enewmen Posted November 23, 2019 Share Posted November 23, 2019 (edited) 21 hours ago, TheSpacePotato said: I'm going under the assumption that pre-alpha KSP 2 is similar to the very early versions of KSP 1. However, I'm also not expecting something at the level of the trailer. Trailers should never be compared to the real game While I agree trailers should not be compared with the real game, there should be a huge improvement from a small low budget team 10 years ago (Squad did an amazing job!). KSP2 is now owned by Private Division/Take2, should be able to afford more, and use 2020 tech. The Witcher 3 is nearly 5 years old, so expecting a full DX11/12 implementation is too much? Seems to me KSP2 is begging to be ray-traced for the deep-space high-contrast feel , you get the idea: my 2-cents worth. High contrast video example: https://www.youtube.com/watch?v=cFC71rFejvo https://youtu.be/70fFSa-3TAA Huge areas in high detail is also possible. ALL of planet Earth is rendered here in real-time ACTUAL Pre-Alpha gameplay. This even has full weather and a fully working cockpit! Only requires a GTX 1070, 16 gigs RAM, 4-core CPU. This gameplay looks better than the KSP2 trailer. https://www.youtube.com/watch?v=_TY56kA8oY0 Here is an example of what the Unity engine ray-tracing is capable of in real-time. https://www.youtube.com/watch?v=AG7DDXwYpD0 An Nvidia demo in real-time. https://www.youtube.com/watch?v=pNmhJx8yPLk Procedural fractally-landscaped planets done in 1982 no less. https://www.youtube.com/watch?v=jKOwIVjwSPc Edited November 23, 2019 by enewmen Link to comment Share on other sites More sharing options...
Wilhelm Kerman Posted November 23, 2019 Share Posted November 23, 2019 Hey @StarCrusher96, do you think you could add in the old medium sized plasma engine to this planet pack? I wanted to build something similar to the old KSS StarChaser and the large Flux II and the aerospike don't really fit in. Thanks. Link to comment Share on other sites More sharing options...
DylanPruden Posted November 24, 2019 Share Posted November 24, 2019 On 11/22/2019 at 5:16 PM, enewmen said: While I agree trailers should not be compared with the real game, there should be a huge improvement from a small low budget team 10 years ago (Squad did an amazing job!). KSP2 is now owned by Private Division/Take2, should be able to afford more, and use 2020 tech. The Witcher 3 is nearly 5 years old, so expecting a full DX11/12 implementation is too much? Seems to me KSP2 is begging to be ray-traced for the deep-space high-contrast feel , you get the idea: my 2-cents worth. High contrast video example: https://www.youtube.com/watch?v=cFC71rFejvo https://youtu.be/70fFSa-3TAA Huge areas in high detail is also possible. ALL of planet Earth is rendered here in real-time ACTUAL Pre-Alpha gameplay. This even has full weather and a fully working cockpit! Only requires a GTX 1070, 16 gigs RAM, 4-core CPU. This gameplay looks better than the KSP2 trailer. https://www.youtube.com/watch?v=_TY56kA8oY0 Here is an example of what the Unity engine ray-tracing is capable of in real-time. https://www.youtube.com/watch?v=AG7DDXwYpD0 An Nvidia demo in real-time. https://www.youtube.com/watch?v=pNmhJx8yPLk Procedural fractally-landscaped planets done in 1982 no less. https://www.youtube.com/watch?v=jKOwIVjwSPc Cool and all but they're also trying to make it toaster friendly Link to comment Share on other sites More sharing options...
