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How to change explosion size?


Fraston

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Is there a way (if so how) to change the explosion from crashing's size within the game's files?

In the debug menu, if something explodes it says "X Exploded! Blast awesomeness=0.5"

 

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2 hours ago, Fraston said:

Is there a way (if so how) to change the explosion from crashing's size within the game's files?

 

Yes, you can. You can edit the part cfg file, search for the following parameter (or add it if it's not there):

explosionPotential = 0.1

A low value will give a 'poof' dust cloud, and higher values will yield bigger explosion effects.

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two mods, one current, one not:

Spoiler


Modifies the explosion potential in order to create bigger or smaller explosions.
For Kerbal: 1.4.3
Last release: 28.04.2018
Last version: 1.5.4
Downloads: 244 (1,869)
Size: 56.87 KB
Curse  - GitHub  - Source  - Kerbal forums

 

This one used to work - don't know if it still does, would be nice if they updated and used toolbar instead.

LinuxGuruGamer's BAM

Spoiler

Reviving (with permission) of the old BAM by @marce, original thread here:  http://forum.kerbalspaceprogram.com/index.php?/topic/92983-dev-halted090-blast-awesomeness-modifier-bam-v111-2015-01-01/

This little mod adjusts the explosion power (and effect) of each part based on its resources.

With this mod a part with not a lot of explosive stuff will only create a few dust clouds and debris when destroyed. A small fuel tank will explode a little, a big one will explode a lot.

Disclaimer: no new effects, we got nice new ones from SQUAD only recently!

Download:  https://spacedock.info/mod/1225/Blast Awesomeness Modifier (BAM)

Source: https://github.com/linuxgurugamer/CIT

License: CC-BY-NC-SA-4.0

Hope this helps.

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