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Spoiler thread for new Surface features


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Olivine formation I got near the same one later today and was going to deploy the rover but...

we-dont-need-the-rover-deployed.png?w=1125&h=

This was from My 

5 Meter tall lander for scale next to it

Huh first to make the second page... YAY

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Eve volcanic rocks (modded to show up on Kerbin)

fS5mWsc.png

Eeloo ice chunks (modded to show up at kerbin's poles)

gmK6tqk.png

8x6BMUW.png

and just an FYI, this is the small Mun crater variant, the ones I posted on the last page were the large variant:

t4lc3jX.png

 

 

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1 hour ago, Neoks said:

Surface features on gilly?

on it soon

No offense to anyone but surface features made to appear on Kerbin makes them a little bit fake don't you think ;).

 

 

First one was at the northern Hemisphere the second being at mun's north pole.

During testing of the Eve rover I found a baobab

eve-rover-test-completed.png?w=1041&h=

I found out a lot of surface features of three of eve are at the coast

surface-features-of-eve.png?w=438&h=

 

 

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10 hours ago, The Doodling Astronaut said:

No offense to anyone but surface features made to appear on Kerbin makes them a little bit fake don't you think ;).

I don't. I want kerbin to be more like Earth. Earth has geysers, earth has volcanic rocks, pumice, glaciers, etc. Of course they only occur in certain areas, like volcanic features and geysers in yellowstone.

Surface features can be restricted to biomes, and I wouldn't want geysers randomly all over the place.

So in my game, I'm roleplaying the "badlands", which already mostly occupy a large crater shaped basin, to be an area of volcanic activity similar to yellowstone... so it gets the volcanic features. Pumice also floats and is easily transported by water due to its low density.

They are different features in the game files, (using the same models), and like everything on kerbin, they don't yield much science. I can easily hunt for features on their native worlds with the mission builder or the alt-f12 set orbit cheat. I'm just doing this to spruce up Kerbin. Plus the badlands are on the other side of the planet. To get shore+grasslands+highlands+oceans+mountains, you barely need to go very far from KSC. tundra, desert, and the polar biomes only require setting down 1/4 of the way around the planet. Getting to the badlands requires going abotu 2x as far as you need to go for every other biome... so I'm quite fine with it.

Plus as soon as Kopernicus updates, I'm rescaling everything to 3x, which is much harder than stock.

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On 6/19/2019 at 1:10 AM, KerikBalm said:

I don't. I want kerbin to be more like Earth. Earth has geysers, earth has volcanic rocks, pumice, glaciers, etc. Of course they only occur in certain areas, like volcanic features and geysers in yellowstone.

Surface features can be restricted to biomes, and I wouldn't want geysers randomly all over the place.

So in my game, I'm roleplaying the "badlands", which already mostly occupy a large crater shaped basin, to be an area of volcanic activity similar to yellowstone... so it gets the volcanic features. Pumice also floats and is easily transported by water due to its low density.

They are different features in the game files, (using the same models), and like everything on kerbin, they don't yield much science. I can easily hunt for features on their native worlds with the mission builder or the alt-f12 set orbit cheat. I'm just doing this to spruce up Kerbin. Plus the badlands are on the other side of the planet. To get shore+grasslands+highlands+oceans+mountains, you barely need to go very far from KSC. tundra, desert, and the polar biomes only require setting down 1/4 of the way around the planet. Getting to the badlands requires going abotu 2x as far as you need to go for every other biome... so I'm quite fine with it.

Plus as soon as Kopernicus updates, I'm rescaling everything to 3x, which is much harder than stock.

okay that makes sense

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Another mission failure attempting once again!

While I wait for that videos!

 

Eve meteorite

Basalt formation

 

Basalt can also be found underwater apparently

 

 

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@The Doodling Astronaut I found that same monstruous thing in Minmus' midlands. 

It can be climbed, so it's an anomaly, as I remember scatter not being actually there to block your movement. Didn't have an arm to scan it though, only a Kerbal.

j2h1xEb.pngHMB0wso.pngIyjlZXk.png

 

Is that ... slime? Moss?! 

I have picked seemingly unpickeable mun stones, so I wondered... can I pick this up, regardless of it being HUGE?! Turns out I couldn't. Can't tell if it is because of it's size (maybe it is not a rock you can pick up at all), of if I couldn't stay dead-center above it. 

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Well, I managed to take a scanning arm to it. Turns out it is a OLIVINE FORMATION, whatever the hell that's supposed to be. Cool! The green stuff may be BRINE, then.

A whooping 600 science for the full reward. Its not a Minmus rock then, so it can't be picked up. Would be funny if it was tho: putting all 100s of tonnes of in in your regular backpocket!

hP0MWgd.pngeHfKOEM.pngBboXNpC.png

 

Edited by Daniel Prates
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2 hours ago, Daniel Prates said:

@The Doodling Astronaut I found that same monstruous thing in Minmus' midlands. 

It can be climbed, so it's an anomaly, as I remember scatter not being actually there to block your movement. Didn't have an arm to scan it though, only a Kerbal.

j2h1xEb.pngHMB0wso.pngIyjlZXk.png

 

Is that ... slime? Moss?! 

I have picked seemingly unpickeable mun stones, so I wondered... can I pick this up, regardless of it being HUGE?! Turns out I couldn't. Can't tell if it is because of it's size (maybe it is not a rock you can pick up at all), of if I couldn't stay dead-center above it. 

Well based on your post later on it looks like you found out. Yeah I was confused at first too!

Just came back after surgery so I am going to have a lot of downtime so a big surplus on surface features for sure

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5 minutes ago, The Doodling Astronaut said:

Well based on your post later on it looks like you found out. Yeah I was confused at first too!

Just came back after surgery so I am going to have a lot of downtime so a big surplus on surface features for sure

Right, I couldn't wait and sent another expedition right away.

Squad once again gains A+ for creativity on their quirky texts and names. 

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The MINMUS GREEN  SANDSTONE, found in the great flats:

 

wqlFqPF.png

 

300 science, half the sci generated by the olivine boulder.  Can be picked up - though, again, its one hell of a rock to carry around. I flew back to the lander with my jetpack and no more weight was noticeable. I would have found much more logical an animation of the kerbal chipping away a piece of the stone with a small hammer. 

 

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GILLY LANDER READY

We will have images soon. Maybe not first on this but first with detail! Sadly the arm has not electric charge so it won't scan it :blush: stupid me

gilly lander has enter elliptical orbit

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Unfortunately the gilly lander due unknown gimbal loss failed to touchdown and get surface features

I got close though so I will give pictures out

The Gilly private mission failed to land due to an unknown gimbal failure. The gimbal of the spacecraft had little effect so cruise and lander had a weird gimbal failure that no other lander has experienced. Little to no gimbal. This is weird and the exact cause is unknown. Unfortunately, the next gilly mission is the expedition Gilly mission that which will be one of the final two missions of expedition eeloo. The Gilly ridge will remain a mystery. 

Schedule of surface feature plans

Expedition Dres: Two attempted surface features: Meteorite and crater impact

Expedition Ike: Unknown surface features

Expedition Ike prove (probe attached to lander): Duna meteorite and Duna dunes

Expedition Bop and Pol: Unknown surface features

Expedition Eeloo: Unknown surface features

Expedition Tylo: Unknown surface features

Expedition Laythe: Unknown surface features

Expedition moho: Unknown surface features

Expedition Gilly: Eve Pancake dome, Eve meteorite, Eve basalt, Gilly ridges

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