AmericanRocketryRambler Posted September 11, 2020 Share Posted September 11, 2020 (edited) hello, I am going to make rp-1 for ksp2. Just to clarify, I mean new types of fuel and new parts to run on them.you may be wondering, its at least a year before launch, so why are you doing it now? well, if I get all the mumbo jumbo before it is released, all I have to do is familiarize myself with the code and then edit it to make a mod. Edited September 13, 2020 by kerbonaut66 Links don’t work Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 11, 2020 Author Share Posted September 11, 2020 I am now getting blender, I will use it to make engines and other rocket parts Link to comment Share on other sites More sharing options...
DunaManiac Posted September 11, 2020 Share Posted September 11, 2020 Ok Spoiler Have you cleared this with @pap1723 Link to comment Share on other sites More sharing options...
Chilkoot Posted September 12, 2020 Share Posted September 12, 2020 Are you talking about RP-1 the propellant (kerolox) and some parts that use it, or a realistic progression mod for RSS? (the links you provided are private). Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 12, 2020 Author Share Posted September 12, 2020 (edited) This is a fuel mod which adds engines and new parts and new fuel. At one point we may change plans and make it so we have kerbal “lore” with the parts Edited September 12, 2020 by kerbonaut66 Clarification Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 12, 2020 Author Share Posted September 12, 2020 19 hours ago, DunaManiac said: Ok Reveal hidden contents Have you cleared this with @pap1723 This is fuel, not realistic progression 1 Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 12, 2020 Author Share Posted September 12, 2020 I won’t post for a while, there’s not much you can do to mod an unmade game. Link to comment Share on other sites More sharing options...
DunaManiac Posted September 12, 2020 Share Posted September 12, 2020 1 hour ago, kerbonaut66 said: This is fuel, not realistic progression 1 Oh. 1 hour ago, kerbonaut66 said: I won’t post for a while, there’s not much you can do to mod an unmade game. Also, word of advice, the modding system might end up being completely different in KSP2. Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 12, 2020 Author Share Posted September 12, 2020 7 minutes ago, DunaManiac said: Oh. Also, word of advice, the modding system might end up being completely different in KSP2. Ok got it Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 12, 2020 Author Share Posted September 12, 2020 If it is editing code( which, even if there are other ways, it will still probably work) than all I have to do is edit the values and make more engines and other things to change values, and if not, I will learn eventually... who knows how long though. Link to comment Share on other sites More sharing options...
Chilkoot Posted September 12, 2020 Share Posted September 12, 2020 So do we know that the base fuel in KSP 2 going to be methalox then, if you're making an RP-1 mod? There was always some controversy over whether the "LFO" fuel type in KSP 1 was kerolox or methalox, with all the engineering folks insisting it must be kerolox/RP-1 - further reinforced by Making History - and then the KSP 2 developers referring to the fuel type in KSP 1 as methalox in two separate interviews. There were several popular mods that added methane-burning engines and hydrogen-burning engines, both requiring actively-cooled storage, which (maybe apocryphally) really cemented the belief among the community that "LFO" was actually kerolox. Do we have any solid word on this yet? Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 13, 2020 Author Share Posted September 13, 2020 It will be not just Kerosene, it will be new fuel types and parts and I may add some lore to make it really change the gameplay. I guess this will be more of a mod to add lore and kerbal realism, if you know what I mean. Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 13, 2020 Author Share Posted September 13, 2020 12 hours ago, Chilkoot said: and then the KSP 2 developers referring to the fuel type in KSP 1 as methalox in two separate interviews. If they are calling metallic hydrogen “metallic hydrogen”, then they would probably call lfo what they think it is, this isn’t confirmed yet though. They think that lfo is metholox so, they would probably name it that Also, if we placed lfo in the real world, it would be in between rp-1 and hydrolox. Link to comment Share on other sites More sharing options...
AmericanRocketryRambler Posted September 13, 2020 Author Share Posted September 13, 2020 (edited) I sketched out dozens of rocket parts for the mod. Edited September 13, 2020 by kerbonaut66 Link to comment Share on other sites More sharing options...
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