eeeeee Posted December 15, 2020 Share Posted December 15, 2020 i can try that Quote Link to comment Share on other sites More sharing options...
tree sapling Posted March 2, 2021 Share Posted March 2, 2021 I realized there were no configs for atmospheric resources, but comments in the planet configs about their composition, so I wrote up some myself for use with TACLS. https://www.mediafire.com/file/29n9mj25hnmkw64/AtmosphericResources.cfg/file Quote Link to comment Share on other sites More sharing options...
big man Posted March 4, 2021 Share Posted March 4, 2021 Hello! Just wanted to say how much I enjoy this mod! The detail present on the exoplanets is breath-taking. I use Interstellar Extended, and this planet pack has made my playthrough much more enjoyable. Excellent work. Quote Link to comment Share on other sites More sharing options...
MagicalMiranda Posted March 4, 2021 Share Posted March 4, 2021 Is there a version without every planet having an atmosphere, because every planet having one really takes away from realism. Quote Link to comment Share on other sites More sharing options...
moar ssto Posted March 8, 2021 Share Posted March 8, 2021 On 3/5/2021 at 1:35 AM, TheSaintJiub said: Is there a version without every planet having an atmosphere, because every planet having one really takes away from realism. all the plantets in this pack are really quite large, and for those planets that likely have their atmospheres stripped, we either have a proof it has an atmo or is a super earth. Quote Link to comment Share on other sites More sharing options...
Perantor Posted March 10, 2021 Share Posted March 10, 2021 (edited) Is there a way to get this to work with KSRSS? REX takes KSRSS for real RSS and gives exoplanets their real huge size. Edited March 10, 2021 by Perantor Quote Link to comment Share on other sites More sharing options...
Scottmm78 Posted March 16, 2021 Share Posted March 16, 2021 Is there a way to reenable the Orbit lines for the stars or how can I disable the orbit lines of other Stars. Cause I'm using a couple of other extrasolar packs and its a bit odd seeing some with orbit rings and some without. Quote Link to comment Share on other sites More sharing options...
moar ssto Posted March 17, 2021 Share Posted March 17, 2021 On 3/16/2021 at 8:58 AM, Scottmm78 said: Is there a way to reenable the Orbit lines for the stars or how can I disable the orbit lines of other Stars. Cause I'm using a couple of other extrasolar packs and its a bit odd seeing some with orbit rings and some without. Yes, you go to the config of the stars, in the orbit node, you remove the mode = 0 line After more then 150k years of flight(time and orbital phase angles edited to reduce orbital krakening due to floating point inaccuracies) and 29 gravity assists in the trappist1 system, I finally managed to captured into trappist1d's orbit, with just aerocapture. Quote Link to comment Share on other sites More sharing options...
moar ssto Posted March 17, 2021 Share Posted March 17, 2021 And the craft has landed, on the targeted landing site on trappist 1d Quote Link to comment Share on other sites More sharing options...
Zapataz Posted April 16, 2021 Share Posted April 16, 2021 Hello. With stock Kerbal system, what is the distance between Kerbal star and Proksima? Same as with RSS? Quote Link to comment Share on other sites More sharing options...
Wookyskill Posted April 27, 2021 Share Posted April 27, 2021 (edited) Everything seems to be working in 1.11.1, however both of what I assume are Barnard's and Teegarden's Star are named "Kerman's Star" and both have a planet named "Kerman b" which is quite confusing. I gather its intentional by the tool tips, though it not reflected on this forum. I don't understand why that is desirable. Edited April 27, 2021 by Wookyskill Quote Link to comment Share on other sites More sharing options...
RockyRock Posted April 27, 2021 Share Posted April 27, 2021 4 hours ago, Wookyskill said: Everything seems to be working in 1.11.1, however both of what I assume are Barnard's and Teegarden's Star are named "Kerman's Star" and both have a planet named "Kerman b" which is quite confusing. I gather its intentional by the tool tips, though it not reflected on this forum. I don't understand why that is desirable. Good to hear, I've been afraid to move from 1.7/1.8 in case these mods don't work. The naming is just a quirk by the author, I edited the names in my REX_StockNames.cfg file to avoid confusion in Tracking/Science. Quote Link to comment Share on other sites More sharing options...
F:Canaveral Posted May 9, 2021 Share Posted May 9, 2021 Excellent work!!!Thank you to make interstellar transportation in KSP possible!Great achievement And I've noticed that when REX installed with RSSVE and scatter,the position of star light sources caused by scatter config of RSSVE(probably former) aren't fit with those stars themselves(except Sun),so there would be two light sources in one galaxy... Here is an example of TRAPPIST system(all the stars except Sun have this problem,but this one is the most severely shifted): So when a planet is at an angle to the real star and the misplaced light source,it may have double twilight line like this(it shows that the real light from the star is darker than the light caused by scatter or RSSVE): BTW,if you can adjust this light source,I think that you can dim the light from scatter a little bit And another problem only happened on TRAPPIST 1a and 1b(maybe also caused by the light source problem): There were no texture displayed when observing these planets. I have done a minimize testing and it has been sured that it is not caused by other mod interference(maybe sadly there is still something interfered with it in my case because i didn't see anyone post this problem before). Thank you for maintaining this mod after all!!! Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted May 11, 2021 Share Posted May 11, 2021 (edited) okay so I would like to install this, but before i do, 2 questions: Number 1: is there a way to rename anything Number 2: is there a way to move anything i want the star systems to be in different places with different names on my save (because kerbin isnt earth) but i dont Quite know how. Edited May 11, 2021 by DaBakonAder Quote Link to comment Share on other sites More sharing options...
