Nertea Posted August 1, 2021 Author Share Posted August 1, 2021 SpaceDust 0.4.2 KSP 1.12 Fixed scanners, harvesters and telescopes still being allowed to work when power was lower than required, now resources will not be mined Added a screen message that posts when a converter overheats (with SystemHeat installed) Fixed orbit velocity being calculated incorrectly for exospheric harvesters in the background Fixed density of resources not being accounted for correctly for all harvesters in the background, leading to wildly low (or high) collection rates for resources outside of the 'normal' bounds Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 2, 2021 Share Posted August 2, 2021 On 6/11/2021 at 1:34 PM, that_dragon said: No problem After posting the message I had another look at implementing my own configs and I did manage to create a very basic configuration that added the relevant recourses to each planet. The CPP entries and the GPP Wiki was very helpful in working out the distribution of the recourses. For Antimatter I did not do nearly as much research as you did and only based the distribution of Antimatter on the ratios of the GPP’s gas giants in relation to Jool, but after reading your post I think I will go back and change my configs to make them a bit more realistic as well as integrating some of the ideas you brought up about Catullus and Nero. If anyone wants a copy of the configs I made I can post them on the forum or GitHub but they are in a bit of a rough state, mainly to do with the abundances of each of the resources as they are not 100% realistic (either too high or too low) but at least for my own game, they worked well enough. Thanks for your help with this, your previous posts made it a lot easier to work out how to get everything working in the first place. You still have those configs? I’m gonna be starting a GPP career soon and they’d be useful. Quote Link to comment Share on other sites More sharing options...
that_dragon Posted August 3, 2021 Share Posted August 3, 2021 21 hours ago, CessnaSkyhawk said: You still have those configs? I’m gonna be starting a GPP career soon and they’d be useful. Here's a dropbox link, i hope it helps : https://www.dropbox.com/s/mpv0g1vvdyk29ii/GPP_spacedust.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 3, 2021 Share Posted August 3, 2021 4 hours ago, that_dragon said: Here's a dropbox link, i hope it helps : https://www.dropbox.com/s/mpv0g1vvdyk29ii/GPP_spacedust.zip?dl=0 Thx so much Quote Link to comment Share on other sites More sharing options...
Rakete Posted October 4, 2021 Share Posted October 4, 2021 Two small questions: 1. is it intentional, that the small siftotron can‘t extract LF from Eve like the bigger brother can? Bug or intention? 2. could you add action groups at some point in future to both siftotrons part to enable automatization of vessels eg. to enable solar panels, cooling and siftotron at once? Just an idea. @Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 4, 2021 Author Share Posted October 4, 2021 I'll look into it. Quote Link to comment Share on other sites More sharing options...
Navyjoker2000 Posted October 5, 2021 Share Posted October 5, 2021 16 hours ago, Rakete said: Two small questions: 1. is it intentional, that the small siftotron can‘t extract LF from Eve like the bigger brother can? Bug or intention? 2. could you add action groups at some point in future to both siftotrons part to enable automatization of vessels eg. to enable solar panels, cooling and siftotron at once? Just an idea. @Nertea Also with all scanners, you can’t set up in the action groups to toggle them on or off, etc Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 7, 2021 Author Share Posted October 7, 2021 Space Dust 0.4.3 Fixed smaller Sift-O-Tron not being able to harvest atmospheric LF Added action groups to harvester, scanner, telescope modules Made it possible to deploy harvester, scanner, telescope modules in the VAB Quote Link to comment Share on other sites More sharing options...
Mossconfig Posted November 16, 2021 Share Posted November 16, 2021 (edited) so each planet pack needs a config to work? do i need to do this for everything in RSS? also, the atmo morcessors cant suck out deuterium. Edited November 16, 2021 by Mossconfig Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 16, 2021 Share Posted November 16, 2021 (edited) - obsolete - Edited November 18, 2021 by Gordon Dry - obsolete - Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 18, 2021 Author Share Posted November 18, 2021 On 11/16/2021 at 3:54 AM, Gordon Dry said: I guess for JNSQ a patch like this could work: // 2.7x vs. 1x = 2.7/1 = 2.7 -> sqrt of 2.7 = 1.6431676725154983403709093484024 @SPACEDUST_RESOURCE:NEEDS[JNSQ]:AFTER[SpaceDust] { @RESOURCEBAND,* { @altUpperBound *= 1.643168 @altUpperBound ^= :\.\d+:: // Truncate everything after the decimal point @altLowerBound *= 1.643168 @altLowerBound ^= :\.\d+:: @altPeak *= 1.643168 @altPeak ^= :\.\d+:: } } // 10x vs. 2.7x = 10/2.7 = 3.704 -> sqrt of 3.704 = 1.924577875795105361576446332158 @SPACEDUST_RESOURCE:NEEDS[JNSQ_Rescale_10x]:AFTER[SpaceDust] { @RESOURCEBAND,* { @altUpperBound *= 1.924578 @altUpperBound ^= :\.\d+:: @altLowerBound *= 1.924578 @altLowerBound ^= :\.\d+:: @altPeak *= 1.924578 @altPeak ^= :\.\d+:: } } NEEDS[JNSQ_Rescale_10x] ?? Well, see https://github.com/Galileo88/JNSQ/pull/39 No. @SPACEDUSTSETTINGS { @GameScale = scaling factor } Quote Link to comment Share on other sites More sharing options...