enewmen Posted November 24, 2019 Share Posted November 24, 2019 (edited) 3 hours ago, DylanPruden said: Cool and all but they're also trying to make it toaster friendly Agree. I'm hoping KSP2 doesn't get "dumbed down" too much. Personally, I hope to see some advanced on/off settings. Like N-body physics, speed of light = real SOL delays in radio communications & relays (need a pilot for deep space if you can't wait hours/days to get/send a probe response, YEARS if going interstellar in GU ! ), full life support (supplies, water, electric, agroponics, etc) like in USI, ray tracing on/off (dedicated hardware or shader based) Etc. With all this, NASA, SpaceX, etc can use KSP for early planning for real missions to help find obvious problems. Keep advanced setting off for simple (mostly early stock KSP1) missions, just want to do SSTO or watch huge monstrosity rockets take off/blow up, etc. Edited November 24, 2019 by enewmen Link to comment Share on other sites More sharing options...
zit Posted November 24, 2019 Share Posted November 24, 2019 (edited) On 4/8/2019 at 2:36 PM, StarCrusher96 said: red habitable moon. how interesting, i anxiously look forward to this. i wonder what the vegetation and surface look like for it to be so red. seems as if it's in perpetual autumn, or perpetual bombardment of radiation. i wanna fly there now. reminds me of kepler 442-b, it's so red it's beautiful (even if an artist's rendition) Edited November 24, 2019 by zit Link to comment Share on other sites More sharing options...
DylanPruden Posted November 24, 2019 Share Posted November 24, 2019 51 minutes ago, zit said: red habitable moon. how interesting, i anxiously look forward to this. i wonder what the vegetation and surface look like for it to be so red. seems as if it's in perpetual autumn, or perpetual bombardment of radiation. i wanna fly there now. reminds me of kepler 442-b, it's so red it's beautiful (even if an artist's rendition) Artifexian made a video about how different star classes effect the color of vegetation. So, to get red plants, the star would have to be around mid K-class. Link to comment Share on other sites More sharing options...
ILoveStars Posted November 25, 2019 Share Posted November 25, 2019 8 hours ago, DylanPruden said: Artifexian made a video about how different star classes effect the color of vegetation. So, to get red plants, the star would have to be around mid K-class. which means this could be around Kespilon Kirilani, which is a K class. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 26, 2019 Author Share Posted November 26, 2019 (edited) On 11/25/2019 at 12:47 AM, DylanPruden said: Artifexian made a video about how different star classes effect the color of vegetation. So, to get red plants, the star would have to be around mid K-class. Vegetation colors are mostly assumed from the fact that plants use chlorophyll, but no one really knows what other chemistries can color plants on alien planets. (Earth centric views assume plants are all like the ones we know) Edited November 26, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
ILoveStars Posted November 26, 2019 Share Posted November 26, 2019 32 minutes ago, StarCrusher96 said: Vegetation colors are mostly assumed from the fact that plants use chlorophyll, but no one really knows what other chemistries can color plants on alien planets. (Earth centric views assume plants are all like the ones we know) If so, why did you use red? Although it would make sense for planets around K-type stars. It would also be black around M-type stars. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 27, 2019 Author Share Posted November 27, 2019 (edited) 14 hours ago, ILoveStars said: If so, why did you use red? Although it would make sense for planets around K-type stars. It would also be black around M-type stars. Our sun peaks in green radiation, that's why plants prefer to be green ... not all earth plants prefer it though. Our human eye is strangly also more sensitive to green light. The plants on Rhan reacted on the higher reddish radiation. Red light however doesn't penetrate water very well, so you won't see much red in the oceans. Edited November 27, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Seere Posted November 27, 2019 Share Posted November 27, 2019 4 hours ago, StarCrusher96 said: Our sun peaks in green radiation, that's why plants prefer to be green ... not all earth plants prefer it though. Our human eye is strangly also more sensitive to green light. The plants on Rhan reacted on the higher reddish radiation. Red light however doesn't penetrate water very well, so you won't see much red in the oceans. please don't forget about the glaciers at the poles Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 27, 2019 Author Share Posted November 27, 2019 (edited) 4 hours ago, Seere said: please don't forget about the glaciers at the poles Rhan has none at least no sea ice like earth has. Edited November 27, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
H4ckerxx44 Posted November 28, 2019 Share Posted November 28, 2019 Awesome pack so far, looking forward for the homeworld to play from there Link to comment Share on other sites More sharing options...
