Jump to content

Adjusting planet textures and shaders.


acmarin

Recommended Posts

I am interested in potentially creating new materials for the surface of kerbin using substance designer. From what i have found from looking around, the go to way to adjust planet properties is to use kopernicus, but exactly how to go about changing planet materials is unclear. I am looking to create materials using the unity standard shader and then replacing the closeup tiling textures (grass, cliff etc) with them. However, it looks like custom shaders are quite code heavy to get working so im not sure how to go about this idea. Any ideas about how to use custom materials for terrain would be much appreciated.

just as an example here is an image of a potential cliff material i created.

https://gyazo.com/786ba09b12c9e5d32a00ea263d8bf55a

Edited by acmarin
changed substance painter to substance designer.
Link to comment
Share on other sites

On 7/6/2019 at 7:21 AM, Electrocutor said:

KSP does not include the Unity Standard shader with many options enabled. You can display diffuse-only. No normals, speculars, or any of the lighting options are included.

Normals can definitely be used for ground textures though, RSS does it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...