sjwt Posted September 21, 2012 Share Posted September 21, 2012 Can we please get rid of the launch tower, and at lest double the radius of the launch pad! Link to comment Share on other sites More sharing options...
Inquisition Posted September 21, 2012 Share Posted September 21, 2012 I would really like to see some flight planning because getting to those new planets is crazy hard on a stock game, even when using that thread that calculates all the values for you.Doing advanced rocket science math isn't very fun or exciting. Link to comment Share on other sites More sharing options...
grawl Posted September 21, 2012 Share Posted September 21, 2012 A flight planner would really be neat. But I can't see any way of integrating it and keeping it simple. Any ideas?I'd like to see some "orbital tools" in the map, like a protractor for example. I can't put my hand on the one I got buried in my old school stuff Added to the resource put online by Olex (http://ksp.olex.biz/) it would be enough. Link to comment Share on other sites More sharing options...
BigNose Posted September 21, 2012 Share Posted September 21, 2012 Would be more than sufficient if the 0.18 Release would bring nothing else than functional docking! It would offer SO MUCH more to do! Link to comment Share on other sites More sharing options...
Tommygun Posted September 21, 2012 Share Posted September 21, 2012 (edited) There are a number of internal things that could be modeled. I don't mean IVAs, but unseen events. Things like when consumables run out, crew performance suffers and even start to die.Interior heat and cold problems.Nonspecific break downs of equipment that will cause a time delay when controlling a vehicle until it is fixed.Solar storms that cause equipment break down and radiation sickness.Basically any of these events slow down crew response and triggers a time delay or death.Things to explore on foot for the Kerbins like caves and something on the ocean floor of the water moon to explore with under water probes.Much bigger assembly areas.....Oh and more server racks for the next up date. Edited September 21, 2012 by Tommygun Link to comment Share on other sites More sharing options...
LaydeeDem Posted September 21, 2012 Share Posted September 21, 2012 Before we go crazy with suggestions, the thing I want to see is better optimization. The game has taken a liking to pulling a Jebidiah and crashing almost every time I launch. I only have two mods installed, both of which never caused problems pre .16. Link to comment Share on other sites More sharing options...
zekes Posted September 21, 2012 Share Posted September 21, 2012 Its been less than a day!LET ME ENJOY THE MOMENT! Link to comment Share on other sites More sharing options...
Jason Patterson Posted September 21, 2012 Share Posted September 21, 2012 I haven't been playing long, but I love this game. It's just fantastic. For an update, a few small (I think) things that would make a substantial difference in gameplay would be (there may be mods for some of this; if so, please let me know):- the ability to click on an item in the build list and delete it, including all of the disconnected bits that are floating around the hangar- with interplanetary travel, warp 1,000,000 would be lovely - 10 minute orbits trying to line up with Jool, even at max warp, are pretty painful and if you have to wait for several orbits to get an for an encounter, ouch- a graphical indicator of the sphere of influence of a celestial body <--- this more than any of the othersMy biggest problem is that I like piloting my own ship rather than having to rely on MechJeb (which is pretty incredible, don't get me wrong.) Without a calculated course, I wind up doing my best to get to where I think I need to be, but a lot of the time I've got the right idea but wind up waiting for several orbits for things to line up, or the visuals from the game indicate that I'm going to make a close pass by something and it's not close enough. I'd just like to know how close close is, you know? (Try hitting Moho for a good example. It's incredibly tiny, and course adjustments are very expensive due to the high velocity of the orbit.) Link to comment Share on other sites More sharing options...
