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My hopes


strider3

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NO krakens destroying stuff.

The "Garbage Collector", and his hiccups, go away.

Ability to build a flat, level landing pad on celestial bodies.

Mods and modders be welcome.

I'm sure that I'll come up with more, but these are my tops, so far.

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I'm fairly confident you'll get three out of four.

I suspect the Kraken will still be watching over us however. His power derives from the inherent inaccuracy of the physics simulation, and I don't think it'll be possible to make it accurate enough to exorcise Him without making it prohibitively expensive computationally.

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1 hour ago, Francois424 said:

No frame loss from 1000 part vessels would be my first.
But the OP's list is interesting as well.

They say we'll be able to build vessels well beyond our current limit. 

8 hours ago, strider3 said:

NO krakens destroying stuff.

The "Garbage Collector", and his hiccups, go away.

Ability to build a flat, level landing pad on celestial bodies.

Mods and modders be welcome.

I'm sure that I'll come up with more, but these are my tops, so far.

Krakens will always be a thing. Bugs and glitches exist and you can't hunt them all down. Your more likely to see LESS Krakens then NO Krakens.

Garbage collector? Do you mean tracking mode delete feature? 

Landing pads on celestial bodies is confirmed, after your colony reaches a certain size.

Mods and modders are already confirmed to be one of the key features. In fact, they are making KSP 2 even MORE moddable… idk how, but they said they are. 

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  • 2 weeks later...
On ‎8‎/‎27‎/‎2019 at 3:48 AM, GoldForest said:

They say we'll be able to build vessels well beyond our current limit.

Currently my "limit" is about 250-300 parts.  When the game clock vs Realtime clock is about 1/2 or 1/3.  Maybe 1/4th for temporary mothership missions.
My hopes is that we get 1'000 parts in the green, 1-for-1 second.  If we attain that, I care really little about the extra, tho that would be nice :) 

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On 8/27/2019 at 2:18 AM, Brikoleur said:

I'm fairly confident you'll get three out of four.

I suspect the Kraken will still be watching over us however. His power derives from the inherent inaccuracy of the physics simulation, and I don't think it'll be possible to make it accurate enough to exorcise Him without making it prohibitively expensive computationally.

Yeah don't go in between rusk and rask as that is the Space Kraken's lair

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On 8/26/2019 at 4:47 PM, strider3 said:

Ability to build a flat, level landing pad on celestial bodies.

From what they've shown about the colony-building stuff, I think they'll have that.

On 8/26/2019 at 4:47 PM, strider3 said:

Mods and modders be welcome.

They've been very explicit about that-- they're making sure to make it really moddable.  They totally get that that's one of the most important things about KSP and are making moddability a priority.

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