Exo's Lab Posted February 2 Author Share Posted February 2 On 1/31/2025 at 2:07 PM, JonnyOThan said: Yeah @Exo's Lab to be clear, and I don't know why we're all suddenly realizing this today (kcalbeloh and other worlds also do this): @Parallax:FOR[MPE] { Body { name = Edas This is going to apply to *every* top-level Parallax node, which means if you have other mods installed that have their own it will create multiple copies of the body configs. Oh thank you so much!!! I apologize I'm only just now seeing this, I was working late yesterday. This makes a lot of sense... Quote Link to comment Share on other sites More sharing options...
Connorray1234 Posted February 2 Share Posted February 2 25 minutes ago, Exo's Lab said: Oh thank you so much!!! I apologize I'm only just now seeing this, I was working late yesterday. This makes a lot of sense... Trouble shooting game trouble shooting mods.... life of a ksp player.... Quote Link to comment Share on other sites More sharing options...
Quinby Kerman Posted February 11 Share Posted February 11 Let's all be glad that this mod wasn't an April Fool's trap (it was posted on April 1st). Awesome. Quote Link to comment Share on other sites More sharing options...
Astro_Boy Posted February 13 Share Posted February 13 So, I try using this mod alongside kcabelloh and custom asteroids but apparently it doesn't work when i have mpe installed. Does anyone has the same problem? Quote Link to comment Share on other sites More sharing options...
Quinby Kerman Posted February 14 Share Posted February 14 Yeah, it just gets stuck on a black screen when loading for me. Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted February 14 Share Posted February 14 That could be a Parallax error, I had the same issue with OPM and the OPX mods. Make sure you have 1.1.1 from the GitHub, I believe that CKAN hasn't updated. Quote Link to comment Share on other sites More sharing options...
Spartan Nat Posted Friday at 10:41 PM Share Posted Friday at 10:41 PM On 2/13/2025 at 5:03 AM, Astro_Boy said: So, I try using this mod alongside kcabelloh and custom asteroids but apparently it doesn't work when i have mpe installed. Does anyone has the same problem? Try removing the inbuilt Parallax configs, they don't work currently. Quote Link to comment Share on other sites More sharing options...
Spartan Nat Posted Monday at 07:40 PM Share Posted Monday at 07:40 PM As I'm playing and has sent a spacecraft to Edas, I have a suggestion for the asteroid. W/ deferred rendering and bumping up the altitude of the Scaled Space/PQS swap (The scaled space object does not look great tbh), it's oddly shiny. Not sure if that's also in the base mod but it's an observation I have made considering how it looks not great in most scenarios. Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted 11 hours ago Share Posted 11 hours ago I have a bug, ervo's oceans have black and white patterns on them. Quote Link to comment Share on other sites More sharing options...
Spartan Nat Posted 1 hour ago Share Posted 1 hour ago On 2/17/2025 at 2:40 PM, Spartan Nat said: As I'm playing and has sent a spacecraft to Edas, I have a suggestion for the asteroid. W/ deferred rendering and bumping up the altitude of the Scaled Space/PQS swap (The scaled space object does not look great tbh), it's oddly shiny. Not sure if that's also in the base mod but it's an observation I have made considering how it looks not great in most scenarios. Should have specified because I realize I worded this poorly: Base mod is referring to no Deferred and keeping PQS where it is when you download it. Quote Link to comment Share on other sites More sharing options...
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