Seere Posted December 6, 2019 Share Posted December 6, 2019 New Years is soon. I'd like to see at least a home system)) Link to comment Share on other sites More sharing options...
DylanPruden Posted December 7, 2019 Share Posted December 7, 2019 4 hours ago, Seere said: New Years is soon. I'd like to see at least a home system)) No offense but these guys are perfectionists. You could have a home system that is finished and good, or you could have a system that is a mess and unfinished and gross. Your choice. Link to comment Share on other sites More sharing options...
TheSpacePotato Posted December 7, 2019 Share Posted December 7, 2019 19 hours ago, Seere said: New Years is soon. I'd like to see at least a home system)) Not only are both of us busy with school, but the home system isn't the top priority right now. We want to release our updated NK system, then the Kepsilon Kirilani System, then the home system. Judging by how long we take on each system, I can tell you it's 100% impossible for us to have a home system by New Year's, even if it was top priority Link to comment Share on other sites More sharing options...
fdgyhdudgsfy Posted December 11, 2019 Share Posted December 11, 2019 Hey, do SVE and EVE interfere with the textures of this mod? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 12, 2019 Author Share Posted December 12, 2019 20 hours ago, fdgyhdudgsfy said: Hey, do SVE and EVE interfere with the textures of this mod? They shouldn't. Link to comment Share on other sites More sharing options...
IstanbulNotKonstantinople Posted December 13, 2019 Share Posted December 13, 2019 Don't see any mentions of principia, is it stable with n body physics? Im downloading right now to try it out without principia first because this looks like it would fit in amazingly with the mods I currently use (KSPIE and MKS/USI) Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 14, 2019 Author Share Posted December 14, 2019 On 12/13/2019 at 5:14 AM, IstanbulNotKonstantinople said: Don't see any mentions of principia, is it stable with n body physics? Im downloading right now to try it out without principia first because this looks like it would fit in amazingly with the mods I currently use (KSPIE and MKS/USI) I honestly haven't tested it. Little busy with other stuff right now. But feel free to test it and share the results. Link to comment Share on other sites More sharing options...
The-Doctor Posted December 14, 2019 Share Posted December 14, 2019 @StarCrusher97 hey man, just wanted to ask does this mod start you out in Nova kerbani to explore it, or still in the stock system? Is there a way to move the ksc to nova kerbani? What exactly is the inner home system? And new homeworld? Is that a redoing of the stock system? Link to comment Share on other sites More sharing options...
The-Doctor Posted December 14, 2019 Share Posted December 14, 2019 Lastly is scatterer needed to get the sandstorms on Alva Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 15, 2019 Author Share Posted December 15, 2019 10 hours ago, The-Doctor said: @StarCrusher97 hey man, just wanted to ask does this mod start you out in Nova kerbani to explore it, or still in the stock system? Is there a way to move the ksc to nova kerbani? What exactly is the inner home system? And new homeworld? Is that a redoing of the stock system? You start on Kerbin and there are certainly ways to start on another planet. Which will require a patch. Link to comment Share on other sites More sharing options...
IstanbulNotKonstantinople Posted December 17, 2019 Share Posted December 17, 2019 On 12/14/2019 at 7:02 AM, StarCrusher96 said: I honestly haven't tested it. Little busy with other stuff right now. But feel free to test it and share the results. I was having so much fun trying to build a good interstellar power network I forgot to add principia back in xD Great mod mate, I'm having an absolute blast with it Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 18, 2019 Author Share Posted December 18, 2019 On 12/15/2019 at 12:53 AM, The-Doctor said: Lastly is scatterer needed to get the sandstorms on Alva Yes. Link to comment Share on other sites More sharing options...
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