Gordon Fecyk Posted November 21, 2020 Share Posted November 21, 2020 (edited) 2 hours ago, OhioBob said: Did your scans show the Mohole anomaly at the north pole? Yes actually. I found two anomalies on Krel during one of my debug playthroughs, and I thought I saw a PQSCity object being created in krel.body.log alongside Monolith01. I'll try to cut together that video today. However, my most recent attempt at testing (where I copied Krel into a stock install orbiting Kerbin) it didn't appear in the log. That's the object I'm trying to mark with a waypoint. I didn't actually see anything there, but I think the stock object to help folks locate the Mohole is just an invisible or possibly really tiny PQSCity item. I think you can remove this anomaly by blacklisting PQSCity or PQSCity2 objects, in addition to the ones already blacklisted in Krel's configuration. You can always add back a randolith. Speaking of that Krel copy test, I found that I didn't run into wheel friction issues or flag planting issues in the copy I made. This was on the same Bleeding Edge Kopernicus on KSP 1.10.1. However, there were no Breaking Ground objects either, and I think that's because I didn't copy all of the plugins over. I seem to remember reading that MyRocksAreBiggerThanYours.dll is what allows people to add those objects. Edited November 21, 2020 by Gordon Fecyk Clarification on what might be at stock Moho Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted November 22, 2020 Share Posted November 22, 2020 If memory serves, in Kop Bleeding Edge, MyRocksAreBigerThanYours is obsolete. So if you kept it in your 1.10.1 JNSQ install, there might be an issue there. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 22, 2020 Share Posted November 22, 2020 22 minutes ago, Quoniam Kerman said: If memory serves, in Kop Bleeding Edge, MyRocksAreBigerThanYours is obsolete. So if you kept it in your 1.10.1 JNSQ install, there might be an issue there. I don't recall where I read it, but that's my understanding as well. It's now built into Kopernicus. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted November 22, 2020 Share Posted November 22, 2020 (edited) 1 hour ago, Quoniam Kerman said: If memory serves, in Kop Bleeding Edge, MyRocksAreBigerThanYours is obsolete. Hm... now that would've been nice to know. I'll return in a bit with some testing. [Later] OK first off, the anomaly at the north pole is now no longer showing up on KerbNet, even with the RoveMate probe core that has 100% detection, so it seems this too was resolved with Kopernicus BE 46 released, now six days ago, this was fixed. This explains why I thought I saw a Mohole PQSCity object in the Krel log; it was there with releases 20 and 28, but not any more. Second, I'm still having traction issues on some surfaces, and the odd flag behavior triggers when an EVA loses traction. The flag gets planted where the landed EVA last had 'valid' traction on the surface. However, this is comparably minor and can be worked around with a quick save and quick load, much like the wheel traction problem. I can confirm though, that Breaking Ground objects still appear at the north pole and they don't kill EVAs anymore. They didn't appear in my hack job Krel above stock Kerbin because the saved game's random seed was different for those. Now I just need to figure out why my hack job Krel doesn't exhibit this traction problem. I have most of the same add-ons that impact physics in both installations except for World Stabilizer, which might also not be needed anymore. More testing... [Another update] I'm at a loss as to what plugin or another might be messing with surface traction at this point. So I've removed MyRocksAreBiggerThanYours.dll from JNSQ Plugins but have not otherwise altered the JNSQ installation. I've also removed World Stabilizer for the moment but that add-on's saved many a craft so I'll want to put it back in eventually. Are there any other add-ons or plugins that may