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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18


ferram4

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I have a stupid question:

What does "nu-FAR" mean?

Is it a joke because of the mun?

New > noo > nu?

Just wondering.

Anyway, I thought landing gear and crap were already effecting my aerodynamics and whatnot? I've been perfectly fine tuning my crafts based around what I thought FAR had LOL.

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I have a stupid question:

What does "nu-FAR" mean?

Is it a joke because of the mun?

New > noo > nu?

Just wondering.

Anyway, I thought landing gear and crap were already effecting my aerodynamics and whatnot? I've been perfectly fine tuning my crafts based around what I thought FAR had LOL.

It's the new version of FAR that uses voxels to find the shape of your craft. Before it was part-based, now it's shape based. So, among many other things, you can make wings out of strutural panels, fairings out of panels, parts that clip in the body don't count for drag/lift. You can probably see where this is going, it's a lot more accurate and awesome.

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It's the new version of FAR that uses voxels to find the shape of your craft. Before it was part-based, now it's shape based. So, among many other things, you can make wings out of strutural panels, fairings out of panels, parts that clip in the body don't count for drag/lift. You can probably see where this is going, it's a lot more accurate and awesome.

Does that also apply to different crafts inside each other?

Had built a transport plane (using KAX and B9) that transported stuff by letting it drive into its body. No internal docking port -> parts not shielded -> speed cut by half due to all the drag.

Will that still happen? Its awesome enough as is though, not gonna complain if something as complex as this doesnt work.

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It's the new version of FAR that uses voxels to find the shape of your craft. Before it was part-based, now it's shape based. So, among many other things, you can make wings out of strutural panels, fairings out of panels, parts that clip in the body don't count for drag/lift. You can probably see where this is going, it's a lot more accurate and awesome.

Read the question before answering...

And I would also like to know what the "nu" in nuFAR stands for

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Read the question before answering...

And I would also like to know what the "nu" in nuFAR stands for

"New", like in "nu metal", except Ferram4 might kill me for the comparison if he's too metal for it.

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Deployed landing gears cause an abrupt variation on the cross-section area.

You don't want abrupt variations on your cross-section area while faster than Mach 0.9.

That should make the new fixed landing gear interesting to use. :D

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That should make the new fixed landing gear interesting to use. :D

Well, I don't see why - What causes instability here is a sudden variation. If the gear is fixed there's no reason to be any variation. Of course, with the added drag you'll have trouble reaching high mach.

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A stupid question maybe, but still curious to know... Will the nuFar affect the current atmosphere or just the behavior of the ships? What KSP miss now, is a souposphere that slow you down at terminal velocity while falling and will affect the behavior of planes and spaceplanes too.

Is there a way to change this situation or not?

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Does that also apply to different crafts inside each other?

Had built a transport plane (using KAX and B9) that transported stuff by letting it drive into its body. No internal docking port -> parts not shielded -> speed cut by half due to all the drag.

Will that still happen? Its awesome enough as is though, not gonna complain if something as complex as this doesnt work.

If I understand how it works correctly, then your stuff should be shielded.

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I was playing with the dev version, and let me say this. Don't deploy your landing gear going mach 2 at sea level.

Is the dev version something that is available generally or did you just get a test copy?

Edited by John FX
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A stupid question maybe, but still curious to know... Will the nuFar affect the current atmosphere or just the behavior of the ships? What KSP miss now, is a souposphere that slow you down at terminal velocity while falling and will affect the behavior of planes and spaceplanes too.

Is there a way to change this situation or not?

I'm not sure I understand the question. FAR (and nuFAR) replace the stock atmospheres since it even makes them have different densities (Jool is mostly Hydrogen, so speed of sound is a lot higher for example).

Is the dev version something that is available generally or did you just get a test copy?

You can download the latest source (and DLL's) from GitHub. The voxelAeroPort branch seems to be the latest one.

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Well, I don't see why - What causes instability here is a sudden variation. If the gear is fixed there's no reason to be any variation. Of course, with the added drag you'll have trouble reaching high mach.

I guess I did not phrase it 100% concisely, I meant variation on the cross-section area, like having a goo container on the outside of the ship.

If you cut the ship in half on the YZ axis you get an area, that is the area I am talking about.

So yeah, the fixed landing gears were not made for supersonic aircraft, unless you clip them a lot, in which case the mobile one would be pretty good, just like supersonic cars wheels.

This is well worth a more in depth explanation.

Two undocked crafts flying inside of each other?

No I don't think it does that.

You can try to convince ferram to take a look at it.

Edited by tetryds
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You can download the latest source (and DLL's) from GitHub. The voxelAeroPort branch seems to be the latest one.

Thank you. time to have a look at 1.0 then.

/I just refused to do so until the air was right...

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Two undocked crafts flying inside of each other?

No I don't think it does that.

You can try to convince ferram to take a look at it.

Thanks.

Would have been surprised.

Maybe I'll ask him after he's done with nuFAR.

Anyway, one slightly off-topic question: does FAR affect JSs in any way? Cant use my JS's axes since 1.0. Should I file a bug-report?

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So I guess I'm eagerly awaiting FAR again. I thought I'd give stock aero a try, and it certainly is better-y than it was before ... until I tried to land. Somehow my plane kept trying to take off, even with the engines were off there was a 'ghost' 30km that refused to bleed off. I probably should have just tried to coast to the other side of the planet, it's clear I'd somehow created a new fuel source.

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I probably should have just tried to coast to the other side of the planet, it's clear I'd somehow created a new fuel source.

Just pitch up for a moment. It kills your speed really good. Check this out. The deceleration :D Just short of the runway i did pitch up again (not shown) because i was way to fast, killing half of my speed for a gentle landing.

jdbcoRS.jpg

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