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Around Laythe in 80 Minutes


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For those who feel the need for speed, but are preoccupied with interplanetary missions.

For the curious and the courageous, who want to prove their worth.

For all you spaceplane buffs out there, who want a real challenge.

LOOK NO FURTHER, MY FRIENDS!

 

V5rfCp3.png

(Challenge badge, made by me)

 

If you've already seen and/or participated in my "Around the World in 80 Minutes" challenge, then you should get the basic gist of this one.

  • And kudos to whoever nominated that for TOTM January 2020.

 

If you haven't yet, then the objective is simple: fly around Laythe in less than 80 minutes. 

 

RULES (will be amended if necessary):

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If you want the TL;DR version, here it is:

  1. No cheating.
  2. Prove you can get to Laythe
  3. Get ready along an equatorial island
  4. Record start time.
  5. Fly within Laythe's atmosphere around the equator.
  6. Land within 3 km of your starting point in less than 80 minutes. Record end time.

 

 

  • Spaceplanes
    • Mun Hopper Division
      • 0 - 45 tons
    • Hamacker Division
      • 45 - 90 tons
    • Poseidon Division
      • 90 tons or more
  • Dropships
    • Johnfrid Division
      • Plane mass 0 - 40 tons
        • This means that the plane you're using qualifies if its mass is between 0 and 40 tons. The rest of the dropship is irrelevant.
    • Laie Division
      • 40 - 80 tons
      • Named after @Laie, the current leader in the Thunder Division (flew around Kerbin's equator in 24 minutes, 32 seconds) for the "Kerbin in 80 Minutes" challenge
    • Neptune Division
      • 80 tons or more
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Some of you might be wondering "How exactly do I time my speedrun?" No, you can't just display your computer's stopwatch; it doesn't account for the game's lag and/or warp. Some solutions include, but not limited to:

  • Use the MET clock and subtract the finish time from the start time.
    • WARNING: it does not show seconds after your MET passes 10 years.
    • Be sure to show your math and make sure it's correct.
  • Use the Kerbin Time (UT) clock and subtract the finish time from the start time
    • Same case if you use Kerbal Alarm Clock.
    • Be sure to show your math and make sure it's correct.
  • Program Kerbal Alarm Clock to go off when you want to start. As soon as it does, take off immediately. When you come to a complete stop at the finish line, check your "T-plus" time after that alarm went off to see how long you took.
  • Have a reliable stopwatch mod.

 

Whatever idea you use, you have to make it easily visible. If you want a straight-up stopwatch that works for KSP, you could download @linuxgurugamer's Big Ben. It's a mod that acts as a stopwatch and a timer (you probably want the stopwatch). If you have any questions about how to download or work it, contact him.

  • P.S. He just got awarded Thread of the Month for February 2020.

 

Before anyone asks, I calculated the average speed you need to beat 80 minutes. Now, that does not mean that you're okay if you cruise at 655 m/s; it just means that your average speed for 80 minutes has to be above that if you want to beat the time. If I had to make a suggestion, I'd say go at about ~775 m/s if you want to meet minimum standards - but your strategy is up to you.

IO75OrB.jpg

 

If you succeed this speed challenge, your prize will be:

  • A challenge badge
  • Mentioned in the List of Triumph
  • All-expenses paid trip to the outpost on Coldbeard Island
    • Not to be confused with Poseidon's Palace on Neptune Island, which is currently located in Laythe's Fallout Zone.

 

Here's my entry for the Mun Hopper division:

Below is the pic-heavy journey to Laythe from Kerbin.

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Now that the preliminaries are over, on to the main event.

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START YOUR ENGINES

 

Edited by Mars-Bound Hokie
Added challenge badge
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Did you know that if you have sufficient TWR, as in my Jool-5 Laythe mission, you can get out of the atmosphere on jets only? One may or may not need to shut off your jets at some points in the flight...

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  On 2/1/2020 at 6:44 PM, fulgur said:

Did you know that if you have sufficient TWR, as in my Jool-5 Laythe mission, you can get out of the atmosphere on jets only?

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Yes; I learned that from my Neptune III mission. That's why I set an altitude limit, so you can't establish an orbit.

  • Do you think it won't work? If so, do you have any other ideas?

 

  On 2/1/2020 at 6:44 PM, fulgur said:

One may or may not need to shut off your jets at some points in the flight...

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If we're talking about orbital ascent, then I'm definitely keeping the engines on. However, I'm staying in the atmosphere and would rather not my cockpit explode. If I saw that the heat meter was getting really close to full, I shut off the engines and waited until the speed got to around ~1100 m/s before restarting. Perhaps I should have used a model for better heat protection, but I decided with a Mun Hopper (variant) since I know for sure that it works.

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