be interfering with surface friction? I've inserted my current installation's GameData here. While it is in Program Files, I've granted Modify to non-admins so the game has read/write access here. I'll also spoiler the list of active plugin DLLs separately. Let me make something perfectly clear: JNSQ is not tested or supported on KSP 1.10.1 and Kopernicus BE. I get that, so I'm not asking for support from Team Galileo. I'm right now just looking for something that might be obviously wrong at a glance. I will compile a lot more testing results before posting issues to any GitHub repository. The install folder's GameData: Spoiler C:\Program Files\Kerbal Space Program\JNSQ 1.10.1-1\GameData>dir Volume in drive C is OS Volume Serial Number is C6FB-64FB Directory of C:\Program Files\Kerbal Space Program\JNSQ 1.10.1-1\GameData 11/21/2020 19:21 <DIR> . 11/21/2020 19:21 <DIR> .. 08/23/2020 13:55 <DIR> 000_ClickThroughBlocker 08/23/2020 13:55 <DIR> 000_USITools 08/23/2020 13:55 <DIR> 001_ToolbarControl 08/23/2020 13:55 <DIR> BonVoyage 08/23/2020 13:55 <DIR> CommunityTechTree 08/23/2020 08:56 <DIR> DistantObject 08/29/2020 05:26 <DIR> EnvironmentalVisualEnhancements 08/23/2020 13:55 <DIR> EVAStruts 08/23/2020 13:55 <DIR> EVATransfer 08/29/2020 06:30 <DIR> ExplodiumBreathingEngines 08/23/2020 13:51 <DIR> FerramAerospaceResearch 08/23/2020 13:54 <DIR> Firespitter 08/23/2020 08:28 <DIR> JNSQ 08/23/2020 08:28 <DIR> JNSQCompetitors 08/23/2020 13:55 <DIR> JX2Antenna 08/23/2020 13:52 <DIR> KanadianDictionary 11/21/2020 19:26 <DIR> KerbalEngineer 11/16/2020 19:52 <DIR> Kopernicus 08/23/2020 13:55 <DIR> MemGraph 11/16/2020 19:52 <DIR> ModularFlightIntegrator 08/23/2020 07:58 141,312 ModuleManager.4.1.4.dll 11/21/2020 19:21 5,062,953 ModuleManager.ConfigCache 11/21/2020 19:21 395,995 ModuleManager.ConfigSHA 11/21/2020 19:21 9,128 ModuleManager.Physics 11/21/2020 19:21 79,844 ModuleManager.TechTree 08/23/2020 07:58 719 ModuleManagerLicense.md 08/23/2020 13:54 <DIR> OSMods_MunPocketEdition 08/23/2020 13:55 <DIR> RealPlume 08/23/2020 13:55 <DIR> RealPlume-Stock 08/23/2020 13:54 <DIR> ReentryParticleEffect 08/23/2020 13:55 <DIR> SCANsat 08/23/2020 15:13 <DIR> scatterer 08/23/2020 13:55 <DIR> SmokeScreen 08/23/2020 07:53 <DIR> Squad 08/23/2020 07:53 <DIR> SquadExpansion 08/23/2020 13:55 <DIR> TextureReplacer 08/23/2020 08:56 <DIR> TriggerTech 08/23/2020 13:54 <DIR> UmbraSpaceIndustries 08/23/2020 13:55 <DIR> UnKerballedStart 6 File(s) 5,689,951 bytes 35 Dir(s) 639,315,636,224 bytes free C:\Program Files\Kerbal Space Program\JNSQ 1.10.1-1\GameData> The loaded plugins: Spoiler #### BEGIN PATCH LOG #### [LOG 19:21:30.275] Log started at 2020-11-21 19:21:30.275 [LOG 19:21:30.275] Pre patch init [LOG 19:21:30.574] compiling list of loaded mods... Mod DLLs found: Name Assembly Version Assembly File Version KSPAssembly Version SHA256 Assembly-CSharp 0.0.0.0 0.0.0.0 1.10 535f53fe218e045b57a9d56b78878c944261cf2a4a20b975b19ea8f58c423ec6 ModuleManager 4.1.4.0 4.1.4.0 2.5 c3a771f61e578ac9e9d69ac642ddd98dde19de8e26635266876748c86b829d81 ClickThroughBlocker 0.1.9.5 1.0.0.0 1.8 fd40d337a20393b883d8aacd5b38372ea994767ba145863a97805ac48f28434a USITools 1.0.0.0 1.0.0.0 b617c03ebe963f15de26965c2c2fda694901674253793799c7f25ea855f582e8 ToolbarControl 0.1.9.4 1.0.0.0 1.0 19de6e9b6754da5e13aa557ccda4cc740eadc8186d77fdce167f09edab5814b3 BonVoyage 1.0.1.1 1.0.1.1 5ead9cad1fdd327da74a1ee77fdcd2ea0aad21ddbb609786fc4bc7458b083fc5 DistantObject 2.0.0.2 2.0.0.2 2.0 a39c07af0fdef24f12089c3444af14f3e7d3b713bf56afc0f93929eafcc76882 Atmosphere 1.8.0.2 1.8.0.2 59085c64606a404481468f0c19b2dbea2b9c5b9673fc92082531fc21a60cd83d EVEManager 1.8.0.2 1.8.0.2 e6dc5a2a6b476c9a6bbe3f497ad95a83779d78a2448badd30b45a0934d6b90af PartFX 1.8.0.2 1.8.0.2 fade319b5d2c6f3923f7c30c9cbb64724f550f30a1230b43ac142cb8319326d9 PQSManager 1.8.0.2 1.8.0.2 b99ec86277e1f5483bd32d4acd305c1709192310c6137da3150c2a62e3bc97d5 ShaderLoader 1.8.0.2 1.8.0.2 34a43fb2f5eb79741d304e95b54c84e24dc5f173b5f2266592b59c7747720228 