golkaidakhaana Posted April 13, 2020 Share Posted April 13, 2020 @benjee10 Just curious, what are you working on at the moment with respect to your mods? Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 16, 2020 Share Posted April 16, 2020 Hmmmm... Can't seem to get the Canadarm to grab anything in 1.9? Even when using the Grapple/Fixture the arm just passes right through it and into the object to be grabbed with no collision? Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 16, 2020 Author Share Posted April 16, 2020 On 4/13/2020 at 2:21 AM, sslaptnhablhat said: @benjee10 Just curious, what are you working on at the moment with respect to your mods? Nothing new to show for the time being. 30 minutes ago, Kilo60 said: Hmmmm... Can't seem to get the Canadarm to grab anything in 1.9? Even when using the Grapple/Fixture the arm just passes right through it and into the object to be grabbed with no collision? Am I doing something wrong? See posts on the previous pages dealing with this. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 17, 2020 Share Posted April 17, 2020 (edited) 6 hours ago, benjee10 said: Nothing new to show for the time being. See posts on the previous pages dealing with this. I did. Enabled same vessel Integration to add collision... Still get grab the Grapple/Fixture to dock and hold. an someone post a video of this in action? Thanks! Edited April 17, 2020 by Kilo60 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 17, 2020 Author Share Posted April 17, 2020 6 hours ago, Kilo60 said: I did. Enabled same vessel Integration to add collision... Still get grab the Grapple/Fixture to dock and hold. an someone post a video of this in action? Thanks! There should be a rotating part behind the End Effector that allows you to roll it into position - the gold box on the End Effector should line up with the crosshair on the grapple fixture. That being said it can be fiddly, it seems the angle snap is not wholly reliable. Some people have removed it from their config entirely and I may well do the same next update. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 17, 2020 Share Posted April 17, 2020 3 hours ago, benjee10 said: There should be a rotating part behind the End Effector that allows you to roll it into position - the gold box on the End Effector should line up with the crosshair on the grapple fixture. That being said it can be fiddly, it seems the angle snap is not wholly reliable. Some people have removed it from their config entirely and I may well do the same next update. Are you referring to the Camera on the end effector as the "gold Box"? If so yes, I'm lining that up with the crosshair on the grapple fixture and still could not grab it... Thanks! Quote Link to comment Share on other sites More sharing options...
moguy16 Posted April 17, 2020 Share Posted April 17, 2020 7 hours ago, benjee10 said: Some people have removed it from their config entirely and I may well do the same next update. benjee just wanted to weigh in and say that removing that from the config did nothing for me Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 17, 2020 Share Posted April 17, 2020 Well it finally worked after about an hour on rotating it and trying... Problem is when it attached it pushed the attached object below the shuttle and got stuck, even after having Same Vessel Integration Enabled... Quote Link to comment Share on other sites More sharing options...
nicus225 Posted April 29, 2020 Share Posted April 29, 2020 hi this is a really grate build but! but i was wondering why my arm isn't working! i can please it but i cant move it. if u could help me i would be weary thankful! Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 7, 2020 Share Posted May 7, 2020 For me it says I’m missing the SRBs and there couplers and the tank I have no clue how to fix this I think an update is needed Just now, PeshBuilds said: For me it says I’m missing the SRBs and there couplers and the tank I have no clue how to fix this I think an update is needed Please help Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 7, 2020 Author Share Posted May 7, 2020 Just now, PeshBuilds said: For me it says I’m missing the SRBs and there couplers and the tank I have no clue how to fix this I think an update is needed Please help The tank, SRBs and decouplers are from the reDIRECT mod. This mod is just for the Orbiter itself. Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 7, 2020 Share Posted May 7, 2020 Ohh I’m so dumb soon as I’m home I’ll download them Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 7, 2020 Share Posted May 7, 2020 @PeshBuilds For the full shuttle experience, you also want Modular Launch Pads and Habtech2. That will give you the full shuttle launch hardware and the American ISS components. If you want the LC39 statics, look up KSC Extended. Make sure you download all the relevant dependencies. Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 7, 2020 Share Posted May 7, 2020 I must say I’m having trouble changing the names Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 7, 2020 Share Posted May 7, 2020 6 minutes ago, PeshBuilds said: I must say I’m having trouble changing the names There should be a green bar and a button for that on the nose and wings. Do you have B9PartSwitch installed? Quote Link to comment Share on other sites More sharing options...
