R-T-B Posted August 2, 2024 Share Posted August 2, 2024 (edited) Just a discussion point from the maintainer: Would it be useful to stop time warp when an event fires in the game? Right now it just keeps speeding along and the player has to stop it. Unsure if this behavior is desirable. It's a new thing that's been happening in my game since I decoupled events from the scene change, and made them truly random. Also if you have any ideas for the mod, post them. I may not implement them all but I am open to concepts. Right now I am kind of eyeballing "Bank of Kerbin" and wondering if we should mess with how it works. Edited August 2, 2024 by R-T-B Quote Link to comment Share on other sites More sharing options...
gneoff Posted August 8, 2024 Share Posted August 8, 2024 I'm thinking about making a return to using this mod, is it working with JNSQ these days? Quote Link to comment Share on other sites More sharing options...
dave1904 Posted August 28, 2024 Share Posted August 28, 2024 Is the price of the tracking station in the OPM custom barn kit supposed to be 36,480,000 or is that a typo? Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 15, 2024 Share Posted September 15, 2024 (edited) Why does it keep saying due to reduced budget my rockets cant be fueled till the next monthly budget? The only thing I changed was reducing construction down but no where in the wiki does it state it effects rocket building or fuel. It only states it effect the kct buildings. Edited September 15, 2024 by SheepDog2142 Quote Link to comment Share on other sites More sharing options...
Sinza Posted September 27, 2024 Share Posted September 27, 2024 (edited) On 8/2/2024 at 3:57 PM, R-T-B said: Just a discussion point from the maintainer: Would it be useful to stop time warp when an event fires in the game? Right now it just keeps speeding along and the player has to stop it. Unsure if this behavior is desirable. It's a new thing that's been happening in my game since I decoupled events from the scene change, and made them truly random. Also if you have any ideas for the mod, post them. I may not implement them all but I am open to concepts. Right now I am kind of eyeballing "Bank of Kerbin" and wondering if we should mess with how it works. I would be really happy if I could use KAC instead of the stock alarm system. Also, what I am doing is creating an alarm that repeats every 30 days to remind me 1 day prior to the next budget to plan the new budget because otherwise I would probably simply forget about it. And one more thing is the missing display of the progression of the science analysis. It would be nice if I could see how much progress has been made on the latest sample that is being processed until the science points are added to my available points. Another Idea: I am usually deactivating the "use it or lose it" function in the xml. For the "Bank of Kerbin" to still be useful, it would be nice to receive some interest for depositing money for a fixed time. Edited September 27, 2024 by Sinza Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 29, 2024 Share Posted October 29, 2024 I will see if readding KAC support is feasible. That is commonly requested and there are a number of legit use cases for it. I just need to get a window of tine to do some work... heh. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 20, 2024 Share Posted November 20, 2024 (edited) On 8/28/2024 at 1:40 PM, dave1904 said: Is the price of the tracking station in the OPM custom barn kit supposed to be 36,480,000 or is that a typo? Oof that sounds like a typo, albeit possibly not from me (ok, maybe from me, who knows lol). As soon as KAC support is added I will make a relesse addressing that as well. Seems somebody left a trailing zero, lol. Just a factor of 10 guys, no biggie. Feel free to edit the config in the interim. On 9/15/2024 at 2:30 PM, SheepDog2142 said: Why does it keep saying due to reduced budget my rockets cant be fueled till the next monthly budget? The only thing I changed was reducing construction down but no where in the wiki does it state it effects rocket building or fuel. It only states it effect the kct buildings. I apologize for the late reply. This usually happens if you had a month with pay cuts of some kind, IIRC. As in you weren't able to fully pay all maintenance fees the month prior. Also if you set construction to zero, that might do it too. I've never tried that. If so, I could use some feedback on whether that is "working as intended" or a bug. Edited November 24, 2024 by R-T-B Quote Link to comment Share on other sites More sharing options...
