Manul Posted October 27, 2023 Share Posted October 27, 2023 4 hours ago, JadeOfMaar said: "CPU" here means "Chemical Processor Unit." Before I read this I was thinking that these devices should turn ore into cryptocurrency producing 500MW of heat while operating at full power. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 30, 2023 Author Share Posted October 30, 2023 (edited) Giant Shields 10m, 25m, 50m. White armor. Standard spaceplane hull-alike. Includes some active radiator capacity. Not optimal for aerocapture shenanigans. (Dark) Coated armor. Can hold Ablator and (Kerbalism or Kerbal Health) shielding resource. Optimal for aerocapture shenanigans. (Pale gloss) Perfect mirror sun shield. For use by Sun-diver enthusiasts. (Dark gloss) Weaker sun shield but also a solar thermal panel (for powering a low Sun orbit station ) or beamed power receiver. Spoiler Edited February 27 by JadeOfMaar updated links. Discord image links expired Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 8, 2023 Author Share Posted November 8, 2023 (edited) Sterling ISRU Fissile Foundry texture. All things "nuclear processing" go here. Edited November 8, 2023 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
NiL Posted November 11, 2023 Share Posted November 11, 2023 On 10/30/2023 at 10:47 PM, JadeOfMaar said: Shields Hyyype Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2023 Author Share Posted November 11, 2023 6 minutes ago, NiL said: Hyyype Are you using them? They're out now. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted November 11, 2023 Share Posted November 11, 2023 2 hours ago, JadeOfMaar said: Are you using them? They're out now. Where? I thought this was part of the Sterling mod Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2023 Author Share Posted November 11, 2023 58 minutes ago, Ariel Kerman said: Where? I thought this was part of the Sterling mod They are part of Sterling Systems, indeed. Since the mod still had quite far to go at the time of publishing, I didn't think to link it here. Here you go, then: ( @NiL too, just in case) Rather, I was against linking it. I didn't want just everyone jumping on a mod that (whilte huge in total) was only version 0.1 at the time. Quote Link to comment Share on other sites More sharing options...
NiL Posted November 12, 2023 Share Posted November 12, 2023 On 11/11/2023 at 9:05 PM, JadeOfMaar said: Are you using them? Well, I'm certainly using them now Can't believe I missed Sterling release, I waited for it since who knows how long ago. Thank you for all your beautiful work! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 3, 2023 Author Share Posted December 3, 2023 @UltraJohn I studied your TU work for TAC LS and managed to get a thing going for myself. I'm almost ready to start ditching the stock shiny shader. I'm just stuck for a bit on, or not yet even checked out: Stock transparent shader used by the nuke decal gets busted. Recolor mask not being recognized so I can't recolor the thing. I don't yet know how a mostly painted part will look (as this one is mostly bare metal) and if it will have that crappy plastic-ish vibe like folks are complaining about KSP2 parts. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted December 6, 2023 Share Posted December 6, 2023 @JadeOfMaar Hey! I'm probably not the best person to ask for help, as I just trial and error'd myself along the way looking at the other TURD configs But what I used to make mine is enabling the UV export flag in the cfg file for TU. That would be in 000_TexturesUnlimited/GeneralConfiguration.cfg and set exportUVs = true. This will on game load export every UV map for every model, sorted into separate folders for each mod. You can use these SVG files in combination with the DDS files to overlay where on the texture that the RGB paint file needs to be covered. Then it's just simply to create the preset cfg to enable it on the files. Do note that as far as I can tell, your part cannot also have switchable ModulePartVariants modules on them. Or atleast that's what the default TURD config removes from the parts before applying the recolors. For the recolor not appearing, did you make sure to add a KSPTextureSwitch module? If you are copying from my preset you should know that it also clones from the stock TURD preset, and thus require that preset installed to work. ( e.g. +KSP_TEXTURE_SET[MWNN_Stock_Paint] ) The one thing I never got around to figuring out, (as it's above my experience level of graphics design) is to get the specular maps working properly, so I just opted to not use them. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 16, 2023 Author Share Posted December 16, 2023 (edited) XXL windmill and solar panel. These parts will be boxed and carryable (to some degree), and clusterable in a hexagon pattern via side nodes to ensure regular and sufficient spacing. The panel won't be upgradeable but will be mid-tier. It will have automatic tracking in one axis and manual control in the other so place it well and choose your optimal heading. Edited December 16, 2023 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 16, 2023 Author Share Posted December 16, 2023 (edited) On 12/19/2022 at 2:48 PM, NiL said: 0.2m would be convinient and consistent, I imagine (at least considering 0.2 fits both 1.25m and mk2 cores, and 0.4 is only for 2.5m). Two 0.2m strips could be used for 2.5m core (as in screenshots), and scaling it down to 1.25m with TweakScale would produce panels 0.1m in