Terrain 1.8.0.2 1.8.0.2 bbf1851cb08bfb2c7d276d2864d473cba95e052782d404741f12fbbfdbf84596 TextureConfig 1.8.0.2 1.8.0.2 fd090ffba9c54347354c403bf13fd177ee572579528ce48f77d8662153b8a471 Utils 1.8.0.2 1.8.0.2 0b7612364b15193ff649320744e3783ca921915b7d0e37ca7b0a08fdac7d7771 _BuildManager 1.8.0.2 1.8.0.2 3ac87772d74a87c564c05349cae6349a51763cdd969462396b9ff10438a4e176 EVAStruts 1.0.5.0 1.0.5.0 727fe44de6f107eaa357e63025ee7bcab288a8c5d708fde3d8351c3e370e5989 EVATransfer 1.0.8.1 1.0.8.1 a8dc0a6cf17651628896421a15a0b74fcbba56c85bf806b198124c6bf512d75a ModularFlightIntegrator 1.0.0.0 1.2.7.0 1.0 f3b20efc76b5802809588e282ef615e8cc992a0493d0bc301fb128df4488f800 FerramAerospaceResearch 0.15.11.4 0.15.11.4 0.15 ffdaa8621520aca6391d4ee14186011e7b278a3c7403b160349c21fcc5c3510b ferramGraph 1.3.0.0 1.3.0.0 f6ba39572f21a143585ff2282e8182b7245a4511ae416478025813233654f9b5 Scale_Redist 1.0.0.0 1.0.0.0 dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8 Firespitter 7.3.7240.11089 7.3.7240.11089 f239ad8a4ba3ce7a796cd5a6bd037b3d263e01ab8c48ba21aea75e2826abf462 Kopernicus.Parser 1.0.0.0 1.0.0.0 1.0 57b99b22cfbabaef975920e333d639924aef109c2a3e09bb211393805dfcf0d3 Kronometer 1.0.0.0 1.0.0.0 1.0 adcf0717f93c8348c26434ef35cf0461300b12612ef91cf09273774946ba02b9 SigmaTweakChutes 1.0.0.0 1.0.0.0 1.0 b704eba33e3d42d7bb5f679e1451e6f0084df8d709ae6e186b1c6d0551df1d5d Sigma88LoadingScreens 0.4.0.0 0.4.0.0 1.0 02257d9545b650e0c61451a5e29ba9ec8c0fe42eddc5229f4daca4bd80d6b1ff KerbalEngineer 1.1.7.1 1.1.7.1 53314462de70eaafc2499e79a9a172910efeca11479003f6159bc1c1fe2b0dff KerbalEngineer.Unity 1.0.0.0 1.0.0.0 3459e15ec058627ea2225f1a102dcd7819c4751531c13294d3d96e6c81d20e60 Kopernicus 1.0.0.0 1.0.0.0 1.0 7fa1448e2ddb3aa342af6efad35b4f3b01eadf47ab9d484a169cbe7728d4b7ac Kopernicus.Parser 1.0.0.0 1.0.0.0 1.0 57b99b22cfbabaef975920e333d639924aef109c2a3e09bb211393805dfcf0d3 MemGraph 1.2.0.0 1.2.0.0 1e8432e12258aa454616fa7fd1d5f1c54b29d38b4e91b4f49b06a69dba542360 ReentryParticleEffect 1.3.0.0 1.3.0.0 fec95826d747ec11c2ede8cec3cb9f059ae0a7ccce2b123f3b1354a5d5f2ae5a SCANsat 1.8.14.0 1.8.14.0 1.8 0ffcb7ad7ced8b2ab93e9362dc7230170eff06ce5e6bed061947abb201a7311a SCANsat.Unity 1.8.14.0 1.8.14.0 cf801a8a9b1712fa30b6c2437d558e6d42b66c06cb9dc4d7300a247f7ea5c053 scatterer 0.0.0.0 0.0.0.0 bfd041ce82bccf20ae5ab6e07ab9d6d72f29fdb9dbffd844857db9bf1bb4195a SmokeScreen 2.8.7.0 2.8.7.0 4d8341090a27d3cd118121d6226ddad877dfc1d829b2d8679241adfa5dacc91e KSPSteamCtrlr 0.0.1.35 0.0.1.35 1675fa4fcb61d014eb1babe7eed703e7f76a1008537ee57ca7cec65cd9ff94ac TextureReplacer 4.1.0.3638 4.1.0.3638 59f7283e6384976dfa332169e8684ea0d0a2d54c867ded67ab0f994fff584e69 KerbalAlarmClock 3.12.0.0 3.12.0.0 87bd9654cf33efc3fda473d91a792feabaf072c8bd569effe15330a17434b45c TransferWindowPlanner 1.7.2.0 1.7.2.0 d04399e7fdbd43d98a51bfc008df304a72540cf6c0af65d853a3c4a76e52ccc3 Non-DLL mods added (:FOR[xxx]): ExplodiumBreathingEngines JNSQ zJNSQ scattererJNSQ zRealPlume zzzRealPlumeStock zzRealPlume RealPlume zzKerbalAtomics zzzUnKerballedStart UnKerballedStart Mods by directory (sub directories of GameData): 000_ClickThroughBlocker 000_USITools 001_ToolbarControl CommunityTechTree EnvironmentalVisualEnhancements JNSQCompetitors JX2Antenna KanadianDictionary OSMods_MunPocketEdition RealPlume-Stock Squad SquadExpansion TriggerTech UmbraSpaceIndustries Mods added by assemblies: [LOG 19:21:30.595] Extracting patches I need to compile a lot more information before actually submitting a proper issue to R-T-B, because there's one thing that's bugging me. If I copy Krel to a stock installation of KSP 1.10.1 with Kopernicus BE and make it a moon of stock Kerbin, I do not get the traction problem. Here's that install's GameData and loaded plugins: Spoiler C:\Program Files\Kerbal Space Program\KSP 1.10.1\GameData>dir Volume in drive C is OS Volume Serial Number is C6FB-64FB Directory of C:\Program Files\Kerbal Space Program\KSP 1.10.1\GameData 11/21/2020 19:37 <DIR> . 11/21/2020 19:37 <DIR> .. 