Jump to content

Does anyone know a mod that allows you to leave shrouds on an engine after decoupled?


RandomKerbal

Recommended Posts

51 minutes ago, RandomKerbal said:

Does anyone know a mod that provides a choice for leaving the shroud on the engines after decoupled?

So that I can make something like this:

bqxtqis

Or some "protected" engine ideas.

Shouldn't need a mod for this actually....especially if you have Making History.

Bit of background; i have a really bad habit of the 2nd stage of my mid-career rockets being a big IRSU lander with multiple engines. So for practical reasons i need a engine shroud/interstage, and it has to be structurally sound.

Just use a structural tube, and resize as needed. Be careful if the bells clip into the sides, they can overheat and blow up the tube.

Link to comment
Share on other sites

7 hours ago, RandomKerbal said:

Does anyone know a mod that provides a choice for leaving the shroud on the engines after decoupled?

So that I can make something like this:

bqxtqis

Or some "protected" engine ideas.

If you know how to write a Module manager patch or ( MM ) has most every one calls it you can make a copy of a engine and delete line like this on MODULE  ModuleJettison

	MODULE
	{
		name = ModuleJettison
		//jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}

just remember the the fair will always show now thats why i would just write a MM patch to copy a engine with the little edit

Link to comment
Share on other sites

Sorry for offtopic, and how to add such auto-generated shrouds in my own part?

As I can see, this is just a hollow cylinder in my model which should be either attached in Unity to some "autoShroud" invisible object (like "thrustTransform" or so), or it should have some Unity tag?

Link to comment
Share on other sites

50 minutes ago, kerbiloid said:

Sorry for offtopic, and how to add such auto-generated shrouds in my own part?

As I can see, this is just a hollow cylinder in my model which should be either attached in Unity to some "autoShroud" invisible object (like "thrustTransform" or so), or it should have some Unity tag?

Can't see if there are any tags on it and tried to found some info about it but  there old threads that got nuke in updates the ksp wiki dont say anything about a tag but you are right on the first part is just a modeled engine with a hollow cylinder around it looking at a stock engine in blender 

Edited by Mecripp
Link to comment
Share on other sites

On 8/16/2020 at 7:29 PM, Incarnation of Chaos said:

Shouldn't need a mod for this actually....especially if you have Making History.

Bit of background; i have a really bad habit of the 2nd stage of my mid-career rockets being a big IRSU lander with multiple engines. So for practical reasons i need a engine shroud/interstage, and it has to be structurally sound.

Just use a structural tube, and resize as needed. Be careful if the bells clip into the sides, they can overheat and blow up the tube.

I don't use making history.

Link to comment
Share on other sites

19 hours ago, GuessingEveryDay said:

ReStock, I believe also includes Structural Tubes... That's what you're using right? Most of the engines come with a Boattail option.

You can the Boattail in the picture below.

oUneNNg.png

The Boattail looks quite similar to what I want, but they did not cover the whole engine nozzle.

Link to comment
Share on other sites

1 hour ago, Incarnation of Chaos said:

Ah ok, that explains it. I'll have to look at stock KSP later and see if i can build a shroud. Or hopefully someone else answers your question in the meantime.

 

On 8/16/2020 at 1:00 PM, Mecripp said:

If you know how to write a Module manager patch or ( MM ) has most every one calls it you can make a copy of a engine and delete line like this on MODULE  ModuleJettison


	MODULE
	{
		name = ModuleJettison
		//jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}

just remember the the fair will always show now thats why i would just write a MM patch to copy a engine with the little edit

 

Link to comment
Share on other sites

33 minutes ago, Incarnation of Chaos said:

But would a shroud like this actually interact with objects and protect the engine? As far as i was aware, once staged they don't interact with anything. Or would the "IsFairing = True" fix that?

worked just fine when i tested it 

EDIT- There is no staging them there just always on it didnt over heat and you could land on them 

EDIT2- Think IsFairing is just so you can toggle them on and off but thats just in VAB

Edited by Mecripp
Link to comment
Share on other sites

7 minutes ago, Mecripp said:

worked just fine when i tested it 

EDIT- There is no staging them there just always on it didnt over heat and you could land on them 

EDIT2- Think IsFairing is just so you can toggle them on and off but thats just in VAB

Alright, that's really all i needed to test (I was thinking of using structural panels and girders first though). So you saved me some time xD

Link to comment
Share on other sites

10 hours ago, Mecripp said:

 

 

Thanks a lot, but is there a choice where I am able to switch the engine variant from "Shrouded" to "Non-Shrouded" instead of having a new part?

So that my part list would not be flooded with all the engine copies...

Edited by RandomKerbal
Link to comment
Share on other sites

6 hours ago, RandomKerbal said:

Thanks a lot, but is there a choice where I am able to switch the engine variant from "Shrouded" to "Non-Shrouded" instead of having a new part?

So that my part list would not be flooded with all the engine copies...

Will try and write a patch up for a couple of engines and use the plugin PatchManager to see if that will work sounds like it will but will see

Edit - will also look at 

 

Edited by Mecripp
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...