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[WIP] [1.8.1] KAE SYSTEMS Welded Parts


adm-frb

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JSA7ieh.png

 

WELDED PARTS

By adm-frb

Licence: CC BY-NC-SA-4.0

Github

 

ChangeLog:

  Hide contents
  • V1.0.0.1 :-Initial upload to GitHub created by adm-frb and zer0Kerbal
  • V1.0.0.2 :-zer0Kerbal added missing closing brace '}'
    updated staging_icon just because
    added ModuleCommand
    added limited SAS
  • V1.0.0.3 :- adm-frb changed 'StagingIcon = MYSTERY_PART to StagingIcon = COMMAND_POD
  • v1.0.0.4:- adm-frb added Phoebus Service Module to mod
  • V1.0.0.5:- Phoebus Service Module complete, changed engine to 'Torch' from Restock+ and increased scale 1.5x. Added fuel cell functionallity support for TAC Life Support, Ready for an initial release

 

This mod pack idea was partly inspired by my desire to reduce my part count by turning my subassemblies into single parts and watching Bob Fitch's [Felbourn] Project Gateway and Odyssey. In it I discovered the possibility of welding through the UbioZur Welding Ltd. Continued mod. Unfortunately, it is not currently being maintained and doesn't work in KSP 1.8.1 which is the most recent version I'm using...

What this pack will amount to is a collection of subassemblies that I have welded - the hard and tedious way - into single parts much like Felbourn used to do with the afore mentioned mod. At present, I just have a single part, but intend for it grow over time. At present, it just needs stock KSP with the Making History DLC, but that could change as it grows...

 

Well, without further ado, let's get into the first part.

KV Reentry Module Adapter

 

FETHNee.png

The part does work as it currently stands. A lower module for the KV Series Reentry Modules to turn them into Soyuz Descent Modules. It has a fairing with an integrated fuel tank (I usually swap out the LFO for Monopropellant), that also includes a reaction wheel. But I do have a couple of issues that is preventing me from releasing it quite yet.

  •  I'd like to give it some electric charge and maybe command ability  so that it can operate the KV Module unkerbaled
  •  I'd much rather it used the restock models and textures which are much nicer, but my attempts to make them use them all fail and the part ceases to appear in the VAB

This is the part that is supposed to add electric charge to the unit. But it seems to do nada...

RESOURCE

	{

		name = ElectricCharge

		amount = 150

		maxAmount = 150

	}

}

Full config file

Help would be appreciated

Edited by adm-frb
Updated Change Log
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15 minutes ago, adm-frb said:

:)Just getting used to github

I am, too :P

4 minutes ago, adm-frb said:

Dumb question

How to create the change log?

*NOT* dumb... Only dumb question, is the one not asked... ;)
Not exactly sure of the best way (most likely just add some sort of basic text file to the repo), as I see some people doing just a simple Notepad file, some are moar elaborate Word Docs, some use an .md file extension, dont know what creates that, and some just have a file named CHANGELOG, with *no* extension...?? vOv
i guess it comes down to whats simplest, and works best for you... basically would just need to add it into the repo *somewhere* :P

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18 minutes ago, Stone Blue said:

I am, too :P

*NOT* dumb... Only dumb question, is the one not asked... ;)
Not exactly sure of the best way (most likely just add some sort of basic text file to the repo), as I see some people doing just a simple Notepad file, some are moar elaborate Word Docs, some use an .md file extension, dont know what creates that, and some just have a file named CHANGELOG, with *no* extension...?? vOv
i guess it comes down to whats simplest, and works best for you... basically would just need to add it into the repo *somewhere* :P

Change Log added. 

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one more thing - added a .version file with all the bells and whistles I know.

https://github.com/adm-frb/KAESYSTEMS/pull/3

happy exploding! (oops never let Jeb near spell check!) happy flying!

34 minutes ago, Stone Blue said:

.md file extension

.md or .markdown is a, well, markdown file. Markdown allows you to write using an easy-to-read, easy-to-write plain text format, then (if so desired) convert it to structurally valid XHTML. Often this isn't needed (the conversion) because many places, like GitHub, SpaceDock, and Curseforge all support markdown.

I use DA-MarkdownEditor and there are plugins for atom and notepad++ as well. There is also this java version that works on most machines (IIRC) MarkdownDeep

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ZedK

Hey I was wondering if had the following mods installed. If you do, I can send you a demo craft file that features the part

Making History DLC, Tweakscale, Bluedog DB, Surface Mounted Lights, Modular Rocket Systems, Comfortable Landing, Decoupler Shroud, TAC Life Support and Restock+

Edited by adm-frb
Not enough information
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21 minutes ago, adm-frb said:

Meant to ask the changelog cfg and licence thing. Does that go in the KAE_SYSTEMS folder in my GameData folder?

this is the quasi-accepted-normal structure

  • GITHUB
    • REPO
      • .version
      • LICENSE
      • license.txt/md/html
      • Changelog.cfg/txt/md/html
      • Readme.md/txt/md/html
        • GameData
          • ModName
            • Assets (where textures/models go)
              • xyz.dds
              • model.mu
            • Agents
            • Flags
            • Localization
              • dictionary(s) en.us.cfg
            • Parts
              • if many parts - use Squad/parts/ as an example
              • part.cfg's
            • Plugins
              • PluginData
            • Sounds
            • Spaces
            • copy of .version
            • copy of license.txt/md/html
            • copy of Changelog.cfg/txt/md/html
            • copy of Readme.md/txt/html
      • Crafts
        • VAB
        • SPH
        • Subassemblies

 

just an example. hope I was able to communicate clearly the concepts.