RockyRock Posted May 17, 2021 Share Posted May 17, 2021 (edited) On 5/11/2021 at 12:52 PM, DaBakonAder said: okay so I would like to install this, but before i do, 2 questions: Number 1: is there a way to rename anything Number 2: is there a way to move anything i want the star systems to be in different places with different names on my save (because kerbin isnt earth) but i dont Quite know how. Yes if you don't have RSS installed, use REX_StockNames.cfg to change names. Regarding placement, the current mod behavior is to place the exoplanets at real distances if you have RSS, and about 1/10th real distance if you are playing stock, which is a fair scaling for reasonable 'interstellar' distance in stock and has worked pretty well for me. If you want to manually edit positions instead, go to the star's .cfg file in \GameData\RealExoplanets\Systems\ I believe you can change 'semiMajorAxis' value to change how far the stars are from Kerbol. Edited May 17, 2021 by RockyRock Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted May 17, 2021 Share Posted May 17, 2021 ah thank you I wanted to move the stars around because earth isnt kerbin and vise versa Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted May 19, 2021 Share Posted May 19, 2021 (edited) Can this be used with KSRSS and is it compatible with 1.11.2? Edited May 19, 2021 by NotMyProblem Better question to answer Quote Link to comment Share on other sites More sharing options...
LievenX Posted May 22, 2021 Share Posted May 22, 2021 (edited) I am having a problem with the mod, for some reason, when I install the mod (Real Exoplanets) in CKAN and I start a game (like sandbox, science or career) i only see white but i can see the UIs. Can someone help me with this please? Edited May 29, 2021 by LievenX Quote Link to comment Share on other sites More sharing options...
wdfg Posted June 25, 2021 Share Posted June 25, 2021 (edited) 真的很古德 [Moderator Added Translation] Really good Edited June 25, 2021 by James Kerman Added Translation Quote Link to comment Share on other sites More sharing options...
James Kerman Posted June 25, 2021 Share Posted June 25, 2021 Welcome to the forum @wdfg, I have added an English translation to your post because we have a rule that all posts, outside of the international sections require an English translation. The reason we have this rule is because not all browsers and devices support automatic translation. [Translation] 欢迎来到@wdfg 论坛,我在您的帖子中添加了英文翻译,因为我们规定所有帖子,国际版块以外的帖子都需要英文翻译。我们之所以有这个规则,是因为并非所有浏览器和设备都支持自动翻译。 Quote Link to comment Share on other sites More sharing options...
Jimm Posted June 28, 2021 Share Posted June 28, 2021 So I just downloaded the mod but there seems to be a glitch and there’s nothing on the web about it. The suns of the exo planets are bugged. I don’t know how to say it but the Light is in a different spot than the parent star. How do I fix this Quote Link to comment Share on other sites More sharing options...
Jimm Posted June 29, 2021 Share Posted June 29, 2021 am i the only one have a bug where the light of the parent star in a diffrent spot than the actual star itself Quote Link to comment Share on other sites More sharing options...
Jimm Posted June 29, 2021 Share Posted June 29, 2021 On 5/8/2021 at 8:23 PM, F:Canaveral said: Excellent work!!!Thank you to make interstellar transportation in KSP possible!Great achievement And I've noticed that when REX installed with RSSVE and scatter,the position of star light sources caused by scatter config of RSSVE(probably former) aren't fit with those stars themselves(except Sun),so there would be two light sources in one galaxy... Here is an example of TRAPPIST system(all the stars except Sun have this problem,but this one is the most severely shifted): So when a planet is at an angle to the real star and the misplaced light source,it may have double twilight line like this(it shows that the real light from the star is darker than the light caused by scatter or RSSVE): BTW,if you can adjust this light source,I think that you can dim the light from scatter a little bit And another problem only happened on TRAPPIST 1a and 1b(maybe also caused by the light source problem): There were no texture displayed when observing these planets. I have done a minimize testing and it has been sured that it is not caused by other mod interference(maybe sadly there is still something interfered with it in my case because i didn't see anyone post this problem before). Thank you for maintaining this mod after all!!! have found a fix for this? Quote Link to comment Share on other sites More sharing options...
F:Canaveral Posted July 3, 2021 Share Posted July 3, 2021 On 6/29/2021 at 10:37 PM, Jimm said: have found a fix for this? not yet……I tried to recompile the flare config into scatter's syntax 2 form but didn't work(as a newbie I think there's no coordinate information in its config) so now I deleted the flare configs of these stars to avoid annoying bugs. didn't discover any other errors so far. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 26, 2021 Share Posted July 26, 2021 I have been using this on ksp 1.12.1, haven’t found any bugs yet, although I haven’t unlocked the warp drives yet so ¯\_(ツ)_/¯ I also renamed some of the stuff KERPIST —> FLIPPIST Tau Ceki —> Pi Ceki Kerman’s Star (Barnard edition) —> Werner’s Star These names were made as to remove confusion, and make stuff just sound better Quote Link to comment Share on other sites More sharing options...
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