DunaManiac Posted August 17, 2020 Author Share Posted August 17, 2020 Hey, I've created a logo for Japris Stellar Neighborhood, what do you think? Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 17, 2020 Share Posted August 17, 2020 Just now, DunaManiac said: Hey, I've created a logo for Japris Stellar Neighborhood, what do you think? The text is a bit plain Link to comment Share on other sites More sharing options...
DunaManiac Posted August 17, 2020 Author Share Posted August 17, 2020 Just now, Commodoregamer118 said: The text is a bit plain Okay, but the attention grabbing part is meant to be the screenshots. Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 17, 2020 Share Posted August 17, 2020 1 minute ago, DunaManiac said: Okay, but the attention grabbing part is meant to be the screenshots. Commodore 32 says: APPROVED Link to comment Share on other sites More sharing options...
DunaManiac Posted August 18, 2020 Author Share Posted August 18, 2020 OK now, it's a new day and I need to test it on my 1.9.1 save just to make sure that it will work. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 19, 2020 Author Share Posted August 19, 2020 Ok, I've created some decent light curves for Kerbol, they end at roughly 1280000000000 meters. ScaledIntensityCurve { key = 0 1 0 0 key = 416666.666666 0.9 -3.462468E-7 -3.462468E-7 key = 833333.333333 0.8 -1.731234E-7 -1.731234E-7 key = 1666666.66667 0.7 -8.65617E-8 -8.65617E-8 key = 3333333.33333 0.6 -4.328085E-8 -4.328085E-8 key = 6666666.66667 0.5 -2.1640425E-8 -2.1640425E-8 key = 13333333.3333 0.4 -1.08202125E-8 -1.08202125E-8 key = 26666666.6667 0.3 -5.41010625E-9 -5.41010625E-9 key = 53333333.3333 0.2 -2.70505313E-9 -2.70505313E-9 key = 106666666.667 0.1 -1.35252656E-9 -1.35252656E-9 key = 213333333.333 0 -6.7626328E-10 -6.7626328E-10 } IntensityCurve { key = 0 1 0 0 key = 2500000000 0.9 -5.77078E-11 -5.77078E-11 key = 5000000000 0.8 -2.88539E-11 -2.88539E-11 key = 10000000000 0.7 -1.442695E-11 -1.442695E-11 key = 20000000000 0.6 -7.213475E-12 -7.213475E-12 key = 40000000000 0.5 -3.6067375E-12 -3.6067375E-12 key = 80000000000 0.4 -1.8033687E-12 -1.8033687E-12 key = 160000000000 0.3 -9.0168437E-13 -9.0168437E-13 key = 320000000000 0.2 -4.5084219E-13 -4.5084219E-13 key = 640000000000 0.1 -2.2542109E-13 -2.2542109E-13 key = 1280000000000 0 -1.1271055E-13 -1.1271055E-13 } IVAIntensityCurve { key = 0 1 0 0 key = 2500000000 0.9 -5.77078E-11 -5.77078E-11 key = 5000000000 0.8 -2.88539E-11 -2.88539E-11 key = 10000000000 0.7 -1.442695E-11 -1.442695E-11 key = 20000000000 0.6 -7.213475E-12 -7.213475E-12 key = 40000000000 0.5 -3.6067375E-12 -3.6067375E-12 key = 80000000000 0.4 -1.8033687E-12 -1.8033687E-12 key = 160000000000 0.3 -9.0168437E-13 -9.0168437E-13 key = 320000000000 0.2 -4.5084219E-13 -4.5084219E-13 key = 640000000000 0.1 -2.2542109E-13 -2.2542109E-13 key = 1280000000000 0 -1.1271055E-13 -1.1271055E-13 } Releasing today! Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 19, 2020 Share Posted August 19, 2020 16 minutes ago, DunaManiac said: Releasing today! I NEED THIS Link to comment Share on other sites More sharing options...