 

5 minutes ago, adm-frb said:

ZedK

Hey I was wondering if had the following mods installed. If you do, I can send you a demo craft file that features the part

Making History DLC, Bluedog DB, Surface Mounted Lights, Modular Rocket Systems, Comfortable Landing, Decoupler Shroud, TAC Life Support and Restock+

am confused, why?

If you are asking if I have

  • Making History DLC - yes
  • BDB - no
  • SML - yes
  • MRS - don't believe so
  • CL - no
  • Decoupler Shroud - no
  • TAC-LS - no
  • ReStock - yes
  • ReStock+ - yes

but I haven't had time to play my career in over a month.

what would you like me to do?

Edited by zer0Kerbal
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8 minutes ago, zer0Kerbal said:

this is the quasi-accepted-normal structure

  • GITHUB
    • REPO
      • .version
      • LICENSE
      • license.txt/md/html
      • Changelog.cfg/txt/md/html
      • Readme.md/txt/md/html
        • GameData
          • ModName
            • Assets (where textures/models go)
              • xyz.dds
              • model.mu
            • Agents
            • Flags
            • Localization
              • dictionary(s) en.us.cfg
            • Parts
              • if many parts - use Squad/parts/ as an example
              • part.cfg's
            • Plugins
              • PluginData
            • Sounds
            • Spaces
            • copy of .version
            • copy of license.txt/md/html
            • copy of Changelog.cfg/txt/md/html
            • copy of Readme.md/txt/html

 

just an example. hope I was able to communicate clearly the concepts.

 

Just like in the actual KSP location...

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43 minutes ago, zer0Kerbal said:
49 minutes ago, adm-frb said:

ZedK

Hey I was wondering if had the following mods installed. If you do, I can send you a demo craft file that features the part

Making History DLC, Bluedog DB, Surface Mounted Lights, Modular Rocket Systems, Comfortable Landing, Decoupler Shroud, TAC Life Support and Restock+

am confused, why?

If you are asking if I have

  • Making History DLC - yes
  • BDB - no
  • SML - yes
  • MRS - don't believe so
  • CL - no
  • Decoupler Shroud - no
  • TAC-LS - no
  • ReStock - yes
  • ReStock+ - yes

but I haven't had time to play my career in over a month.

what would you like me to do?

Edited 42 minutes ago by zer0Kerbal

this?

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3 minutes ago, zer0Kerbal said:

this?

Hadn't seen you edited it LOL

Thought you might like to see how I was using the part. I tend to play mostly in sandbox - it lets me roleplay

Could you change the icon to the capsule icon?

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8 minutes ago, adm-frb said:

Hadn't seen you edited it LOL

Thought you might like to see how I was using the part. I tend to play mostly in sandbox - it lets me roleplay

Could you change the icon to the capsule icon?

stagingIcon = COMMAND_POD

change it to that, and it should be the one you are looking for.

Understand roleplaying, just haven't had much spare time; today am trying to push out:

  • Update:
    • Dockingport Descriptions
    • ShieldedPicoPort (with three new parts)
  • from beta to release
    • B9StockPatches
    • SIL
    • SIL patches
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17 minutes ago, zer0Kerbal said:

stagingIcon = COMMAND_POD

change it to that, and it should be the one you are looking for.

Understand roleplaying, just haven't had much spare time; today am trying to push out:

  • Update:
    • Dockingport Descriptions
    • ShieldedPicoPort (with three new parts)
  • from beta to release
    • B9StockPatches
    • SIL
    • SIL patches

Your two man pods? What's the mod called again?

Maybe one day I'll put my mental roleplay story online. It's based around the idea of the KK K(Kingdom of Kerbin (analogous to the UK) acquiring Wernher von Kerman instead of the Kamericans (US) at the end of the Second Great Kerbin War and the space race being the KK versus the Kerbin Union (USSR)

Edited by adm-frb
Spelling error
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5 minutes ago, adm-frb said:

Your two man pods? What's the mod called again?

Maybe one day I'll put my mental roleplay story online. It's based around the idea of the KK K(Kingdom of Kerbin (analogous to the UK) acquiring Wernher von Kerbin instead of the Kamericans (US) at the end of the Second Great Kerbin War and the space race being the KK versus the Kerbin Union (USSR)

have several - but DuoPods and Mk2Y (formerly known as Yarbrough08) are two of them.

I would think there would be an audience for that.

Edited by zer0Kerbal
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4 minutes ago, zer0Kerbal said:

*chuckle*

YUP

I just figured it's a nice indicator as to what it is meant for,  though I suppose like all kSP parts, it could be used anywhere on the stack

:) Just woke up 4:30AM UTC

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Doing a little work on a different part. An Apollo-ish Orion Service Module

xgIUQGj.png

As you can see, I've a couple issues. The adapter model is showing overlapping textures when it should just be the metal variation. And the model at the bottom needs to be scaled down to 1.875m from the 2.5 it is currently. It has no active modules yet, but will eventually be categorised as an engine. still got two models to weld in before I start adding active modules, giving it everything a SM needs...

Config on Github

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