T1mo98 Posted August 19, 2019 Share Posted August 19, 2019 (edited) So, KSP 2 just got announced and we are all really excited. I never expected this but I'm so happy they've done it anyway. Throughout the years feedback has been an important part of KSP's development, so let's start it off early. Now that the game is still in early development, I think it's the best time to already start giving feedback. I know two trailers aren't much, but the sooner we give feedback, the earlier the developers can choose to integrate it. I'll be the first: I hope the parts we've seen so far are place-holders for the final ones. Mostly because a lot of the parts shown which have been ported over from KSP seem to be the old models, which in my opinion looked a lot worse. I hope they will either port over the revamped parts or make entirely new ones that look even better and more realistic while still keeping a slightly goofy style. Edited August 19, 2019 by T1mo98 Link to comment Share on other sites More sharing options...
goncaloeaguiar Posted August 19, 2019 Share Posted August 19, 2019 The only complaint I have with the game at the moment is the lagging when running heavy modded installs. Link to comment Share on other sites More sharing options...
T1mo98 Posted August 19, 2019 Author Share Posted August 19, 2019 2 minutes ago, goncaloeaguiar said: The only complaint I have with the game at the moment is the lagging when running heavy modded installs. This is a thread about KSP 2. Link to comment Share on other sites More sharing options...
goncaloeaguiar Posted August 19, 2019 Share Posted August 19, 2019 25 minutes ago, T1mo98 said: This is a thread about KSP 2. I know. Just want to make sure that the game is efficient and runs smoothly. Link to comment Share on other sites More sharing options...
EchoLima Posted August 19, 2019 Share Posted August 19, 2019 (edited) The parts should be redone entirely. The scales of KSP 1's (feels weird to write that) parts didn't make sense: the majority of probe cores shouldn't be smaller than a kerbal, for example. Also the engine bells for vacuum engines should be made much larger. Edited August 19, 2019 by EchoLima Link to comment Share on other sites More sharing options...
Raptor9 Posted August 19, 2019 Share Posted August 19, 2019 No internet connection required for play, please. After download, installation, and any needed activation, I hope I can continue to play it if I never connect to the internet ever again. Figuratively speaking of course. Link to comment Share on other sites More sharing options...
KerbolExplorer Posted August 19, 2019 Share Posted August 19, 2019 The graphics in the picture has some nice lightning but the terrain and smoke looks bad.The asteroids looks good thought! Link to comment Share on other sites More sharing options...
juanml82 Posted August 19, 2019 Share Posted August 19, 2019 I like the parts in the trailer, they provide continuity with the original game Link to comment Share on other sites More sharing options...
Xurkitree Posted August 19, 2019 Share Posted August 19, 2019 The kerbals could use improvments. The skin appears glossy, compared to normal skin, and their eyes are not properly done. Hopefully this is fixed going into release. Link to comment Share on other sites More sharing options...
TheCrimsonCorndog Posted August 19, 2019 Share Posted August 19, 2019 Please, for the love of god, make the following mods standard features: Chatterer ScattererEVE These are considered so essential by the community that footage/screenshots without them seem out of place and "wrong". Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted August 19, 2019 Share Posted August 19, 2019 16 minutes ago, TheCrimsonCorndog said: Please, for the love of god, make the following mods standard features: Chatterer ScattererEVE These are considered so essential by the community that footage/screenshots without them seem out of place and "wrong". EVE and possibly some Scatterer features are definitely in the footage we have so far. As for chatterer, I must say I haven't even heard that one in a while. Not sure that's as common, and we obviously can't tell if it's in the game using screenshots. Link to comment Share on other sites More sharing options...
richfiles Posted August 19, 2019 Share Posted August 19, 2019 (edited) I'm gonna be honest... KSP has seen WONDERFUL success since it first released, and has a passionate community. I keep backups of every single version release and the associated mods that are compatible with it in a separate folder, not attached to Steam. I have long running games that broke between different versions, and If I ever wish to go back to any particular one, I'm set up to be able to independently launch any version. KSP has had incredible success, and it definitely helps that it's been available on not just Windows, but Linux and Mac OS systems as well, and has been DRM free for all this time. If I give only one piece of feedback, it is this... KSP needs to remain DRM free, capable of launching independently from any launcher, and people need to be able to retain copies of it to back up different versions. People like me run far too many mods to rely on version selection. Please keep KSP DRM free Please support all the major OS platforms, Windows, AND Linux and Mac OS. I also have no problem if you make it available on multiple launchers... Just so long as there is NO EXCLUSIVITY. I'm fine if Epic gets KSP 2 as well, but only so long as Steam also keeps it too. Edited August 19, 2019 by richfiles Link to comment Share on other sites More sharing options...
