strider3 Posted August 26, 2019 Share Posted August 26, 2019 NO krakens destroying stuff. The "Garbage Collector", and his hiccups, go away. Ability to build a flat, level landing pad on celestial bodies. Mods and modders be welcome. I'm sure that I'll come up with more, but these are my tops, so far. Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2019 Share Posted August 27, 2019 I'm fairly confident you'll get three out of four. I suspect the Kraken will still be watching over us however. His power derives from the inherent inaccuracy of the physics simulation, and I don't think it'll be possible to make it accurate enough to exorcise Him without making it prohibitively expensive computationally. Link to comment Share on other sites More sharing options...
Francois424 Posted August 27, 2019 Share Posted August 27, 2019 No frame loss from 1000 part vessels would be my first. But the OP's list is interesting as well. Link to comment Share on other sites More sharing options...
GoldForest Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, Francois424 said: No frame loss from 1000 part vessels would be my first. But the OP's list is interesting as well. They say we'll be able to build vessels well beyond our current limit. 8 hours ago, strider3 said: NO krakens destroying stuff. The "Garbage Collector", and his hiccups, go away. Ability to build a flat, level landing pad on celestial bodies. Mods and modders be welcome. I'm sure that I'll come up with more, but these are my tops, so far. Krakens will always be a thing. Bugs and glitches exist and you can't hunt them all down. Your more likely to see LESS Krakens then NO Krakens. Garbage collector? Do you mean tracking mode delete feature? Landing pads on celestial bodies is confirmed, after your colony reaches a certain size. Mods and modders are already confirmed to be one of the key features. In fact, they are making KSP 2 even MORE moddable… idk how, but they said they are. Link to comment Share on other sites More sharing options...
Francois424 Posted September 8, 2019 Share Posted September 8, 2019 On 8/27/2019 at 3:48 AM, GoldForest said: They say we'll be able to build vessels well beyond our current limit. Currently my "limit" is about 250-300 parts. When the game clock vs Realtime clock is about 1/2 or 1/3. Maybe 1/4th for temporary mothership missions. My hopes is that we get 1'000 parts in the green, 1-for-1 second. If we attain that, I care really little about the extra, tho that would be nice Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 10, 2019 Share Posted September 10, 2019 On 8/27/2019 at 2:18 AM, Brikoleur said: I'm fairly confident you'll get three out of four. I suspect the Kraken will still be watching over us however. His power derives from the inherent inaccuracy of the physics simulation, and I don't think it'll be possible to make it accurate enough to exorcise Him without making it prohibitively expensive computationally. Yeah don't go in between rusk and rask as that is the Space Kraken's lair Link to comment Share on other sites More sharing options...
GoldForest Posted September 11, 2019 Share Posted September 11, 2019 22 minutes ago, SpaceFace545 said: Yeah don't go in between rusk and rask as that is the Space Kraken's lair *Proceeds to fly between them at 12% the speed of light* Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 11, 2019 Share Posted September 11, 2019 Just now, GoldForest said: *Proceeds to fly between them at 12% the speed of light* just strap on two daedeluses. Link to comment Share on other sites More sharing options...
GoldForest Posted September 11, 2019 Share Posted September 11, 2019 30 minutes ago, SpaceFace545 said: just strap on two daedeluses. One Daedalus is enough. Link to comment Share on other sites More sharing options...
Snark Posted September 11, 2019 Share Posted September 11, 2019 On 8/26/2019 at 4:47 PM, strider3 said: Ability to build a flat, level landing pad on celestial bodies. From what they've shown about the colony-building stuff, I think they'll have that. On 8/26/2019 at 4:47 PM, strider3 said: Mods and modders be welcome. They've been very explicit about that-- they're making sure to make it really moddable. They totally get that that's one of the most important things about KSP and are making moddability a priority. Link to comment Share on other sites More sharing options...
Xd the great Posted September 11, 2019 Share Posted September 11, 2019 6 hours ago, SpaceFace545 said: Yeah don't go in between rusk and rask as that is the Space Kraken's lair Next on Danny2462's video: EXPLOITING THE DANCE OF DEATH. Complete with kraken attacks. Link to comment Share on other sites More sharing options...
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