WarriorSabe Posted November 5, 2020 Share Posted November 5, 2020 2 minutes ago, Nertea said: Fundamentally in systemheat model they would be heat generators with an ideal temperature lower than everything else in the game. They'd always be in their own loop. The radiator power needed would be low, and there's nothing interesting to do with those parameters. Every ship would have a single separate loop with one radiator to handle boiloff. All that does is add a small mass and power tax, and needs the overhead of running the heat sim, and another part or two for the ship. Additional complexity for little gain. What about if there was just a simple check for very cold/very hot temperatures? Say, core temperature above something like 800K, it needs a bunch of extra power/boiloff can't be entirely prevented. Core temperature below 30K, no power needed to prevent boiloff. For methane no cooling'd be needed below 135K Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2020 Author Share Posted November 5, 2020 But where is this heat coming from? It's not coming from other systems because you'd be dumb to put it in a loop with them. It must be coming from the environment, which we explicitly do not model. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 5, 2020 Share Posted November 5, 2020 1 minute ago, Nertea said: But where is this heat coming from? It's not coming from other systems because you'd be dumb to put it in a loop with them. It must be coming from the environment, which we explicitly do not model. I mean, technically what I said would be entirely on the side of CryoTanks and doesn't actually have anything to do with SystemHeat itself; I just mentioned it because CT was being discussed, and that reminded me that that was a thing that I had wanted for when I'm visiting particularly cold or hot places. Like, your methane tanks shouldn't boil off when you're sitting in Kraken Mare. Quote Link to comment Share on other sites More sharing options...
Black034 Posted November 5, 2020 Share Posted November 5, 2020 (edited) Is it correct that this is incompatible or least not working with NF Electric reactors? Spoiler sorry if it's answered here somewhere, googled and checked OP's for both mods.. hopefully didnt miss anything For people with the same question, download heat control separately Edited November 8, 2020 by Black034 Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 5, 2020 Share Posted November 5, 2020 On 5/15/2020 at 7:49 PM, Nertea said: TBA What is TBA? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2020 Author Share Posted November 5, 2020 11 hours ago, WarriorSabe said: I mean, technically what I said would be entirely on the side of CryoTanks and doesn't actually have anything to do with SystemHeat itself; I just mentioned it because CT was being discussed, and that reminded me that that was a thing that I had wanted for when I'm visiting particularly cold or hot places. Like, your methane tanks shouldn't boil off when you're sitting in Kraken Mare. Yeah and what I said was that I'm not doing it, and explained my reasons why, but someone else can no problem. 2 hours ago, Black034 said: Is it correct that this is incompatible or least not working with NF Electric reactors? Reveal hidden contents sorry if it's answered here somewhere, googled and checked OP's for both mods.. hopefully didnt miss anything It works fine and I haven't had any bug reports there, actually. It isn't on by default, you need to install the appropriate package in the Extras folder 49 minutes ago, computercat04 said: What is TBA? To be added. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 5, 2020 Share Posted November 5, 2020 Just now, Nertea said: To be added. Ok. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2020 Author Share Posted November 5, 2020 Yeah, I don't have any FAQs yet, but... soon? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2020 Author Share Posted November 5, 2020 SystemHeat 0.1.4 Fixed Generation and Rejection values in the overlay being reversed Fixed Reactor control panel on/off toggle firing events when on/off toggle in the PAW was fired Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 5, 2020 Share Posted November 5, 2020 8 hours ago, Nertea said: Yeah and what I said was that I'm not doing it, and explained my reasons why, but someone else can no problem. Wait, I'm confused now. I only remember seeing an explanation for why you wouldn't integrate SystemHeat? Just having CT check the temperature of the part doesn't need it to use SystemHeat, or anything else thermal management related for that matter. Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 7, 2020 Share Posted November 7, 2020 (edited) @NerteaThe static graphene radiators have a max temp of 1000K, but the deployable ones have a max temp of 1300. Is this intentional? EDIT: Could we also get some clarification as to the exact mechaics ofresponse speed on the fission engines? Is it possible to reduce the fuel wastage of the windup? to 'preheat' the reactor somehow? Edited November 8, 2020 by toric5 Quote Link to comment Share on other sites More sharing options...