11/21/2020 09:06 <DIR> BonVoyage 07/03/2020 20:19 <DIR> EnvironmentalVisualEnhancements 11/21/2020 19:37 <DIR> ExplodiumBreathingEngines 07/03/2020 19:55 <DIR> FerramAerospaceResearch 11/21/2020 13:49 <DIR> JNSQ 11/21/2020 19:37 <DIR> KerbalEngineer 11/21/2020 13:14 <DIR> Kopernicus 11/21/2020 13:14 <DIR> ModularFlightIntegrator 07/03/2020 19:53 141,824 ModuleManager.4.1.3.dll 11/21/2020 19:37 3,504,168 ModuleManager.ConfigCache 11/21/2020 19:37 146,698 ModuleManager.ConfigSHA 11/21/2020 19:37 9,129 ModuleManager.Physics 11/21/2020 19:37 28,994 ModuleManager.TechTree 07/03/2020 20:15 <DIR> scatterer 07/03/2020 19:48 <DIR> Squad 07/03/2020 19:48 <DIR> SquadExpansion 07/03/2020 20:19 <DIR> StockVisualEnhancements 08/01/2020 04:51 <DIR> TriggerTech 5 File(s) 3,830,813 bytes 15 Dir(s) 639,319,035,904 bytes free C:\Program Files\Kerbal Space Program\KSP 1.10.1\GameData> Spoiler Mod DLLs found: Name Assembly Version Assembly File Version KSPAssembly Version SHA256 Assembly-CSharp 0.0.0.0 0.0.0.0 1.10 535f53fe218e045b57a9d56b78878c944261cf2a4a20b975b19ea8f58c423ec6 ModuleManager 4.1.3.0 4.1.3.0 2.5 4ec9762d7c2e5118382fca92bf833caa547444a03f178dad005742ddd47b59ed BonVoyage 1.0.1.1 1.0.1.1 5ead9cad1fdd327da74a1ee77fdcd2ea0aad21ddbb609786fc4bc7458b083fc5 Atmosphere 1.8.0.2 1.8.0.2 59085c64606a404481468f0c19b2dbea2b9c5b9673fc92082531fc21a60cd83d CityLights 1.8.0.2 1.8.0.2 c4f41ca2e1b3fa6c661b66dfd13661173911f2000185365266185fc076cc7ae3 EVEManager 1.8.0.2 1.8.0.2 e6dc5a2a6b476c9a6bbe3f497ad95a83779d78a2448badd30b45a0934d6b90af PartFX 1.8.0.2 1.8.0.2 fade319b5d2c6f3923f7c30c9cbb64724f550f30a1230b43ac142cb8319326d9 PQSManager 1.8.0.2 1.8.0.2 b99ec86277e1f5483bd32d4acd305c1709192310c6137da3150c2a62e3bc97d5 ShaderLoader 1.8.0.2 1.8.0.2 34a43fb2f5eb79741d304e95b54c84e24dc5f173b5f2266592b59c7747720228 Terrain 1.8.0.2 1.8.0.2 bbf1851cb08bfb2c7d276d2864d473cba95e052782d404741f12fbbfdbf84596 TextureConfig 1.8.0.2 1.8.0.2 fd090ffba9c54347354c403bf13fd177ee572579528ce48f77d8662153b8a471 Utils 1.8.0.2 1.8.0.2 0b7612364b15193ff649320744e3783ca921915b7d0e37ca7b0a08fdac7d7771 _BuildManager 1.8.0.2 1.8.0.2 3ac87772d74a87c564c05349cae6349a51763cdd969462396b9ff10438a4e176 ModularFlightIntegrator 1.0.0.0 1.2.7.0 1.0 f3b20efc76b5802809588e282ef615e8cc992a0493d0bc301fb128df4488f800 FerramAerospaceResearch 0.15.11.4 0.15.11.4 0.15 ffdaa8621520aca6391d4ee14186011e7b278a3c7403b160349c21fcc5c3510b ferramGraph 1.3.0.0 1.3.0.0 f6ba39572f21a143585ff2282e8182b7245a4511ae416478025813233654f9b5 Scale_Redist 1.0.0.0 1.0.0.0 dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8 KerbalEngineer 1.1.7.1 1.1.7.1 53314462de70eaafc2499e79a9a172910efeca11479003f6159bc1c1fe2b0dff KerbalEngineer.Unity 1.0.0.0 1.0.0.0 3459e15ec058627ea2225f1a102dcd7819c4751531c13294d3d96e6c81d20e60 Kopernicus.Parser 1.0.0.0 1.0.0.0 1.0 4f70a65922c7a54fd0cc0de6edece1d32dd43cdcb10b07719d9be5b72473907c Kopernicus 1.0.0.0 1.0.0.0 1.0 7fa1448e2ddb3aa342af6efad35b4f3b01eadf47ab9d484a169cbe7728d4b7ac scatterer 0.0.0.0 0.0.0.0 768b9f516b2793a4b305235f2fcc348ea56ef2cf553c37d14194d581428e855f KSPSteamCtrlr 0.0.1.35 0.0.1.35 1675fa4fcb61d014eb1babe7eed703e7f76a1008537ee57ca7cec65cd9ff94ac KerbalAlarmClock 3.12.0.0 3.12.0.0 87bd9654cf33efc3fda473d91a792feabaf072c8bd569effe15330a17434b45c TransferWindowPlanner 1.7.2.0 1.7.2.0 d04399e7fdbd43d98a51bfc008df304a72540cf6c0af65d853a3c4a76e52ccc3 Non-DLL mods added (:FOR[xxx]): ExplodiumBreathingEngines JNSQ StockVisualEnhancements Mods by directory (sub directories of GameData): EnvironmentalVisualEnhancements Squad SquadExpansion TriggerTech Mods added by assemblies: That "JNSQ" folder only contains Krel and its needed models and textures. No plugins. This being posted, I'll continue the playthrough of Lindor's moons and post new episodes. I think subsequent episodes are still doable in light of traction issues. Edited November 22, 2020 by Gordon Fecyk Tests Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted November 22, 2020 Share Posted November 22, 2020 I think I read it on Bleeding Edge page or in the file readme perhaps. Quote Link to comment Share on other sites More sharing options...