Jason Patterson Posted September 21, 2012 Share Posted September 21, 2012 (edited) Curse you fidgety server. Double post. Edited September 21, 2012 by Jason Patterson Link to comment Share on other sites More sharing options...
happynoobing Posted September 21, 2012 Share Posted September 21, 2012 - docking- ability to save payload and launch vehicle separately- ability to start a construction without a command module (needed for making a dedicated launch vehicle)- stock solar panels, electric engine, and battery packs (to set a standard for mods if nothing else so that different modpacks can be compatible with each other)- separate tab for mod parts and better organization of mods (currently mod parts are placed everywhere, it would be nice to have all the parts of a modpack grouped together) Link to comment Share on other sites More sharing options...
nikkri Posted September 21, 2012 Share Posted September 21, 2012 Some of my wish list items / predictions. Mostly long awaited stuff:- Docking.- Multi-capsule ships (Apollo-style).- VAB/SPH assemblies (saving/loading assembled parts).- Complete IVA (kerbals walking around in the ships).- Stock crew modules / empty capsules (for space stations).- More information readouts (think MechJeb's info panels).- Consumables (electricity, oxygen & food/water).i like all this but i wana add 1 thingsolar panels Link to comment Share on other sites More sharing options...
lagalas Posted September 21, 2012 Share Posted September 21, 2012 What I what to see is optimization and some kind of different download server like AWS so that downloads are fast and the site is still functional. And of course everything the dev will come up with. Link to comment Share on other sites More sharing options...
Jay_Em Posted September 21, 2012 Share Posted September 21, 2012 I feel silly asking for things from 0.18 having only downloaded 0.17 yesterday, but, what the heck.-Definitely a faster warp for those interplanetary journeys to Jool. If they do add planets further away, they're gonna have to add this really. -I'd also appreciate a display of the angles of other planets, so I don't have to hold my protractor up to my screen. -A bigger command pod would be nice, but not essential. -Also, rovers. Even if it's just one type, it's currently impossible to explore planets properly after landing. Something that can be attached to and deployed from your ship, perhaps with room for a Kerbal, would be ace.-DOCKING! I don't like to demand things from the developers, but this is a much needed feature. Some kind of orbital module, which you attach to your ship in the VAB and then deploy once in orbit would also be great. Obviously you'd have to put the Kerbals into it once it's in orbit. Link to comment Share on other sites More sharing options...
insidejob911 Posted September 21, 2012 Share Posted September 21, 2012 Nice job guys, but... I still waiting for disc-shaped & Spherical starship parts. Link to comment Share on other sites More sharing options...
Adslegend Posted September 21, 2012 Share Posted September 21, 2012 My wish list for .18 is docking and being able to skip to part of your orbit. Link to comment Share on other sites More sharing options...
Oddbal Posted September 22, 2012 Share Posted September 22, 2012 Things I want to see!1: Pin point landing missions with a high score table, scores calculated by Time taken, accuracy, money spent. Objective is to land a craft on a planet inside a small radius, quickest time, near to the center of the radius, and cheapest build, get put on the high score table.2: Artifacts on all planets and moons. Objective is to be given a small clue about a planet, which hints to where you may find a artifact on the planet or moon, then once you have a idea of where it is, go to the planet, find the artifact, and return home with it. The hints could all be geographical and you could orbit the planet/moon to find the geological feature which the artifact is near. BUT THAT'S NOT ALL! When you have the artifact in the craft, it could make you craft very heavy or very light, or make your guiding systems fail for periods of time, making it very hard to get it back to Kerbin. You could have a trophy room that all the artifact you have found and returned are stored.Imagine this! Your mission, to go to the MUN and bring back a artifact, the artifact is the Monolith from 2001 A Space Odyessy, when you find it, and pick it up, putting it in your craft for the return flight....you would think it would be easy to bring it back to Kerbin...from that distance...right?...WRONG! It will mess with your craft making the return journey a totally diffrent BAL game!These are just ideas that I have been daydreaming about.Well done Squad 0.17 is amazing. Link to comment Share on other sites More sharing options...
Potatum Posted September 22, 2012 Share Posted September 22, 2012 I would love to see a lander capsule. So then I can see horizontally while I land. Link to comment Share on other sites More sharing options...
antiquark Posted September 22, 2012 Share Posted September 22, 2012 - warp at one million!- some sort of orbital computer, or numerical assistance, such as a protractor overlay in the map mode. Link to comment Share on other sites More sharing options...