severedsolo Posted November 27, 2024 Author Share Posted November 27, 2024 On 9/15/2024 at 10:30 PM, SheepDog2142 said: Why does it keep saying due to reduced budget my rockets cant be fueled till the next monthly budget? The only thing I changed was reducing construction down but no where in the wiki does it state it effects rocket building or fuel. It only states it effect the kct buildings. On 11/20/2024 at 4:27 PM, R-T-B said: Oof that sounds like a typo, albeit possibly not from me (ok, maybe from me, who knows lol). As soon as KAC support is added I will make a relesse addressing that as well. Seems somebody left a trailing zero, lol. Just a factor of 10 guys, no biggie. Feel free to edit the config in the interim. I apologize for the late reply. This usually happens if you had a month with pay cuts of some kind, IIRC. As in you weren't able to fully pay all maintenance fees the month prior. Also if you set construction to zero, that might do it too. I've never tried that. If so, I could use some feedback on whether that is "working as intended" or a bug. If it actually words it like that then that's also a typo. If your budget doesn't cover your maintenance costs then the VAB (or maybe the launchpad? I don't remember) gets "closed" and you're limited to two launches a month. Make more money basically. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 30, 2024 Share Posted November 30, 2024 (edited) A fairly good QoL release just dropped, though if you depend on bank of Kerbin, please check these release notes first: 1.7.2 changes: Hotfix for OPM CustomBarnKit config file mistakes. UI fixes and support for ZTheme. Timewarp now stops on events. Month zero budget is now generated on new games, instead of being empty. Remove bank of Kerbin pending further, less exploity gameplay changes to the core functionality. If you depend on Bank Of Kerbin for some reason, don't upgrade and just skip this release. I will have some changes to it soon (so it will be returning) and you aren't missing anything too major. If you do accidentally upgrade, your balance is safe, just revert. Thanks to Github user AlexSkylark for the UI and initial budgetary fixes. KAC support still being worked on in the background. Edited November 30, 2024 by R-T-B Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted November 30, 2024 Share Posted November 30, 2024 I just discovered Komplexity on my most recent career attempt, a PBC run that i am loving. I was a bit anxious to add this but am super excited that its under new management. I look forward to adding it the list and appreciate you taking up the torch. Thank you R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted December 1, 2024 Share Posted December 1, 2024 (edited) 6 hours ago, Fizzlebop Smith said: I just discovered Komplexity on my most recent career attempt, a PBC run that i am loving. I was a bit anxious to add this but am super excited that its under new management. I look forward to adding it the list and appreciate you taking up the torch. Thank you R-T-B There is apparently a new player bug that can zero your next budget (only in brand new installs though) so wait for next release, it's coming in just a few minutes. Other than that glad to have you. Edited December 1, 2024 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted December 1, 2024 Share Posted December 1, 2024 1.7.3 changes: 1.) Hotfix for a bug that could zero newgame budgets. 2.) More UI improvements courtesy Github user AlexSkylark. 3.) Numerous display text improvements to be less confusing for the end user. 4.) Level 1 facilities are now 2/3rds of base maintanence cost to help with early game. 5.) LaunchCosts are now displayed properly. 6.) UseItorLoseIt is now default off. Quote Link to comment Share on other sites More sharing options...
severedsolo Posted December 1, 2024 Author Share Posted December 1, 2024 5 hours ago, R-T-B said: 6.) UseItorLoseIt is now default off. I'm not backseat driving and I am not going to gnash and wail about this change (much) - honestly I don't even play KSP any more, and I handed over full control to you so I don't get a say. So this is not criticism, but more... a perspective of the original author which you can (and probably should) ignore as you wish With that said - I always felt UseItOrLoseIt was Monthly Budgets/Bureaucracies USP. Back in the Monthly Budgets days I absolutely refused to even add the ability to disable it right up until the end because I felt it went against the entire vision of the mod. My attitude was very much "if you want that go and use another budget mod, there's plenty to choose from". Admittedly the vision for Bureaucracy was very much expanded, but it's still strange to me to not see that as the default experience. Again, not a criticism, just a POV. I will shut up now Quote Link to comment Share on other sites More sharing options...
R-T-B Posted December 1, 2024 Share Posted December 1, 2024 7 hours ago, severedsolo said: I'm not backseat driving and I am not going to gnash and wail about this change (much) - honestly I don't even play KSP any more, and I handed over full control to you so I don't get a say. So this is not criticism, but more... a perspective of the original author which you can (and probably should) ignore as you wish With that said - I always felt UseItOrLoseIt was Monthly Budgets/Bureaucracies USP. Back in the Monthly Budgets days I absolutely refused to even add the ability to disable it right up until the end because I felt it went against the entire vision of the mod. My attitude was very much "if you want that go and use another budget mod, there's plenty to choose from". Admittedly the vision for Bureaucracy was very much expanded, but it's still strange to me to not see that as the default experience. Again, not a criticism, just a POV. I will shut up now I just feel the dynamic of it and BankOfKerbin need more work before being default on. Until then, as that is presently disabled as to not being a very complete aspect of gameplay, we turned it off. We are working on making BankOfKerbin a loan system sort of thing, when that comes back it may as well. It will always be an option regardless, and supported. And thanks, while obviously not maintainer anymore your vision is appreciated and we will try to honor it where we can. I personally always felt useItOrLoseIt was a bit hardcore and prefer to compensate for it's loss with a harsher cyclic reputation decay, but obviously we want to support diverse gameplay styles. I think making a lot of these things configurable in the game setup difficulty GUI might be wise too. I think it's safe to say "we" now as AlexSkylark from github has been helping a lot too. Quote Link to comment Share on other sites More sharing options...
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