DunaManiac Posted August 19, 2020 Author Share Posted August 19, 2020 Just now, Commodoregamer118 said: I NEED THIS I'm in the process of releasing it right now! I just finished testing it for 1.9.1, you should be getting the download link soon! Link to comment Share on other sites More sharing options...
DunaManiac Posted August 19, 2020 Author Share Posted August 19, 2020 43 minutes ago, Commodoregamer118 said: I NEED THIS I've released it! Version 0.0 is out right now! Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted August 20, 2020 Share Posted August 20, 2020 do you plan on improving the textures and add scatterer support Link to comment Share on other sites More sharing options...
DunaManiac Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) 30 minutes ago, bobjonesisthebest:D said: do you plan on improving the textures and add scatterer support Yes, I do, the mod is only in it's early stages. May I ask what problems you have with it? Every little bit helps! Edited August 20, 2020 by DunaManiac Link to comment Share on other sites More sharing options...
DunaManiac Posted August 20, 2020 Author Share Posted August 20, 2020 Alright, after some brainstorming for 0.1 I am radically changing this mod. Gameplay changes: 1. Arayya will be scaled up to 1/3 of Kerbol's size instead of 1/10. 2. Jool is back in Kerbol's SOI. 3. Creeon is now a naked neutron star except for Aralis, and Zin, which is now Aralis' moon. 4. Arayya's solar system is changed significantly. Bugfixes: 1. Fixed some minor issues with Crucible. 2. Removed placeholder curves for Arayya and Creeon. In other news, welcome a few new additions to my plan! Spoiler Retuo, A large superkerbin 4 times larger than kerbin, and completely vacuum less. Good luck getting off it. It has 3 moons. Bold, A mid sized moon orbiting very close to Retuo. Makes a convenient fuel stop. Evap, A small moon with a thick atmosphere. How did this happen you ask? A recent event mysteriously caused a once mighty moon to evaporate, leaving a small rocky core with a thick atmosphere of various gasses, all unbreathable. Zep, A relatively large moon the size of Romily. Mostly airless except a thin atmosphere, it has one submoon. Zip. Zep's submoon. Oppo, A small potentially habitable planet orbiting Arayya. It's tidally locked, so one side is rocky and the other is covered in icy glaciers. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 21, 2020 Author Share Posted August 21, 2020 Version 0.1 is out! Gameplay changes: 1. Arayya will be scaled up to 1/3 of Kerbol's size instead of 1/10. 2. Jool is back in Kerbol's SOI. 3. Creeon is now a naked neutron star except for when Aralis, and Zin, will be added, and Zin will now be a moon of Aralis. 4. Arayya's solar system is changed significantly. Bugfixes: 1. Fixed some minor issues with Crucible. 2. Removed placeholder curves for Arayya and Creeon. Link to comment Share on other sites More sharing options...
Lewie Posted August 21, 2020 Share Posted August 21, 2020 (edited) YEEHAW! Can’t wait to check this out! Edited August 21, 2020 by Lewie Link to comment Share on other sites More sharing options...
DunaManiac Posted August 21, 2020 Author Share Posted August 21, 2020 6 minutes ago, Lewie said: YEEHAW! Can’t wait to check this out! Do you have any suggestions? Spoiler Honestly, if you ask me, @Misguided_Kerbal is better at making Gas Giants than I am... Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Share Posted August 22, 2020 2 hours ago, DunaManiac said: Honestly, if you ask me, @Misguided_Kerbal is better at making Gas Giants than I am... I'm flattered 2 hours ago, DunaManiac said: Do you have any suggestions? Make a giant habitable - super kerbin that has extreme climates, such as a huge ice age at the poles, but huge deserts at the equator, and only a tiny bit of actual habitable zone. Also, no water except for some tiny lakes in the habitable zone. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 22, 2020 Author Share Posted August 22, 2020 39 minutes ago, Misguided_Kerbal said: I'm flattered Make a giant habitable - super kerbin that has extreme climates, such as a huge ice age at the poles, but huge deserts at the equator, and only a tiny bit of actual habitable zone. Also, no water except for some tiny lakes in the habitable zone. Maybe, I was thinking of doing that with Oppo, except it will be about Kerbin's size. Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Share Posted August 22, 2020 24 minutes ago, DunaManiac said: Maybe, I was thinking of doing that with Oppo, except it will be about Kerbin's size. Cool! Link to comment Share on other sites More sharing options...