Black034 Posted November 7, 2020 Share Posted November 7, 2020 So I'm working on an ion propelled craft powered by a NFE fission reactor, both engines require 400 ec but the reactor is throttling too slowly from about 150 to 400 to keep up with the pwr demand.. any ideas? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 8, 2020 Author Share Posted November 8, 2020 Hmm going to have to find a solution to that, I hadn't thought of it. Embarrassing. Quote Link to comment Share on other sites More sharing options...
Black034 Posted November 8, 2020 Share Posted November 8, 2020 Still having fun though, using your capacitors to bridge that gap at the moment. It does get a tad tricky because if you give it too much juice the reactor will re-adjust itself to a lower output. Spaceflight is about compromise so yeah not trying to complain or anything lol Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted November 8, 2020 Share Posted November 8, 2020 9 hours ago, Nertea said: Hmm going to have to find a solution to that, I hadn't thought of it. Embarrassing. A manual override for the automatic power scaling would be a good solution, imo. Quote Link to comment Share on other sites More sharing options...
darthgently Posted November 8, 2020 Share Posted November 8, 2020 7 hours ago, coyotesfrontier said: A manual override for the automatic power scaling would be a good solution, imo. Or a more expensive version of the same reactor that has built in capacitors to handle big instantaneous loads. My question would be is how fast can a fission reactor really "throttle"? I think it may be on the order of minutes if not hours, not sure though Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted November 8, 2020 Share Posted November 8, 2020 3 hours ago, darthgently said: Or a more expensive version of the same reactor that has built in capacitors to handle big instantaneous loads. My question would be is how fast can a fission reactor really "throttle"? I think it may be on the order of minutes if not hours, not sure though That sounds unnecessarily complex. When I mentioned a manual override, I didn't mean the reactor would have an instant response, I meant that the reactor would slowly warm up to the chosen setting (like a manual version of what it does automatically). Quote Link to comment Share on other sites More sharing options...
Black034 Posted November 8, 2020 Share Posted November 8, 2020 (edited) How it currently is, you can compensate just fine with a couple CAP-106s if your using the Garnet for example. Im actually quite enjoying this, just adds to the experience really Edited November 8, 2020 by Black034 Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 9, 2020 Share Posted November 9, 2020 @Nertea Is there a way to change max heat transfer? it seem to be hard capped to 2000. Its a bit underpowered for FFT Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 9, 2020 Author Share Posted November 9, 2020 14 hours ago, RedParadize said: @Nertea Is there a way to change max heat transfer? it seem to be hard capped to 2000. Its a bit underpowered for FFT What do you mean? I don't really have a concept of max heat transfer. Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 9, 2020 Share Posted November 9, 2020 15 hours ago, RedParadize said: @Nertea Is there a way to change max heat transfer? it seem to be hard capped to 2000. Its a bit underpowered for FFT Assuming your talking about the heat pumps, that value is per pump. Add more heat pumps. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 9, 2020 Author Share Posted November 9, 2020 Ahh ok yeah. That could be tuned, but I do want a cap per part. Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 9, 2020 Share Posted November 9, 2020 Ive found the cap to be perfectly reasonable so far. On 11/7/2020 at 1:29 AM, toric5 said: @NerteaThe static graphene radiators have a max temp of 1000K, but the deployable ones have a max temp of 1300. Is this intentional? EDIT: Could we also get some clarification as to the exact mechanics of response speed on the fission engines? Is it possible to reduce the fuel wastage of the windup? to 'preheat' the reactor somehow? Is the graphene radiator disrespectancy a bug? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 9, 2020 Author Share Posted November 9, 2020 Yes, sorry, I am very busy now and miss things. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 9, 2020 Share Posted November 9, 2020 3 hours ago, Nertea said: Ahh ok yeah. That could be tuned, but I do want a cap per part. Then the cap might be a tad low, many of FFT engine require a dozen of them if on their own loop. Would be nice to have the possibility of patching it trough config or make bigger one. Quote Link to comment Share on other sites More sharing options...
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