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etoanrish

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  1. Ok, must have been an accidental right click while spinning the view around. Thanks
  2. I found the Settings section of MechJeb and reset to factory conditions and it restored it. Wondering what I did to make it move over.
  3. OK , somehow I clicked something for which I can not find a fix. I've tried clicking and dragging, etc, combined with function keys, etc. The main window for the MechJeb interface got moved on top of the meter which shows altitude making it difficult to read. I can open up the sub-windows such as Orbit Info and Surface Info and all the rest. I can move them around the screen. Everything with them functions. But, I can not get the main MechJeb window to slide back over to where it belongs between the altitude meter and the right edge of the screen. The normal click on the title bar doesn't let me grab the main MechJeb window to move it. What am I missing? Thanks in advance.
  4. Kerbin has an atmosphere that gradually increases in density as one descends for a landing. When I use the HyperEdit button to add an atmosphere to a planet or moon that does not come with one, it suddenly kicks in at sea level pressure when I reach the altitude I enter into HyperEdit. There's no gradual change like Kerbin. The instant change to sea level pressure suddenly destroys the craft. Has there been any progress on fixing this as mentioned in a message here on the Forum in June? Any ideas how I might do a work-around with some other setting or something? This causes me to wonder about the purpose of the "has atmosphere" button. It seems like the only reason, would be to remove an existing atmosphere, right? Thanks for answering in advance.
  5. I'm also using this with version 1.8. So far I'm not finding Easter Eggs, unless they are the arch plants. What objects am I looking for and what planet or moons should I be looking at in more detail? Thanks. Since this thread is old, is there a newer discussion thread?
  6. I'll ask the question generically then. Once the update for this mod is released, (OR another developer with a different planet mod), I'm new to this but enjoying the first download from about 3 months ago. What is the procedure to properly combine the upgraded version with the great new planets into an existing working KSP (same mod into old version or same mod, i.e. overlay, update, upgrade? .. I have not done this in the past. Do I re-download the entire package and then just put it into Gamedata? I don't want to lose the saved game with ships orbiting or landed. Thanks
  7. I'm new to this but enjoying the first download from about 3 months ago. What is the procedure to get the upgraded version with the great new planets? Have not done this in the past. Do I re-download the entire package and then just put it into Gamedata? I don't want to lose the saved game with ships orbiting or landed. Are there planet changes that might be a problem for existing ships? Thanks
  8. A bit confused about this, even after reading all the comments. Is this mod useful for an Apple MAC, OS/X system with 16GB? (NOT running Windows) I frequently have Safari and Mail open and running while using KSP planet packs. Smaller planet packs run for quite some time before the stuttering starts to happen. As expected, running larger planet packs, the stuttering starts earlier. One of my planet packs just keeps grabbing more and more memory locking the computer for two or more minutes. Does this mod grab a bunch more memory for KSP at the start? Does it keep KSP from grabbing more and more system memory? This would force Mail and Safari to swap to disk to avoid the stutter, right? If so, what would be the appropriate setting 2GB or 4GB.? Thanks in advance.
  9. I see the last post in the forum is June 12. Hope you are still working on this. I like the blue gas giant. Can you add an atmosphere to one of the moons, please? I like spaceplanes.
  10. Oh I see they are a work in progress. Good work! I'm uncertain what to do for an update, when it happens. I am using 1.8.1. Do I just re-download if I see a newer version than I have and then copy everything over to the matching folders inside GameData? What happens if the planet pack needs a newer version like 1.10.1 ? How does that work? Looks like I would loose all my work. Are current ships saved wherever they are? Seems logical things would work like that. Thanks in advance.
  11. I noticed on the front page that this mod is for 1.2.2. Some of the latest comments mention newer versions of KSP. I want to get the most reliable setup which will run without problems if I follow the instructions on what goes into GameData. . . (I've had mods fail to load or sometimes get warnings then failures.) What version of KSP should I use for the best reliability without any chance of failure? I have up 1.1 to 1.3 then a gap to 1.7 and then higher. Mostly these days I'm on 1.8. (In searching on forum dot Kerbalspaceprogram dot com I have not found RSS full version. It probably lives on some other website. ) Thanks
  12. Wow, lot of alphabet things there. What is: JNSQ, KSPI-E, MM thread and GPP? If they are planet packs, do you have a link, or I could look them up once I know the meaning. Thanks in advance. etoanrish
  13. Thanks for the reply. if you see any others please add them to the thread. I found three or four more but it didn't seem like they matched what you are asking about. They only modify the base system and don't add any stars. . Looks like other mods are in development. Maybe someone can tell us more when they see this thread. Galaxies Unbound works well as is. I consider it a mature planet pack. Kinda fun. There are planet packs which do not seem complete at all, as if the person started work but didn't bring it to a playable level. One clue is no description in cover page, like here's a list of planets with info, and there are not many comments by users. Anyway, hope there will be more people commenting on this thread. What planet packs have you found interesting, everyone?
  14. Blinding Light leaves the Kernel system intact and adds external. Galaxies Unbound is another one. Alternis Beyond Home is actually close to the scenario you mentioned. In this one, billions of years (?, huh, should be a million or so) have passed since Kerbol the Star went wild and there was an evacuation to the new star system. They have regained spaceflight and can now explore the system where they evacuated to as well as eventually build ships to visit the badly damaged system where they originated. Very novel idea. Extra Solar is another mod that lives up to the name. Hope this helps etmoonshade. These run on various versions, mostly the newer ones. I use 1.8.1 on most of these mods. EtoanRish my handle here. Let me know what you think about these mods which I gleaned from searches. I also was searching a 2 to 4 months back. If you see one that I didn't mention please add to this thread.
  15. What is the latest version of KSP this works? 1.8.1? Time to experiment, see what happens.
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