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Using the current version of KSP... If you had a Landing Pad near a Mun Base - Could you stick the landing?


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15 hours ago, Wobbly Av8r said:

Not trying to be a pessimist here - I'm all for the gung-ho, "let's kick some interplanetary butt here!" gameplay - but insinuating that using ~8 buttons (W,A,S & D, Q & E, along with Shift/Ctrl) loosely arranged into a logical flow pattern to enable precise three-dimensional maneuvers while utilizing a two-dimensional screen is, dare I say, "not likely to occur with any consistency".

It's not that bad.

It's worse.

WASD for aim. QE for rotation. IKJL for translation via rcs jets. And the mouse because with a 2-d screen sometimes you need to see things in a different perspective. Oh and usually I control from the docking port so the navball is upside down from what I'm used to from a flying perspective, but correct for the translations.

But yes, it is totally possible to pinpoint a landing from orbit onto a docking port. I used to do it all the time. It would probably take me a few tries now, years later, but I'm sure it's still totally doable. And if you remove the "land on a docking port" restriction and just want to land in an area within - say - 10 m of a point on the ground then sure that's no problem at all.

Also, it helps if you have great TWR, plenty of reaction wheels, and extremely well balanced RCS jets.

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7 hours ago, Wobbly Av8r said:

While I am impressed that you have been successful essentially combining the docking and landing maneuvers @Corona688 I'm assuming you do that with some level of modding and/or automation?

I gave step-by-step instructions for how I do it, and the precision I can expect for each step.  No mods, no automation.  Quickaves, I will confess to - more of them for the docking part than the rest of it, getting reach-out-and-touch close isn't too hard.

Doing intercepts in orbit teaches a lot of good habits, and this is an extension of that.  Get your timing right and you can do intercepts while reaching orbit.  The same navball tricks work when I didn't expect them to, but should have, because the navball doesn't care about context.

Keep the prograde indicator pointed at the target, and you're moving towards it;  keep it pointed there by brute force, or know what direction it's drifting so it will fall into place (more or less), and you're golden.

Edited by Corona688
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