Rutabaga22 Posted August 19, 2022 Share Posted August 19, 2022 25 minutes ago, Bej Kerman said: Why? Alcubierre drives are as good as magic at the moment, relying on a made-up resource with "negative mass". Wasn't the ksp2 team told by harvester not to include warp drives? Link to comment Share on other sites More sharing options...
Bej Kerman Posted August 19, 2022 Share Posted August 19, 2022 5 minutes ago, Rutabaga22 said: Wasn't the ksp2 team told by harvester not to include warp drives? I don't know. I just know that the feasibility of Alcubierre drives is vastly overestimated sometimes. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted August 25, 2022 Share Posted August 25, 2022 On 8/19/2022 at 6:32 PM, Rutabaga22 said: Wasn't the ksp2 team told by harvester not to include warp drives? If it wasnt harvester it was at least by the large majority of the community. Link to comment Share on other sites More sharing options...
Guest Posted August 25, 2022 Share Posted August 25, 2022 On 8/20/2022 at 1:32 AM, Rutabaga22 said: Wasn't the ksp2 team told by harvester not to include warp drives? Harvester didn't even know about the game until after the reveal trailer. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 25, 2022 Share Posted August 25, 2022 9 hours ago, Master39 said: Harvester didn't even know about the game until after the reveal trailer. I remember them saying they were told by the creator of the first game that warp drives were off limits Link to comment Share on other sites More sharing options...
Just a random person Posted August 26, 2022 Share Posted August 26, 2022 On 8/25/2022 at 4:26 PM, Rutabaga22 said: I remember them saying they were told by the creator of the first game that warp drives were off limits I believe it was Nate who said that. Might remember wrong tho Link to comment Share on other sites More sharing options...
SciMan Posted August 30, 2022 Share Posted August 30, 2022 All I know is that I don't want nor do I think I need any form of faster-than-light drive in order to explore a few stars that are likely rather close to the home system (potentially only a few light years, maybe a maximum of 10-20LY to the furthest one). But at the same time, I do think that Kerbal lifetimes should be measured in centuries, not decades. Maybe only 2-300 years, but that's still both short enough that you can't get to another star using chemical or fission propulsion, and long enough that you don't have to get bogged down in micromanaging where all your crews are going to be when you expect them to expire (in order to prevent losing a crew while on a mission), all while having a life long enough that you don't have to replace them after only say 5 long-duration missions. Link to comment Share on other sites More sharing options...
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