Infamous_Xylophone Posted May 8, 2020 Share Posted May 8, 2020 I'm probably doing something wrong, but I'm using this and reDIRECT, and it looks great, I can get all the parts together well, and it works brilliantly with the modular launch pads. But I'm having trouble with the fuel tanks, the engines on the orbiter (Vectors) use Liquid Fuel, nut the external fuel tank is Liquid Hydrogen, I've tried changing the config to make it liquid fuel, but it doesn't even get off the ground. Is there another setting I need to modify or is there a different part I'm missing? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 8, 2020 Author Share Posted May 8, 2020 40 minutes ago, Infamous_Xylophone said: I'm probably doing something wrong, but I'm using this and reDIRECT, and it looks great, I can get all the parts together well, and it works brilliantly with the modular launch pads. But I'm having trouble with the fuel tanks, the engines on the orbiter (Vectors) use Liquid Fuel, nut the external fuel tank is Liquid Hydrogen, I've tried changing the config to make it liquid fuel, but it doesn't even get off the ground. Is there another setting I need to modify or is there a different part I'm missing? You need to use the ‘rainstorm’ engine included with reDIRECT not the vector. It uses the same model as the stock SSME but is configured to use liquid hydrogen. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted May 8, 2020 Share Posted May 8, 2020 (edited) I have a bug or something not sure so i installed a ton of mods and im trying to build the shuttle and the fuel options for the Redirect tanks from Redirect are all Oxygen,Hydrogen,and Oxidzer and i do not have the option to put both LH2 and Oxygen or Oxide (i can't remember which one the rainstorm uses) I think its another one of my mods i tested a clean install with just Interstellar fuel switch and Redirect that wasn't it i tried Cryo tanks that wasn't it, I tried both together that wasn't it either. I'm not sure what it is so i have a text file (my mod list is big) of all my mods im not sure how to send you the log if its needed but if you can help me find out whatever the source is that's causing it that would be nice thanks in advance!:) https://www.dropbox.com/s/uk6shhqakcrvjl9/Ksp 1.8.1 JNSQ modlist.txt?dl=0 also here is a picture of what i mean https://www.dropbox.com/s/cvj6qwkurn5xpsn/screenshot352.png?dl=0 Edit it was Interstellar extended causing it in warp plugin going to add the LH2 and Oxygen mix as a fuel option Edited May 9, 2020 by Jim123 Forget to add something and found the problem Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 8, 2020 Share Posted May 8, 2020 I just want to say I have a supper hard time keeping a nose up attitude when reentry any ideas Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 8, 2020 Share Posted May 8, 2020 (edited) @benjee10 i am unable to use the craft files for some odd reason. it brings up an error saying missing part DIRECT.KJ10 and part module syncmodulecontrolsurface any ideas? i seem to have the SOCK parts so i can actually build the shuttle, but im having trouble with the attachment nodes for the landing gear, they just refuse to go in place. 1.8.1 btw Edited May 8, 2020 by si2504 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 8, 2020 Share Posted May 8, 2020 1 hour ago, si2504 said: @benjee10 i am unable to use the craft files for some odd reason. it brings up an error saying missing part DIRECT.KJ10 and part module syncmodulecontrolsurface I've also had issues with the AJ10 not being present in benjee10sharedassets. It seems the reDIRECT dev branch has the AJ10 though . Quote Link to comment Share on other sites More sharing options...
PeshBuilds Posted May 9, 2020 Share Posted May 9, 2020 I find a good reentry impossible anyone have an idea Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 9, 2020 Share Posted May 9, 2020 10 hours ago, PeshBuilds said: I find a good reentry impossible anyone have an idea Mechjeb. Use SmartASS set to SVEL+ and 30-40° pitch. Follow the guide in the manual. Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 9, 2020 Share Posted May 9, 2020 13 hours ago, sslaptnhablhat said: I've also had issues with the AJ10 not being present in benjee10sharedassets. It seems the reDIRECT dev branch has the AJ10 though . its DIRECT KJ10 thats missing not AJ10. i dont know what OMS engines you are supposed to use either. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 9, 2020 Share Posted May 9, 2020 3 hours ago, si2504 said: its DIRECT KJ10 thats missing not AJ10. i dont know what OMS engines you are supposed to use either. That's what I mean, the "DIRECT KJ10" is an AJ10. You're supposed to use it for the OMS too. Quote Link to comment Share on other sites More sharing options...
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