StarCrusher96 Posted June 12, 2020 Author Share Posted June 12, 2020 2 hours ago, Blalo said: I have not played KSS so I don't know what voon was but okay Voon was a ringed gasgiant bigger than Jool orbiting where G2 should be. Basically buffed saturn. Link to comment Share on other sites More sharing options...
Blalo Posted June 12, 2020 Share Posted June 12, 2020 epic Link to comment Share on other sites More sharing options...
Nebulagoodies Posted June 12, 2020 Share Posted June 12, 2020 3 hours ago, Blalo said: I have not played KSS so I don't know what voon was but okay Voon was a Saturn analog. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 12, 2020 Author Share Posted June 12, 2020 (edited) no visuals. Edited June 12, 2020 by StarCrusher96 Link to comment Share on other sites More sharing options...
DylanPruden Posted June 12, 2020 Share Posted June 12, 2020 Voon was the analogue of saturn in KSS Link to comment Share on other sites More sharing options...
etoanrish Posted June 13, 2020 Share Posted June 13, 2020 I've been busy playing GU all day today. Wow. Once you said that Kopernicus Expansion was not the new replacement version of Kopernicus and said I still needed Kopernicus, I was able to get GU running by downloading Kop and getting rid of the expansion. I have Mechjeb running in GU and the next step is hyper edit to flatten some of the inclinations and bring moons a little bit closer. Some of the close moons have so little gravity. I usually bump that up. 0.008 hardly keeps the ships on the ground. Is it ok to add a thicker atmosphere to Cail? Other planet mods let me do that, for example too Duna. Planets without atmosphere have a series problem that whatever value I enter for the top of the atmosphere become a sudden Sea Level pressure destroying the ship, unless I slow the ship way down just above the atmosphere limit. Will Hyperedit work ok with GU or should I avoid that since I won't be editing planets in the home system.?. Also, since there's an update soon, maybe it's not good to do what I've said above. Thanks for working on this mod. Already having a lot of fun. Link to comment Share on other sites More sharing options...
Hpl Posted June 13, 2020 Share Posted June 13, 2020 (edited) Hyperedit is for the weak, real men edit the configs Although I don’t see why you want to alter the planets, config editing is better than hyperediting, for example it doesn’t reset when you close the game and you avoid that atmosphere problem Edited June 13, 2020 by Hpl Link to comment Share on other sites More sharing options...
Blalo Posted June 13, 2020 Share Posted June 13, 2020 Not sure how hyper editig does anything to the atmoshere, it only does orbit things and thats it Link to comment Share on other sites More sharing options...
Hpl Posted June 13, 2020 Share Posted June 13, 2020 Hyper edit can change atmospheres, but it doesnt make atmo curves so you just slam onto sea level pressure from space Link to comment Share on other sites More sharing options...
etoanrish Posted June 14, 2020 Share Posted June 14, 2020 11 hours ago, Hpl said: Hyperedit is for the weak, real men edit the configs Although I don’t see why you want to alter the planets, config editing is better than hyperediting, for example it doesn’t reset when you close the game and you avoid that atmosphere problem Where are the instructions for how to edit the "configs"? Please don't go negative like that. Some of us are just getting started on this. What are the names of the "configs"? What parts of a them do I edit. HyperEdit lets me add gravity to tiny objects just a few K in size. An object with 0.008 gravity, for example. It worked well on Duna to make flight just a little bit more than barely possible. Landing a plane on Duna was just.. Back to my original question. Will HyperEdit work with GU the same as it does with standard KSP planets or planet packs which don't have external star systems? Any reason it would not work? Again, please don't go negative on people. Thanks Link to comment Share on other sites More sharing options...
Hpl Posted June 14, 2020 Share Posted June 14, 2020 first, i was joking, second, the configs are in the mod folder editing the basic stuff is simple, you will find out fairly easily, it similar to hyperedit (which btw should work on GU planets) with configs you can make the same things as hyperedit and more, if you dont want to edit the configs directly, use KittopiaTech, although that will reset when closing the game Link to comment Share on other sites More sharing options...