Lewie Posted August 22, 2020 Share Posted August 22, 2020 @DunaManiac why is it on ckan it says the mod author is Evemaniac? I though you were crazy for Duna.... (Why am I even asking this?) And @Misguided_Kerbal‘s idea for a habitable supekerbin sounds great! Some off-kerbim construction mods and I’m set! Link to comment Share on other sites More sharing options...
DunaManiac Posted August 22, 2020 Author Share Posted August 22, 2020 9 hours ago, Lewie said: @DunaManiac why is it on ckan it says the mod author is Evemaniac? I though you were crazy for Duna.... (Why am I even asking this?) And @Misguided_Kerbal‘s idea for a habitable supekerbin sounds great! Some off-kerbim construction mods and I’m set! It's because I attempted to use my forum name originally z but I forgot the password to it, so I created a new account. Eh... Close enough to DunaManiac... Link to comment Share on other sites More sharing options...
Lewie Posted August 22, 2020 Share Posted August 22, 2020 (edited) Ooh boy....can’t wait to go interstellar with this! @DunaManiac is Japris compatible with other planet packs like Valor? Edited August 22, 2020 by Lewie Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Share Posted August 22, 2020 41 minutes ago, Lewie said: Ooh boy....can’t wait to go interstellar with this! @DunaManiac is Japris compatible with other planet packs like Valor? I have no idea, but if you check the numbers, Valor's orbit is similar to Sarnus's, which intersects Eeloo's orbit. There's probably something there though. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 22, 2020 Author Share Posted August 22, 2020 (edited) 45 minutes ago, Lewie said: Ooh boy....can’t wait to go interstellar with this! @DunaManiac is Japris compatible with other planet packs like Valor? Perhaps, I guess it could, but I guess you might need to create a patch or something because it's orbit might conflict with Creeon or Arayya. Just try it out yourself (back up your saves!). If the orbit does, create a patch like this: @Kopernicus:AFTER[ValorPlanetPack (or whatever the folder is called)] { @Body[Valor] { @Orbit { @referenceBody = [Idk if you want to change which star it orbits around] @semiMajorAxis = [Experiment with this a little to make it smaller or bigger] } } } Edited August 22, 2020 by DunaManiac Link to comment Share on other sites More sharing options...
Lewie Posted August 22, 2020 Share Posted August 22, 2020 1 minute ago, Misguided_Kerbal said: I have no idea, but if you check the numbers, Valor's orbit is similar to Sarnus's, which intersects Eeloo's orbit. There's probably something there though. True.... But since ksp doesn’t run an n-body simulation they should be fine....I mean the chances of them colliding have got to be extremely low.... only one way to find out! Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Share Posted August 22, 2020 Just now, Lewie said: True.... But since ksp doesn’t run an n-body simulation they should be fine....I mean the chances of them colliding have got to be extremely low.... only one way to find out! That's the spirit! 1 minute ago, DunaManiac said: Perhaps, I guess it could, but I guess you might need to create a patch or something because it's orbit might conflict with Creeon or Arayya. Just try it out yourself (back up your saves!). If does, create a patch like this: @Kopernicus:AFTER[Kopernicus] { @Body[Valor] { @Orbit { @referenceBody = [Idk if you want to change which star it orbits around] @semiMajorAxis = [Experiment with this a little to make it smaller or bigger] } } } Y'know, maybe I should create a patch for this. Link to comment Share on other sites More sharing options...
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