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No recovery career idea (in fact, recovery with NIMBY, KAS, KIS, Grounded and Breaking Grounds robotics)


No recovery career idea (in fact, recovery with NIMBY, KAS, KIS, Grounded and Breaking Grounds robotics)  

3 members have voted

  1. 1. Is it feasible / worth to try?

    • Yes, sure
      0
    • Yes, but it will be boring as hell
      2
    • No, it will not work gameplay wise.
      0
    • No, it is boring
      0
    • Your answer
      1


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Recently I came up with an idea to play a career where you can recover only with this mod

NIMBY v1.1.1 (2018-03-20) [KSP 1.4.1]

 

So it is restricts recovery to areas designated to specified in cfg (by deafault, 100km around KSC, Dessert, Woomerang and Island Airfield) - I want to restrict it to 10 km radius.

Also there's opportunity to have mobile recovery vessels:

- Added Mobile Beacons. Requires Module Manager, a command module, a science lab, an antenna, and an Engineer Kerbal on the vessel. 

I'm aware that it will be not quite "space program", but boat, hydroplane, truck program.

Core mods:

Kiwi tech tree; JNSQ with KK and Omega stockalike structures; KCT ;Bureaucracy; Kerbalism; Exploration Plus contract pack (but I'm thinking about swapping it to Career Evolution contract pack instead)

Many mods to improve on "realistic" approach - Engine Ignitor, custom RW patch (removal from all parts except dedicated RW wheels, reduction torque, increase consumption and price greatly), persistent rotation, custom patch to reduce engines crash tolerance, Kerbal Krash System to have leakages, etc.

Main idea is to use Grounded mod for vehicles, Breaking ground for manipulators and I guess KAS for cranes. May be KIS to disassembly in field and recover parts as cargo.

Also JNSQ with inbuilt multiple bases.

For start of a career you only need to pickup kerbals (they can grab science from parts) and science samples to start science rolling.

But I'm not sure that NIMBY: 

1) works at all in current version. 

2) works nice with KCT

3) works nice with KK

Maybe anybody had some experience and would share?

 

Edited by evileye.x
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@evileye.x
I’m not sure what “Grounded” mod is.

Re NIMBY, im not aware of any problems  between it and KCT.  No idea about it and KK, although i have no idea what could be a conflict.

 You should set up a new install with the mods, add in VesselMover and Hyperedit, cheat a few vessels to various places and then see how the mods work. An hours work and you will have your answers.

Re. the “fun” aspect, its all up to you.  Some people would enjoy the challenge, others would tear their hair out.  It _would_ encourage the construction and usage of both land and water vehicles.

Oh, and all the mods you mentioned work in 1.10.1

Edited by linuxgurugamer
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On 12/11/2020 at 6:07 PM, linuxgurugamer said:

Re NIMBY, im not aware of any problems  between it and KCT.

Hey, @linuxgurugamer, thank you for your reply. And thank you for all huge mod  maintenance and development work you are doing for community!

Did a quick test, NIMBY + KCT works fine. Not tested "mobile beacon" yet though.

Have not yet tested with KK, but guess it'll be fine (KK adds some sort of recovery bases returning 100% funds around those and have vehicle storage facilities)

Grounded is a mod needed to have nice modular stock-a-like cars and trucks without making them look like moon rovers :). And those vehicles are adorable )

Spoiler

ACtC-3dkJC9Mlz_iLLFtZhdRMVeYVjFFpX6V-ra0

 

Also it is located very early in tech tree, which makes perfect sense - we had cars long before planes and rockets ) 

On 12/11/2020 at 6:33 PM, ralanboyle said:

So, in a nut shell: 

Do a career run where all crafts must be recovered within 10km of an airfield. Yes? 

If this is true, why do we need all of those mods? Can we just land everything back at KSC and call it a day? 

In general, yes... But I try to create diverse KSP career experience and those mods make global overhaul of "program" aspect.

Recovery rule set discussed here is to create engineering challenges for new craft types. 

Edited by evileye.x
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