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Reccomended Science Mode mods?


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Hello!

After my 15th failed career mode this month quarter of the year, I've decided to try out science mode instead (something I've rarely done due to it being easy imo). So to try and help make it more difficult, I was wondering if anyone had a list of recommended mods for it,parts or otherwise? Also, does anyone if there is a mod that allows me to have contracts in science mode that reward science instead of money? I enjoy (but don't need) pre-set goals to follow.

 

Thanks!

 

Edit: 1 thing i just thought of: Are there any mods for giving kerbals XP/lvling up in science mode? So my Kerbals aren't all instant gods

Edited by nascarlaser1
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2 hours ago, nascarlaser1 said:

Edit: 1 thing i just thought of: Are there any mods for giving kerbals XP/lvling up in science mode? So my Kerbals aren't all instant gods

I vaguely recall HarvesteR saying you could mix and match some career and science (and even sandbox) settings in the header area of the sfs file so it may be possible with fiddling. But I've never tried.

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On 7/11/2019 at 6:23 PM, 5thHorseman said:

I vaguely recall HarvesteR saying you could mix and match some career and science (and even sandbox) settings in the header area of the sfs file so it may be possible with fiddling. But I've never tried.

Kerbal experience is readily available in science and sandbox games. No need to modify save file headers.

Check "Enable Kerbal Experience" under the "Advanced" tab in Game Difficulty settings when starting a new game. It can't be changed in-game.

 

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18 minutes ago, HansAcker said:

Kerbal experience is readily available in science and sandbox games. No need to modify save file headers.

Check "Enable Kerbal Experience" under the "Advanced" tab in Game Difficulty settings when starting a new game. It can't be changed in-game.

 

The worst part is I actually remember this now that you say it :)

Pinging OP @nascarlaser1 in case it's missed otherwise.

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3 hours ago, 5thHorseman said:

The worst part is I actually remember this now that you say it :)

Pinging OP @nascarlaser1 in case it's missed otherwise.

 

4 hours ago, HansAcker said:

Kerbal experience is readily available in science and sandbox games. No need to modify save file headers.

Check "Enable Kerbal Experience" under the "Advanced" tab in Game Difficulty settings when starting a new game. It can't be changed in-game.

 

Thanks! I'll try it again,when i tried that it took away ALL the Kerbal experience, even that of the orange suits. Though that was before i had updated all my mods to 1.7, so maybe an outdated one had broken it.

EDIT: it just dawned on me that it might not of been broken...according to the KSP wiki the kerbals XP is represented by black stars...I thought it was gold stars that filled in the black one.

woops

Edited by nascarlaser1
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On 7/16/2019 at 3:30 PM, nascarlaser1 said:

 

Thanks! I'll try it again,when i tried that it took away ALL the Kerbal experience, even that of the orange suits. Though that was before i had updated all my mods to 1.7, so maybe an outdated one had broken it.

EDIT: it just dawned on me that it might not of been broken...according to the KSP wiki the kerbals XP is represented by black stars...I thought it was gold stars that filled in the black one.

woops

Also, if you're looking to make Science Mode a little more difficult (since you mentioned that you thought Science Mode was a bit too easy), you can lower the amount of science you get in the Settings Menu.  I currently have mine set to 60%.

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