Fox Space Posted November 18, 2021 Share Posted November 18, 2021 this is a good mod Quote Link to comment Share on other sites More sharing options...
GooglyNarga Posted January 22, 2022 Share Posted January 22, 2022 I feel a tad silly for asking but, is background scanning available? In the sense that, can you put a telescope in orbit and leave it be to scan? Or do you have to stay with the telescope Quote Link to comment Share on other sites More sharing options...
WhatALovelyNick Posted January 25, 2022 Share Posted January 25, 2022 (edited) Hi! I'm trying to put "Tritium Spectrometer" upgrade in "spacedust-telescope-1". But it didn't work properly. Here's my code: Spoiler SPACEDUST_INSTRUMENT { Name = TritiumSpectrometer // UI localized name Title = Tritium Spectrometer // Resource to detect ResourceName = LqdTritium // Are we allowed to discover? Discovers = true // Are we allowed to ID? Identifies = true // Wavelength (nm) Wavelength = 517 // Controls the base discovery rate (%) Sensitivity = 43 // Maps atmosphere mass to effect on discovery rate AtmosphereEffect { key = 0 1.0 key = 70000 0.5 key = 500000 0.0 } } @SPACEDUSTSETTINGS { @ResourceColors { LqdTritium = 1,0.31,1,1 } } @SPACEDUSTSETTINGS:NEEDS[FarFutureTechnologies] { @ResourceVisibilities { name = LqdTritium } } @PART[spacedust-telescope-1]:FOR[SpaceDust]:NEEDS[CommunityResourcePack,FarFutureTechnologies] { @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[instrumentSlot1]] { SUBTYPE { name = T2Instrument title = Tritium Spectrometer descriptionSummary = Tritium Spectrometer descriptionDetail = Filter that allows you to discover T in atmospheres primaryColor = #50a1be addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot1 Instrument = TritiumSpectrometer } } } } } @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[instrumentSlot2]] { SUBTYPE { name = T2Instrument title = Tritium Spectrometer descriptionSummary = Tritium Spectrometer descriptionDetail = Filter that allows you to discover T in atmospheres primaryColor = #50a1be addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot2 Instrument = TritiumSpectrometer } } } } } } What i did wrong? Edited January 25, 2022 by WhatALovelyNick Quote Link to comment Share on other sites More sharing options...
zw_45 Posted January 28, 2022 Share Posted January 28, 2022 (edited) Hi, I have wrote the resource definition for real solar system as well as a patch that add LqdMethane to detectable/harvestable resource. Here’s the picture. I wonder if I could post my configs in this thread? Edited February 27, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted February 3, 2022 Share Posted February 3, 2022 On 1/28/2022 at 2:23 AM, zw_45 said: Hi, I have wrote the resource definition for real solar system as well as a patch that add LqdMethane to detectable/harvestable resource. Here’s the picture. I wonder if I could post my configs in this thread? Nertea is kinda inactive since they work on KSP 2 now, but I doubt there's anything with posting your configs, I'd really like them. Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 3, 2022 Share Posted February 3, 2022 On 1/27/2022 at 9:23 PM, zw_45 said: Hi, I have wrote the resource definition for real solar system as well as a patch that add LqdMethane to detectable/harvestable resource. Here’s the picture. I wonder if I could post my configs in this thread? https://1drv.ms/u/s!Anlnec-q1Uv7gQ4Pr0ZODsLC2Fg9 You may want to check out Dust Bunnies which I believe covers liquid methane along with several other resources. RSS support on the other hand is entirely new as far as I know, so that would surely be welcome for folks who use SpaceDust in RSS. Quote Link to comment Share on other sites More sharing options...
