shdwlrd Posted September 24, 2019 Share Posted September 24, 2019 Link to comment Share on other sites More sharing options...
Duck McFuddle Posted September 24, 2019 Share Posted September 24, 2019 Must have missed that... my apologies. Link to comment Share on other sites More sharing options...
shdwlrd Posted September 24, 2019 Share Posted September 24, 2019 5 hours ago, Duck McFuddle said: Must have missed that... my apologies. It was buried towards the end of this forum. No worries. Link to comment Share on other sites More sharing options...
Zarkov2 Posted September 25, 2019 Share Posted September 25, 2019 One thing I would like to see is more realistic levels of automation, i.e. not having to land / dock / fly everything manually all the time. Like being able to fully automate self-sustaining supply runs of ore or fuel from a planet surface base to an orbital station. Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2019 Share Posted September 25, 2019 2 hours ago, Zarkov2 said: One thing I would like to see is more realistic levels of automation, i.e. not having to land / dock / fly everything manually all the time. Like being able to fully automate self-sustaining supply runs of ore or fuel from a planet surface base to an orbital station. Dunno what that has to do with realism, but I would also like it very much! They have said that they don't want the late game to turn into milk run simulator so they do have something in mind for addressing the need for repetitive supply missions. They haven't said what though, it could be automation, it could be some more abstract system, or it could be something completely different... Link to comment Share on other sites More sharing options...
Starhawk Posted September 25, 2019 Share Posted September 25, 2019 Overlapping threads have been merged. KSP Moderation Team Link to comment Share on other sites More sharing options...
Zarkov2 Posted September 25, 2019 Share Posted September 25, 2019 53 minutes ago, Brikoleur said: Dunno what that has to do with realism, but I would also like it very much! I meant that it would perhaps be a bit unrealistic to have access to near-future propulsion tech, but still have to dock manually (we've had docking computers IRL for over 50 years). Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2019 Share Posted September 25, 2019 42 minutes ago, Zarkov2 said: I meant that it would perhaps be a bit unrealistic to have access to near-future propulsion tech, but still have to dock manually (we've had docking computers IRL for over 50 years). Ah yeah, I see. Only problem with realistic automation is that if it's overdone, or available too early, it'll change the gameplay from "build and fly rockets" to "build and program rockets and then watch them fly," which wouldn't be anywhere near as fun for most of us I think. I would quite like mission automation later in the tech tree as it could be used to greatly reduce the amount of frankly pretty boring busywork, but I do think something of value would be lost if you didn't first have to learn how to make orbit, re-enter and land, and RV and dock manually. Link to comment Share on other sites More sharing options...
Zarkov2 Posted September 25, 2019 Share Posted September 25, 2019 22 minutes ago, Brikoleur said: I would quite like mission automation later in the tech tree as it could be used to greatly reduce the amount of frankly pretty boring busywork, but I do think something of value would be lost if you didn't first have to learn how to make orbit, re-enter and land, and RV and dock manually. I agree. Manually (and successfully) doing those things is a big part of what makes the game fun initially. Maybe some levels of automation could be unlocked as players create their first colonies, which I assume will be a fair bit later. Link to comment Share on other sites More sharing options...
ThatDieGuy Posted October 5, 2019 Share Posted October 5, 2019 (edited) On 9/25/2019 at 2:39 PM, Zarkov2 said: I agree. Manually (and successfully) doing those things is a big part of what makes the game fun initially. Maybe some levels of automation could be unlocked as players create their first colonies, which I assume will be a fair bit later. Perhaps they could make it so that basic, required supply runs could be automated but nothing like exploration, new colonies or space stations. Edited October 5, 2019 by ThatDieGuy Link to comment Share on other sites More sharing options...
K33N Posted November 11, 2019 Share Posted November 11, 2019 On 8/23/2019 at 12:44 AM, pschlik said: This is KSP, mistakes shouldn't grind you to a halt... Are we playing the same game? There are a hundred ways to brick a career save Link to comment Share on other sites More sharing options...
Xd the great Posted November 11, 2019 Share Posted November 11, 2019 On 9/25/2019 at 9:11 PM, Brikoleur said: Only problem with realistic automation is that if it's overdone, or available too early, it'll change the gameplay from "build and fly rockets" to "build and program rockets and then watch them fly," which wouldn't be anywhere near as fun for most of us I think. Perhaps an "AI computer" that unclocks at a certain node after unlocking habitats? Link to comment Share on other sites More sharing options...
mattinoz Posted November 12, 2019 Share Posted November 12, 2019 On 9/25/2019 at 11:11 PM, Brikoleur said: Ah yeah, I see. Only problem with realistic automation is that if it's overdone, or available too early, it'll change the gameplay from "build and fly rockets" to "build and program rockets and then watch them fly," which wouldn't be anywhere near as fun for most of us I think. I would quite like mission automation later in the tech tree as it could be used to greatly reduce the amount of frankly pretty boring busywork, but I do think something of value would be lost if you didn't first have to learn how to make orbit, re-enter and land, and RV and dock manually. Instead of a part or a new ability it could be tied to Kerbals themselves. Give them learnable skills and assignable to facilities. So it becomes part of the game to balance keeping Kerbals Safe vs sending them on adventures so they learn new things. Instead of upgrading facilities like the tracking station, mission control or training centre the capacity of these would be tied to the staff assigned to them or the remote counterparts. Link to comment Share on other sites More sharing options...
Recommended Posts