RocketSimplicity Posted August 19, 2019 Share Posted August 19, 2019 I hope that it is still hard to get to orbit, the mun, Duna, etc and the interstellar and colonies are in top of the difficulty of getting to the planets in the solar system. Link to comment Share on other sites More sharing options...
Chel Posted August 19, 2019 Share Posted August 19, 2019 There better not be microtransactions... Link to comment Share on other sites More sharing options...
Termy Posted August 19, 2019 Share Posted August 19, 2019 4 minutes ago, richfiles said: Please support all the major OS platforms, Windows, AND Linux and Mac OS. i wholeheartedly +1 this. KSP2 without Linux would be a disaster and disgrace! Link to comment Share on other sites More sharing options...
richfiles Posted August 19, 2019 Share Posted August 19, 2019 (edited) I am both interested, AND concerned about the Kerbol system. As much as I'd LOVE for it to be extended to include Kerbalike variants of Saturn, Uranus, Neptune, and Pluto, I happen to also be a HUGE fan of OPM. I'd be very saddened if all the work that went into OPM was rendered useless. I'd like for OPM to get ported to the new KSP 2, but whether the Kerbol system has new planets or not could drastically effect how modders systems get implemented (or whether they even bother to remake their planet mods into KSP 2). If new planets ARE added, I feel there should be a setting toggle that allows the new planets to be distributed around another star, and to permit modded planets to replace them, or alternately, to take a planet mod, and assign it to a star, to make it's own interstellar system. Edited August 19, 2019 by richfiles Link to comment Share on other sites More sharing options...
KerbalPilot Posted August 19, 2019 Share Posted August 19, 2019 What I have been really happy about the old KSP, and unhappy with some other of my favorite games, is that you don't need to pay for a DLC to get more great content. I don't mind paying for a DLC that adds to the game (like Making History or Breaking Ground), but it annoys me when games force you to buy new features or a constant flow of new but useless DLCs. I was really happy with the way the the original KSP expansions and updates were done, so please do the same with KSP 2. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted August 19, 2019 Share Posted August 19, 2019 1 hour ago, The_Cat_In_Space said: There better not be microtransactions... Confirmed. NO microtransactions. Link to comment Share on other sites More sharing options...
Rpatto92 Posted August 20, 2019 Share Posted August 20, 2019 4 hours ago, ThatGuyWithALongUsername said: Confirmed. NO microtransactions. I wouldn't exactly call this "confirmed" this is a move in the right direction, but it's an implicit statement, not an explicit statement of "no micro-transactions what-so-ever" Link to comment Share on other sites More sharing options...
EchoLima Posted August 20, 2019 Share Posted August 20, 2019 (edited) That makes me more worried than before. Why is the original KSP being brought into this? Edit: I can't read. Edited August 20, 2019 by EchoLima Link to comment Share on other sites More sharing options...
Francois424 Posted August 20, 2019 Share Posted August 20, 2019 I want a Uranus look-Alike with a close orbiting moon the passes under and over the ring as it orbits. Of course it would be tidaly locked which suits me just fine. Next I want optimization, optimization, optimization, optimization, optimization, optimization, optimization, optimization, optimization, optimization, so I can have big ships near big other ships/bases without lagging. Finally don't forget electric propellers for those atmospheric world exploration and THANK YOU for trying KSP2. Also thanks from hiding it from me. Only one year to wait will pass very quickly. Link to comment Share on other sites More sharing options...
supermendi007 Posted June 2, 2020 Share Posted June 2, 2020 (edited) On 8/19/2019 at 11:54 PM, TheCrimsonCorndog said: Please, for the love of god, make the following mods standard features: Chatterer ScattererEVE These are considered so essential by the community that footage/screenshots without them seem out of place and "wrong". I agree, It would also be great to see particle effects such as the ones in the Collision FX and Reentry FX mods and rumbling sounds such as the ones shown in the KerbQuake mod as well because it really adds to the sense of risk and accomplishment. Another great addition, in my opinion, would be to include a stock dynamic and somewhat realistic weather for atmospheric planets, with storms, clouds, sandstorms, tornadoes, extreme weather and that sort of juicy stuff, which would also make landings, exploration, building and colonization so much more challenging and fun. Also imagine having earthquakes, volcano eruptions or tsunamis. It would make quite a difference, and new building parts would probably be required to make colonization possible, and each planet would be unique, maybe I’m just asking for too much, but I gotta say planets in KSP 1 felt kinda boring to explore, even with mods. Edited June 2, 2020 by supermendi007 Link to comment Share on other sites More sharing options...
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