lemon cup Posted November 22, 2020 Share Posted November 22, 2020 I took a partial tour of the Joolian system the other day. Gotta say I am still stunned by its majesty. Spoiler Swinging around Jool on entry, looking for a parking spot. A powered gravity brake at Tylo. Whittling the orbit down with 2 flybys of Laythe and one at Vall. On the last and closest pass of Jool at just over 700km, we frolicked across the trace gasses in the upper atmosphere. Finally settled into a polar orbit over Laythe Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 22, 2020 Share Posted November 22, 2020 I find that I have to really pack on the batteries for a satellite to make it through the shadow time at Kerbin during the early game. Should a patch to boost battery capacity be considered? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 22, 2020 Share Posted November 22, 2020 2 hours ago, eberkain said: I find that I have to really pack on the batteries for a satellite to make it through the shadow time at Kerbin during the early game. Should a patch to boost battery capacity be considered? I've never found it to be a problem, nor has anyone else reported it as an issue. An 100 km equatorial orbit around Kerbin should place a satellite in darkness for about 18 minutes in JNSQ and a little under 11 minutes in stock. I certainly don't see that as anything excessive or unmanageable. Players have also been using up-scaled solar systems for years and I've never heard this described as a problem before. You can certainly patch batteries yourself if you feel it necessary, but I see no need to do so for JNSQ. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted November 22, 2020 Share Posted November 22, 2020 (edited) Looks like the save has a fault So my Krel mission going south (north?) seems to be narrowed down to the save file. I receive log file entries whenever the wheels lose traction, and this is not restricted to the north pole, or for that matter, restricted to Krel as I've observed this on Aden as well: [LOG 11:22:34.494] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list! [LOG 11:22:36.060] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list! [LOG 11:22:37.644] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list! I've yet to determine a cause. But I added every add-on one at a time except for Environmental Visual Enhancements, and I'm unable to reproduce the problem with a new save. I can only do it with this save so far. It might be that this save is a little long in the tooth and it was imported over two KSP versions. I found at least one stock bug post: This is similar to what I've experienced on Krel, and on Aden during initial tests. This is happening with new rovers built from scratch and cheated to the exact same location as affected ones. EVAs still explode in transitions between sections of terrain affected by this, though strangely they aren't affected if they walk between transitions. Then they just start skating until they hit a different section of terrain, and I lose control unless I can cheat them a few metres above their position. So my solution seems to be to start a new game and cheat the science back to my current level, unless I can clear or reset a setting in my current save. Maybe clearing a seed value? [More updates] After trying and failing to revert this save to an earlier version, and also trying and failing to migrate all of the launched craft into another save using Ship Save Splicer (which would lock up the main menu of all things), I poked around the remaining rovers I have scattered around the system. I ran into similar log entries with the rover I left on Pol, but it didn't lose traction. It was also using the Making History retractable wheels though. The other rovers seemed to work, mind you I didn't leave a rover on Edna. Looks like all I can do is push onwards. If it helps, it looks like new saves on 1.10.1 will be fine. It's just this save that's migrated across three KSP versions might have a few issues. Edited November 22, 2020 by Gordon Fecyk More testing, other attempts at fixes Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 23, 2020 Share Posted November 23, 2020 Where would I find the numbers for the high/low flying and high/low space cutoffs for each planet? Is it a flat % of the SOI and atmo height? I do not see it in the CelestialBodies.pdf or the wonderful DeltaV map. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 23, 2020 Share Posted November 23, 2020 (edited) 16 minutes ago, eberkain said: Where would I find the numbers for the high/low flying and high/low space cutoffs for each planet? See the "Celestial body multipliers" on the wiki https://wiki.kerbalspaceprogram.com/wiki/Science edit: sorry this info for stock. Edited November 23, 2020 by Caerfinon Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 23, 2020 Share Posted November 23, 2020 (edited) 15 hours ago, eberkain said: Where would I find the numbers for the high/low flying and high/low space cutoffs for each planet? Is it a flat % of the SOI and atmo height? I do not see it in the CelestialBodies.pdf or the wonderful DeltaV map. The only place to look up the numbers is in the configs. However, to make it easy I list them below (altitudes are in meters). The space threshold is simply 1/2 the body radius, except for the three potatoroid moons, where it's 1/2*R+5000. The flying threshold follows a more complex formula that's based on aerodynamic conditions. Flying Altitude Space Altitude Threshold Threshold Sun 500,000 3,000,000,000 Moho n/a 325,000 Eve 27,000 1,025,000 Gilly n/a 20,000 Kerbin 21,000 800,000 Mun n/a 200,000 Minmus n/a 80,000 Duna 10,000 400,000 Ike n/a 105,000 Edna n/a 130,000 Dak n/a 15,000 Dres n/a 180,000 Jool 285,000 7,000,000 Laythe 23,000 550,000 Vall n/a 275,000 Tylo 11,000 450,000 Bop n/a 95,000 Pol n/a 65,000 Lindor 230,000 4,000,000 Krel n/a 75,000 Aden n/a 150,000 Huygen 75,000 335,000 Riga 10,000 375,000 Talos n/a 250,000 Eeloo 10,000 300,000 Celes n/a 100,000 Tam n/a 10,000 Hammek n/a 225,000 Nara 85,000 1,800,000 Amos n/a 160,000 Enon n/a 350,000 Prax n/a 55,000 Edited November 23, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 23, 2020 Share Posted November 23, 2020 19 minutes ago, OhioBob said: The only place to look up the numbers is in the configs. However, to make it easy I list them below (altitudes are in meters). The space threshold is simply 1/2 the body radius, except for the three potatoroid moons, where it's 1/2*R+5000. The flying threshold follows a more complex formula that's based on aerodynamic conditions. Flying Altitude Space Altitude Threshold Threshold Sun 500,000 3,000,000,000 Moho n/a 325,000 Eve 27,000 1,025,000 Gilly n/a 20,000 Kerbin 21,000 800,000 Mun n/a 200,000 Minmus n/a 80,000 Duna 10,000 400,000 Ike n/a 105,000 Edna n/a 130,000 Dak n/a 15,000 Dres n/a 180,000 Jool 285,000 7,000,000 Laythe 23,000 550,000 Vall n/a 275,000 Tylo 11,000 450,000 Bop n/a 95,000 Pol n/a 65,000 Lindor 230,000 4,000,000 Krel n/a 75,000 Aden n/a 150,000 Huygen 75,000 335,000 Riga 10,000 375,000 Talos n/a 250,000 Eeloo 10,000 300,000 Celes n/a 100,000 Tam n/a 10,000 Hammek n/a 225,000 Nara 85,000 1,800,000 Amos n/a 160,000 Enon n/a 350,000 Prax n/a 55,000 Thank you! Quote Link to comment Share on other sites More sharing options...
Big Katz Posted November 24, 2020 Share Posted November 24, 2020 Does anybody know of any good contract packs that mesh well with JNSQ in 1.1? I'm mainly looking for experimental plane and satellite packs but any good suggestions are welcome. I'm looking to do a heavily modded game soon that'll feature Nertea's FFT, tarsier, and tak life support. Thankyou all and thankyou to the people that've brought us JNSQ Quote Link to comment Share on other sites More sharing options...
