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[1.12.x] [Planet Pack] Minor Planets Expansion


Exo's Lab

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On 1/31/2025 at 2:07 PM, JonnyOThan said:

Yeah @Exo's Lab to be clear, and I don't know why we're all suddenly realizing this today (kcalbeloh and other worlds also do this):

@Parallax:FOR[MPE]
{
	Body
	{
		name = Edas

This is going to apply to *every* top-level Parallax node, which means if you have other mods installed that have their own it will create multiple copies of the body configs.

Oh thank you so much!!! I apologize I'm only just now seeing this, I was working late yesterday.
This makes a lot of sense...

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  • 2 weeks later...
On 2/13/2025 at 5:03 AM, Astro_Boy said:

So, I try using this mod alongside kcabelloh and custom asteroids but apparently it doesn't work when i have mpe installed. Does anyone has the same problem?

Try removing the inbuilt Parallax configs, they don't work currently.

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As I'm playing and has sent a spacecraft to Edas, I have a suggestion for the asteroid. W/ deferred rendering and bumping up the altitude of the Scaled Space/PQS swap (The scaled space object does not look great tbh), it's oddly shiny. Not sure if that's also in the base mod but it's an observation I have made considering how it looks not great in most scenarios.

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