BadModder54 Posted August 14 Share Posted August 14 On 12/6/2023 at 3:24 AM, Unbreakify said: Decals seem to vanish, but not from save files. They are attachable, but after a few launches they disappear. This could either be a mod conflicting or just a KSP update that's broken this. Did you ever find a fix for this? It still seems to be occurring with this error. - [EXC 18:11:53.827] NullReferenceException UnityEngine.Transform.get_localToWorldMatrix () (at <12e76cd50cc64cf19e759e981cb725af>:0) ConformalDecals.ProjectionTarget.Render (UnityEngine.Material decalMaterial, UnityEngine.MaterialPropertyBlock partMPB, UnityEngine.Camera camera) (at <fab6ac8db09e480099de4af61e268a50>:0) ConformalDecals.ModuleConformalDecal.Render (UnityEngine.Camera camera) (at <fab6ac8db09e480099de4af61e268a50>:0) UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
Unbreakify Posted August 18 Share Posted August 18 On 8/14/2024 at 1:26 AM, BadModder54 said: Did you ever find a fix for this? It still seems to be occurring with this error. - [EXC 18:11:53.827] NullReferenceException UnityEngine.Transform.get_localToWorldMatrix () (at <12e76cd50cc64cf19e759e981cb725af>:0) ConformalDecals.ProjectionTarget.Render (UnityEngine.Material decalMaterial, UnityEngine.MaterialPropertyBlock partMPB, UnityEngine.Camera camera) (at <fab6ac8db09e480099de4af61e268a50>:0) ConformalDecals.ModuleConformalDecal.Render (UnityEngine.Camera camera) (at <fab6ac8db09e480099de4af61e268a50>:0) UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Never found a fix, nor have i booted up KSP in ages (uninstalled back in January), sorry lol Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted September 15 Share Posted September 15 Could this be combined with Textures Unlimited in a way that we could apply a base decal with CD, then use TU to recolor and add shaders etc.? Basically, giving us a way to paint the ship in any color and pattern we want just by moving and arranging a series of these decals? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted September 15 Share Posted September 15 20 hours ago, Bit Fiddler said: Could this be combined with Textures Unlimited in a way that we could apply a base decal with CD, then use TU to recolor and add shaders etc.? Basically, giving us a way to paint the ship in any color and pattern we want just by moving and arranging a series of these decals? You can manage that with text decals Quote Link to comment Share on other sites More sharing options...
METHUSMIT Posted October 10 Share Posted October 10 (edited) Hi i have some issue with the decal on door mainly cargo bay door and landing gear door. it work when i place decal on it and launch the craft but if i try to load an existing craft the decal doesn't apply on the moving part. Since I'm playing with a lots of mod, the mod might conflict with another one (i'm mainly thinking about TURD since it can apply different texture on the body and doors of the part), so i was wondering if anyone encountered the same bug and if so do you have a fix or a work around ? Edited October 10 by METHUSMIT Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 8 Share Posted November 8 Hi. Does anyone know if there is a specific reason the 0.2.14 release is not on CKAN? Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 8 Share Posted November 8 (edited) 5 hours ago, OnlyLightMatters said: Does anyone know if there is a specific reason the 0.2.14 release is not on CKAN? It is on CKAN https://imgur.com/a/8qsATfA Edited November 8 by BSS_Snag Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 8 Share Posted November 8 (edited) Wow I must have a bug on my side because last night I was still able to see 0.2.13 on my CKAN, version that conflicts with Deffered. I had to patch the installation of the mod manually. Edited November 8 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 8 Share Posted November 8 Still have it :p Now I have to understand the bug. Quote Link to comment Share on other sites More sharing options...
q250 Posted November 16 Share Posted November 16 question, what if add ablator to flag part and good heat resistace, and also rescale, will it make heat tiles? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.