Arrowstar Posted September 22, 2012 Share Posted September 22, 2012 We need code optimization and some orbital planning tools. I'd also like to see docking officially implemented. More planets would be cool, but kinda pointless without a higher warp setting. Link to comment Share on other sites More sharing options...
Subcidal Posted September 22, 2012 Share Posted September 22, 2012 Figure out something for the downloads, or .18 is just going to be a huuuuuuuge headache.But past that, I'd really love to see you guys take out the left, right, up and down sensation you get from the auto stabilization whilve EVAing in space, I'd like .18 to kind of polish what you've already completed. You guys say you tend to work on what least developed, And at this point i'd say it's the place holders that are still all over. I'd really appreciate some polish most I think.Redo the VAB and SPH menus, Organize part menus for mod friendlyness, Expand upon the IVAs, Optimize the engine in general to fix things like being lit up on the dark side of a planet, or slightly falling through textures, and of course do your best to stomp out the kraken/cthulu for good. Make EVA's autodirection an option or something so it feels more like space, how the ships feel. Really expand on the parts list to prepare for the building of moon bases and orbital stations and what not, Some animated parts for doors, Telescopic lenses that let you zoom, There's so many parts you guys could make that would add a lot of flesh to the game and it would be great. I'd also love to see things like better optimized shadows and darker nights and completed terrain scatter. Make it feel a bit more spacey you know, being on a planet at night with just your little lander lit up would be a superb sight to see with some better shading effects. Possibly even some early implentations of weather and terrain variation. Give us some amazingly tall mountains or deep canyons and stuff that will dwarf any ship, Cool sights like that would be a lot more entertaining than the eastereggs you guys usually pop in, which are fun but I don't want to end up with a game full of random crap all over the entire solar system. I'd much rather see impressive terrain, Caves, Mountains, Cliffs, Valleys, Plains, Asteroid impacts, etc etc.And of course docking, I wouldn't really mind if the IVA portion wasn't done, That's a lot of work and i'd like to see it polished, probably .19 at the earliest. Overall I think you guys should kind of polish what you've already completed and get your servers running. And throw docking into the mix if you find the time. Link to comment Share on other sites More sharing options...
carde Posted September 22, 2012 Share Posted September 22, 2012 Personally I hope the space kraken is gone in 0.18. It is irrating to have your ships ripped apart by phantom forces in empty space while going on interplanetery missions. Link to comment Share on other sites More sharing options...
Raelsmar Posted September 22, 2012 Share Posted September 22, 2012 I only want to see IVAs completed, as far as a must-have. As nice as the update was, the lack of IVAs for the two best cockpits was very disappointing, especially considering that IVAs were initially going to be a part of .16 before being bumped off in favor of EVAs. Everything else should be secondary to completing what was supposed to be a major feature of .17. /personalopinion Link to comment Share on other sites More sharing options...
Hammaneggs Posted September 22, 2012 Share Posted September 22, 2012 My hopes:1. Better website servers (forums included)2. Stop the sideways turn glitch for spaceplane takeoff3. Better IVAs on unfinished pods4. Explosions push the parts/spacecraft Link to comment Share on other sites More sharing options...
Maxed-Rockets Posted September 22, 2012 Share Posted September 22, 2012 Before we start clamoring for 1m warp let's remember that we still have trouble with 100k warp, anybody else been attacked by the space cthulu when dropping out of high warp? Link to comment Share on other sites More sharing options...
Sherlock21st Posted September 22, 2012 Share Posted September 22, 2012 Has nobody thought that docking should just be a new system in its entirety? Here's how it can work, and yes, I have solved the staging issue :3Once two vessels are docked, they remain two completely separate vessels stage-wiseHowever, structurally they are now as if they were built together in the VABNow you got a specialized control panel for dockingWith it, you can transfer crew between the vessels.Boom, problem solved. Link to comment Share on other sites More sharing options...
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