height, which could also be used in two rows. If you would make different parts for different profiles, maybe 0.4m for 2.5 and 3.75m and 0.2m for everything else could be used? But I'm not a modder, so, fully unironically, what do I know. Finally getting around to those after quite a while... They'll be released along with the XXL solar panel in previous post. 0.2m height for 0.625m, 1.25m, 1.875m, Mk2 0.3m width (linear, 2m height steps) 0.4m height for 2.5m The timing is pretty good. Gonna make sure every kerbal can cheaply power their Christmas lights. Edited December 16, 2023 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 16, 2023 Author Share Posted December 16, 2023 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 27, 2023 Author Share Posted December 27, 2023 Impulse Party I'm working on two sets of nacelle pieces for Blueshift users to enjoy. This set has a slightly larger cross-section than Mk3 and is Excelsior alike (because someone has built a really big ship and has asked for these to complete it). Colors are placeholder of course. Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted December 28, 2023 Share Posted December 28, 2023 17 hours ago, JadeOfMaar said: Impulse Party I'm working on two sets of nacelle pieces for Blueshift users to enjoy. This set has a slightly larger cross-section than Mk3 and is Excelsior alike (because someone has built a really big ship and has asked for these to complete it). Colors are placeholder of course. These are gonna be so gooood! Cant wait. I wonder who built that big ship you mentioned. Quote Link to comment Share on other sites More sharing options...
Manul Posted December 28, 2023 Share Posted December 28, 2023 20 hours ago, JadeOfMaar said: This set has a slightly larger cross-section than Mk3 Is this black rectangle a passageway inside the coil? If it really is, we'll have a unique opportunity to observe the influence of negative mass and negative energy on some victims volunteers. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 28, 2023 Author Share Posted December 28, 2023 1 hour ago, Manul said: Is this black rectangle a passageway inside the coil? If it really is, we'll have a unique opportunity to observe the influence of negative mass and negative energy on some victims volunteers. Lol! I didn't think to make it a real passageway, actually. It's closed off with a black wall. Now I wish I made it so. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted December 29, 2023 Share Posted December 29, 2023 I requested a mark 2 form factor for the refit constitution nacelles from jade to match these, maybe we will see them soon Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 30, 2023 Author Share Posted December 30, 2023 Yeah, boi Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 2 Author Share Posted January 2 (edited) Rational Resources Parts Looking to finish off some parts here and deliver version 2.0: 1.25m heater device (companion and contrast to the 2.5m freezer). These parts replace the original Boxed freezer/heater parts. Tank suite in 1.25m, 2.5m, 5m. Their purpose is to hold the following: Several gas resources at once. As "Ore tanks but for gas;" As buffer storage for RR-compatible atmo or exo scoops (including the ram harvesters and giant exo scoop). Life support resources FusionPellets (companion to the dedicated FusionPellets factory which exists). Edited January 2 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 3 Author Share Posted January 3 Done texturing these. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 22 Author Share Posted January 22 @Ariel Kerman Preview of the truss system and pills/spheres (with optional circular adapters). Trusses will be available empty, containing the orbs, drums (for non-cryo storages) and possibly other things. Orbs can be available separately and in larger sizes (because that goes without saying). Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted January 22 Share Posted January 22 12 hours ago, JadeOfMaar said: @Ariel Kerman Preview of the truss system and pills/spheres (with optional circular adapters). Trusses will be available empty, containing the orbs, drums (for non-cryo storages) and possibly other things. Orbs can be available separately and in larger sizes (because that goes without saying). Amazing stuff! I love the idea they are not just tanks, and can full fit other purposes Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 25 Author Share Posted February 25 (edited) I ran into a hiccup with the fuel tanks but they're still close to finishing. Here are the drum shape tanks. White: All-purpose non-propellant tanks like the ones in SSPXr or what Rational Resources does with Ore tanks. Black: Special hazard container. Good for things like fresh or spent nuclear goods, super-acids and whatever highly toxic byproducts of industrial activity. More height options will exist than what's shown (2, 3, 4m tall in front, 6m in back). Edited February 25 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
FormosaT_9 Posted February 26 Share Posted February 26 I found out, if enable shield in the atmosphere, whatever it was Semi or Solid then all the thrust will be block and the craft into gliding; is this normal ? could I change it anyway ? (btw the plane is 1100m wide, and I edited model = ImpulseParty/Parts/Things/shield-DomeAesthetic to 25) Quote Link to comment Share on other sites More sharing options...
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