/2019 at 3:00 AM, ZooNamedGames said:

It's pretty bad when officially selected forum moderators are advising against using the official mod host.

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No, not really.  Just good sense.  It's our job to be helpful, and that's being helpful.

Explanation in spoiler, since this is getting kinda off-topic.  ;)

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