Blalo Posted June 14, 2020 Share Posted June 14, 2020 Let me explain, go to GU in your game data. Go to "Celestial" Next, click on 02_system.Novakinani. lets say you want to edit blalo, go to 02_Blalo. Although it may look compacatid, most of the things like size/mass/orbit have their aporopeat names, so sccol until you see radius= (Size) and stuff. Link to comment Share on other sites More sharing options...
Hpl Posted June 14, 2020 Share Posted June 14, 2020 thanks just what he said Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 It said to replace files and I chose skip, am i fine? Link to comment Share on other sites More sharing options...
Hpl Posted June 14, 2020 Share Posted June 14, 2020 wdym? when installing? Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 how am i supposed to get to the system? Link to comment Share on other sites More sharing options...
Hpl Posted June 14, 2020 Share Posted June 14, 2020 From the README file TO INSTALL: 1. You can use KSP version 1.8.1, 64-bit. 2. Download the Kopernicus version matching the KSP version you use. https://github.com/Kopernicus/Kopernicus/releases 3. Install Kopernicus and make sure, all the components are installed as well. * Kopernicus * ModularFlightIntergrator * ModuleManager 4. Download GalaxiesUnbound1.2_NK.zip from Github or other sources. Github: https://github.com/StarCrusher96/Galaxies-Unbound/releases 6. Open, Drag/Copy the GU- and KopernicusExpansionfolder into your GameData folder. your folder should look like this: Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 (edited) 4 minutes ago, Hpl said: From the README file TO INSTALL: 1. You can use KSP version 1.8.1, 64-bit. 2. Download the Kopernicus version matching the KSP version you use. https://github.com/Kopernicus/Kopernicus/releases 3. Install Kopernicus and make sure, all the components are installed as well. * Kopernicus * ModularFlightIntergrator * ModuleManager 4. Download GalaxiesUnbound1.2_NK.zip from Github or other sources. Github: https://github.com/StarCrusher96/Galaxies-Unbound/releases 6. Open, Drag/Copy the GU- and KopernicusExpansionfolder into your GameData folder. your folder should look like this: sorry, you misunderstood me, in the game what is the most efficient way to get to the system? like with rockets and stuff beacuse it seem pretty far Edited June 14, 2020 by Drupegod02 Link to comment Share on other sites More sharing options...
Hpl Posted June 14, 2020 Share Posted June 14, 2020 oooh GU comes with its own advanced engines and antennas, but i also reccomend installing some part mods like KSPI-E Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 there is invisible water on blalo? https://imgur.com/a/csWgKkj Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 i tried to land on Blalo's poles but when i was about 25m from the ground, random parts started to explode and then my cockpit exploded Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 14, 2020 Share Posted June 14, 2020 what are the most powerful recievers and comms in GU and KSPIE? Link to comment Share on other sites More sharing options...
DylanPruden Posted June 14, 2020 Share Posted June 14, 2020 2 hours ago, Drupegod02 said: there is invisible water on blalo? https://imgur.com/a/csWgKkj 1 hour ago, Drupegod02 said: i tried to land on Blalo's poles but when i was about 25m from the ground, random parts started to explode and then my cockpit exploded 25 minutes ago, Drupegod02 said: what are the most powerful recievers and comms in GU and KSPIE? 1: if the water is invisible, then check your modlist to see what is wrong. 2: That might be a glitch in the game idk 3: There is only one comms unit in GU and in interstaller extended there are a lot. Just test around and see for yourself 4: please do not spam the forums with a lot of questions. If you have more than one, contain them to one post. Link to comment Share on other sites More sharing options...
Hpl Posted June 15, 2020 Share Posted June 15, 2020 or join the discord Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 15, 2020 Share Posted June 15, 2020 (edited) 46 minutes ago, Hpl said: or join the discord whats the discord? (i mean the code if you thought i didn't know what discord is) Edited June 15, 2020 by Drupegod02 Link to comment Share on other sites More sharing options...
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