zw_45 Posted February 3, 2022 Share Posted February 3, 2022 (edited) Here’s the config for RSS and the patch for LqdMethane ***Make sure you remove the original resource definition in SpaceDust folder***https://1drv.ms/u/s!Anlnec-q1Uv7gRELNz2nLIql_lSm - The abundance data of LqdDuterium was from this site: https://www.esa.int/Science_Exploration/Space_Science/Rosetta/The_surprising_comet. Then times the percent of H2 in atmosphere. - For LqdHe3, I didn’t find the exact value for each planet, but I found this paper: https://arxiv.org/pdf/astro-ph/9508086.pdf. The abundance is 1E-5 He3/He4 * precent of He in atmosphere - For Liquid Fuel (long chain hydrocarbons), I didn’t find any credible source about their abundance in solar system, so I leave it blank. (complex hydrocarbons comes from biological activities on Earth, they are supposed to be rare in solar system. - Trace amount of Xenon Gas was added to the atmosphere of Earth and Mars. In order to harvest resource from gas giant, I increased the abundance data of those planets by a magnitude of 1E6. For example, LqdHe3 is harvestable at 1000000m in Saturn atmosphere. I also increased the operating temperature of atmosphere scoop so it can works in Jupiter atmosphere. Edited February 10, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
zw_45 Posted February 10, 2022 Share Posted February 10, 2022 On 2/3/2022 at 12:18 PM, PocketBrotector said: You may want to check out Dust Bunnies which I believe covers liquid methane along with several other resources. RSS support on the other hand is entirely new as far as I know, so that would surely be welcome for folks who use SpaceDust in RSS. I checked the code of SpaceDust Bunnies and found some errors that make it partially malfunction. So I wrote my own patch to add LqdMethane support. Here’s the configs https://1drv.ms/u/s!Anlnec-q1Uv7gRELNz2nLIql_lSm Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted February 11, 2022 Share Posted February 11, 2022 I'm not sure that the "Edwin" telescope works with Kerbalism installed- it said it was generating some data, but no data appeared in Kerbalism's data panel and despite some lengthy time-warping ahead it never seemed to end. Unless I'm doing something wrong, using the LF and Ox detectors pointing at JNSQ Minmus. Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 12, 2022 Share Posted February 12, 2022 (edited) 21 hours ago, jimmymcgoochie said: I'm not sure that the "Edwin" telescope works with Kerbalism installed- it said it was generating some data, but no data appeared in Kerbalism's data panel and despite some lengthy time-warping ahead it never seemed to end. Unless I'm doing something wrong, using the LF and Ox detectors pointing at JNSQ Minmus. I'm not a Kerbalism user myself so I can't comment on how (if at all) it would interact with SpaceDust, but this is actually expected for normal use of the telescope. If a given resource is present at a body and you target & scan that body with a telescope that has the relevant detector, you will get notifications after a few days or so that a resource band has been discovered and then identified. If that resource is absent at that body, unfortunately the telescope will keep on scanning it indefinitely. (Apparently kerbals can't prove the absence of something.) I believe you need a fixed version of Dust Bunnies for full compatibility between Space Dust and JNSQ. And regarding the presence of particular resources at particular bodies... Spoiler I don't believe Minmus has any SpaceDust resources (besides Water, introduced by Dust Bunnies) in JNSQ or the stock solar system. Oxidizer is somewhat rare, occurring at only a handful of bodies, and LiquidFuel is only present at Eve. Edited February 12, 2022 by PocketBrotector Quote Link to comment Share on other sites More sharing options...
lamixs2 Posted February 19, 2022 Share Posted February 19, 2022 Will this be updated to 1.12.3? cant seem to get it to work for ckan Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 25, 2022 Share Posted March 25, 2022 Does anyone have a config for RSS? Quote Link to comment Share on other sites More sharing options...
EatenOrpheus30 Posted June 17, 2022 Share Posted June 17, 2022 How do I discover the resources marked with a question mark? I've left a CHROMA Imaging Spectrometer and a CRANE Gamma Ray Spectrometer in orbit around Kerbin for about a month and it's still marked with a question mark. Spoiler I'm assuming the stuff around Kerbin is antimatter because when I turned on the CRANE it said a new band was discovered and a new band appeared around Kerbin, but it's still marked with a question mark in the UI. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 25, 2022 Author Share Posted June 25, 2022 Released bugfix update 0.4.4, fixed a loading issue courtesy of @Angel-125 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.