JadeOfMaar Posted February 28 Share Posted February 28 1 hour ago, Jeffery Kerman said: This wouldn't be realistic, since the irl concept works via translation, not acceleration. Indeed. And realism aside, who wants to deal with their screen shaking for the entire length of any and every road trip with their warp drive? I don't think @Eclipse 32 realizes that enduring that would only be distracting and sensory overload for something that's engaging and would be happening for several minutes IRL unlike a cutscene or using a jump drive or wormhole where it would be ok to have this. Quote Link to comment Share on other sites More sharing options...
Syczek Posted March 7 Share Posted March 7 Does Space Anomalies works with custom asteroids mod?? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 8 Share Posted March 8 (edited) 4 hours ago, Syczek said: Does Space Anomalies works with custom asteroids mod?? We await your report. Spoiler I don't see why they should be incompatible. But I definitely don't expect them to take advantage of one another and do some unique combo thing. Edited March 8 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Syczek Posted March 8 Share Posted March 8 14 hours ago, JadeOfMaar said: We await your report. Hide contents I don't see why they should be incompatible. But I definitely don't expect them to take advantage of one another and do some unique combo thing. If I remember right Custom Asteroids mod,completly replaces stock one and this mod uses stock or Kopernicus one?? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 8 Share Posted March 8 @Syczek Blueshift includes its own anomaly spawner. It does not depend on Kopernicus. Quote Link to comment Share on other sites More sharing options...
Syczek Posted March 8 Share Posted March 8 26 minutes ago, JadeOfMaar said: @Syczek Blueshift includes its own anomaly spawner. It does not depend on Kopernicus. That's wanted to know Quote Link to comment Share on other sites More sharing options...
Flamey_End_Up Posted March 11 Share Posted March 11 Is there like a proper tutorial for everything here? there's a lot and it's a bit daunting... Quote Link to comment Share on other sites More sharing options...
Syczek Posted Friday at 06:58 PM Share Posted Friday at 06:58 PM Whenever i set graviolium spectrometer,when i launch vessel it says : [SpaceDust][SpaceDustInstruments]: no defined instrument named GravioliumSpectrometer exists Quote Link to comment Share on other sites More sharing options...
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