lBoBl Posted November 25, 2020 Share Posted November 25, 2020 (edited) I'm experiencing a bit of an issue, I suspect it is related to Scatterer but I couldn't find any relevant information on the scatterer thread. Basically, when I load the game or even when I reload a save, oceans on Kerbin (and maybe other oceanic planets as well, I haven't really checked) are invisible. They are still physically present but the surface is just invisible and I can see the ocean floor. The problem can be fixed (but only once, see edit below) by opening the scatterer menu and clicking the "rebuild ocean" button. I'm using the latest build of R-T-B's Kopernicus on version 1.10, I've tried older versions of Scatterer as well but it doesn't seem to do anything. If anyone has an idea of how I could fix this permanently it'd be greatly appreciated. I understand that JNSQ doesn't officially support 1.10 but since a lot of people seem to be using it without any issues I'm just wondering what I did wrong Here are some screenshots https://imgur.com/a/wQLMfv6 Edit : after doing some more digging I discovered that using the rebuild ocean button was not something to do when using JNSQ and that it could explain why I was only able to do it once. I'm currently reinstalling both JNSQ and scatterer as I've done in the past, but since it's something I have already tried in the past I have a feeling it won't be enough to fix the issue. Thanks! Edited November 25, 2020 by lBoBl Quote Link to comment Share on other sites More sharing options...
KPD87 Posted November 25, 2020 Share Posted November 25, 2020 On 11/24/2020 at 10:38 AM, Big Katz said: Does anybody know of any good contract packs that mesh well with JNSQ in 1.1? I'm mainly looking for experimental plane and satellite packs but any good suggestions are welcome. I'm looking to do a heavily modded game soon that'll feature Nertea's FFT, tarsier, and tak life support. Thankyou all and thankyou to the people that've brought us JNSQ You should check the Career Evolution contract pack. Its heavily outdated, but it seems to be working fine with KSP 1.10.1, JNSQ, Kerbalism & Probes Before Crew + bunch of other mods. I'm at super early stages of my career, but so far there haven't been any issues with it. Also SpaceTux & Career Exploration has some nice contracts. I like to have my career heavily focused on unkerballed flights early days of my career & with this contract setup + Kerbal Konstruction Mod I've got exactly what I wanted, finally! 2 hours ago, lBoBl said: I understand that JNSQ doesn't officially support 1.10 but since a lot of people seem to be using it without any issues I'm just wondering what I did wrong Here are some screenshots https://imgur.com/a/wQLMfv6 I had similar issue with JNSQ when I played it in 1.9.1. Got fixed by removing Astronomer's Visuals Pack (AVP). Since I removed AVP I've never had that issue again, not even with 1.10.1 KSP version while playing with JSNQ. Hope this helps you or gives at least some directions to look at your issue. Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 28, 2020 Share Posted November 28, 2020 JNSQ + FAR = how do you survive reentry from Mun? I managed to get it to work at 37km pe and constantly bumping the controls different directions. The pod would just vaporize the instant the heat meter showed up with me hitting the controls to distribute the heat around. It also burned through 495 of the 500 ablator on a 1.875heat shield. I tried 30 km and couldn't survive no matter what i tried. Anything higher than 37 will take multiple passes to come down. I am using parts from Restock. I should unlock the 3 man pod soon and will give that a shot. Oh, and I can't get the round pods to survive from even LKO return. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 28, 2020 Share Posted November 28, 2020 On 11/21/2020 at 4:41 PM, OhioBob said: I don't recall where I read it, but that's my understanding as well. It's now built into Kopernicus. This is indeed the case. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 29, 2020 Share Posted November 29, 2020 (edited) 1 hour ago, R-T-B said: This is indeed the case. Obviously at some point we will need to remove MyRocksAreBiggerThanYours from JNSQ and other planet packs that use it. But in the meantime, will having both MyRocksAreBiggerThanYours and the latest Kopernicus (1.9.1-14 or BE) installed at the same time cause any problems? If so, we may need to put out a notice instructing players to delete it. Edited November 29, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 29, 2020 Share Posted November 29, 2020 (edited) 3 hours ago, OhioBob said: Obviously at some point we will need to remove MyRocksAreBiggerThanYours from JNSQ and other planet packs that use it. But in the meantime, will having both MyRocksAreBiggerThanYours and the latest Kopernicus (1.9.1-14 or BE) installed at the same time cause any problems? If so, we may need to put out a notice instructing players to delete it. It didn't when I tested with it, but I only tested some basic scenarios like ensuring they didn't catastrophically fail. I don't honestly know for sure, especially in regards to ROCs. It's probably best to delete it. Edited November 29, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted November 29, 2020 Share Posted November 29, 2020 (edited) 16 hours ago, eberkain said: JNSQ + FAR = how do you survive reentry from Mun? I managed to get it to work at 37km pe and constantly bumping the controls different directions. The pod would just vaporize the instant the heat meter showed up with me hitting the controls to distribute the heat around. It also burned through 495 of the 500 ablator on a 1.875heat shield. Really? At least on KSP 1.8.1 and using the Lindor V craft, I survived re-entry handily, using the PE you described. Even brought a Mk1 pod home from Minmus safely. Check out the JNSQ Space Race part 11 to see if there's something different you're doing. I jumped the playback to the re-entry sequences. I'll also try replaying this mission shortly, just to make sure nothing changed in 1.10.1. [Update] Just replayed the mission with that craft on normal difficulty. No issues, and only launched the craft with 250 / 500 ablator to save on mass. It still had a little left. By any chance were you attempting a retrograde re-entry? I almost made that mistake once as you see in the video. Edited November 29, 2020 by Gordon Fecyk Test result Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted November 29, 2020 Share Posted November 29, 2020 16 hours ago, OhioBob said: Obviously at some point we will need to remove MyRocksAreBiggerThanYours from JNSQ and other planet packs that use it. But in the meantime, will having both MyRocksAreBiggerThanYours and the latest Kopernicus (1.9.1-14 or BE) installed at the same time cause any problems? If so, we may need to put out a notice instructing players to delete it. I'm using Kopernicus BE and JNSQ with MyRocksAreBiggerThanYours on KSP 1.10.1 and have been able to interact normally with surface features on Kerbin and the Mun, without any apparent issues. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted November 29, 2020 Share Posted November 29, 2020 Episode 20: Aden Spoiler And hopefully back to normal again. Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 29, 2020 Share Posted November 29, 2020 I apparently recieve the full value of a ROC while using the light scanning arm. Not sure if this is intended or a bug. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 29, 2020 Share Posted November 29, 2020 39 minutes ago, eberkain said: I apparently recieve the full value of a ROC while using the light scanning arm. Not sure if this is intended or a bug. Looks like you may have intended this for Kerbalism devs? Quote Link to comment Share on other sites More sharing options...
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