SuicidalInsanity Posted December 24, 2020 Share Posted December 24, 2020 (edited) Aviator Arsenal (continued)A WW2 aircraft weapons and utilities collection. Aviator Arsenal was a BDAc expansion pack containing some of the most famous WW2 aircraft weapons created by @tetrydsand @VintageXP that has gone un-updated since KSP 1.2, and all credit for this mod should go to them. I am merely a maintainer. Following interest in AA from a few BDAc competitions I've become associated with, I've received tetryd's blessing to maintain this mod and update it to current versions of KSP and BDAc. <<The original thread can be found here>> Every weapon on this pack was researched to be represented accurately, while still maintaining a unique style and making them look appealing into the game. The focus of the pack was originally being used in actual dogfighting, mainly the BAD-T tournaments, and as such a complex balancing system was implemented. This meant that every weapon was rigorously balanced to be used out of the box, you do not need to worry about tweaking anything in order to have a fair gameplay.Every weapon fulfills a role, and you can choose your preferential stats through different variations of the same weapon. Every parameter, from rate of fire to tracer color is represented as accurately as possible. A lot of research was put on making sure the weapons are as similar to their real life counterparts as possible.Have fun, and good fighting! Main Features: Cannons: Machine Guns: ShVAK 20mm (2 Variants), MG 151/20 20mm, MG 151 15mm (2 Variants), Hispano Mk II 20mm (2 Variants) ShKAS 7.62mm, Breda-SAFAT 7.7mm (2 Variants), UBK .50, M2 Gunpod .50, Browning M2 .50 (4 variants) Heavy Cannons: Explosives: Mk 108 30mm, Vya-23 23mm, Vickers S 40mm, BordKannon 7.5 75mm RP-3 Rocket, XM158 2.75in rocket pod, HVAR Rocket, 100lb, 250lb, 500lb, 1000lb bomb Also includes ammo boxes, various ordinance mounts, Jericho Trumpet, Sperry Ball Turret, and custom BDAc AI/Weapon Manager antennasBDArmory 1.4+ (Required)Download Aviator Arsenal from SpaceDock Changelog: Spoiler v1.5.5 ========================================= -HVAR rocket is now a proper rocket weapon instead of a laser-guided AGM -RP-3 rocket is now a proper rocket weapon instead of a laser-guided AGM -Rocket rail is now a legacy part ==============V1.5.1============ Updates AA to new BDA 1.4.7.0 bullet/rocket standards -Fixes missing fire sound for the Ho-5 -Fixes MG131z mass -Adds in Incendiary ammo support -Adds Breda-SAFAT AP ammo -Ho-103 now has AP and HE ammo option -MG151/20 now has choice of AP, Incendiary, and HE rounds -Mk 108 now has choice of HE and Incendiary rounds -Most AP, and some HE rounds now have incendiary attribute =========V 1.5================== Updates AA to new BDA bullet/rocket standards ==Will Not Work with BDAc 1.3.x; Requires BDAc 1.4== Adds R4M rocket rack Adds Ho-3 12.7mm Machine Gun Adds Ho-5 20mm Cannon Adds Ho-155 30mm cannon Adds MG 131z FDL 13mm turret .50 Ball Turret now requires kerbal gunner to function Adds ability to choose between AP and HE ammunition for most guns Weapons with multi-ammo capability indicated in part desc. ===========Version 1.4============ Updates weapon configs to current BDAc(1.3) Slight optimization to ammo box loading via Model Nodes Adds 15mm ammo box Converts MG 151 short barrel and MG 151 long barrel to 15mm updates plugin, Jericho trumpet now works in post KSP 1.2 installs Adds custom SPH/VAB editor category Adds localization, if you want to translate AA to another language, let me know Per tetryd's wishes, the license remains All Rights Reserved. All credit to this mod goes to tetryds and vintageXP Edited October 17, 2021 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 24, 2020 Share Posted December 24, 2020 Pretty nice. Quote Link to comment Share on other sites More sharing options...
tetryds Posted December 24, 2020 Share Posted December 24, 2020 (edited) Awesome! Thanks for continuing my mod. A neat addition I didn't put effort into was making the antenna be a struct with a thin wire. If you want to take over MAF, feel free as well. I had some ideas but figured I might never implement them anyway. Edited December 24, 2020 by tetryds Quote Link to comment Share on other sites More sharing options...
Xd the great Posted December 24, 2020 Share Posted December 24, 2020 Dos it need the AA patch for BDAc 1.x+? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted December 24, 2020 Author Share Posted December 24, 2020 No. The patch was integrated as part of the update to 1.4; AAc will natively work with BDAc 1.1+, no patching required. Quote Link to comment Share on other sites More sharing options...
MD5Ray01 Posted December 24, 2020 Share Posted December 24, 2020 So, this should work with KSP 1.10.1, correct? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted December 24, 2020 Author Share Posted December 24, 2020 Correct. Quote Link to comment Share on other sites More sharing options...
MD5Ray01 Posted December 25, 2020 Share Posted December 25, 2020 Okay. The reason why I asked is because Spacedock says it's for KSP 1.11.1, so I was wondering if that was the case or if it was good up to the current version. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 25, 2020 Share Posted December 25, 2020 (edited) Wonderful, just wonderful. There was a ball turret too, wasn't it? Was it deprecated? edit: forget it, it is there. Again, many thanks @SuicidalInsanity Edited December 28, 2020 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
JebediahPutin Posted December 29, 2020 Share Posted December 29, 2020 Is there any way to increase the damage of all the guns collectively? They seem to be pretty weak. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted December 29, 2020 Author Share Posted December 29, 2020 Increase the damage multiplier in the BDArmory Settings window to 200-300%. The main issue with AA damage vs stock BDA damage is a matter of fire rate. So while, say, the Hispano 20mm does about the same damage per shot as the Vulcan, it won't have the same damage per second because the Vulcan is firing 5500 rounds per minute compared to the Hispano's 700. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted January 20, 2021 Author Share Posted January 20, 2021 Update 1.5 for AA is now up on SpaceDock - this updates AA to use the new bulletdefs standard in BDAc 1.4+ As such, AA 1.5 is incompatible with older BDAs. It also adds a few new toys: From left to right: R4M rocket rack, Ho-3 .50MG, Ho-5 20mm, Ho-155 30mm, MG131z FDL 13mm turret Changelog: Spoiler V 1.5 =========================== Updates AA to new BDA bullet/rocket standards ==WILL Not Work with BDAc 1.3.x; Requires BDAc 1.4== Adds R4M rocket rack Adds Ho-3 12.7mm Machine Gun Adds Ho-5 20mm Cannon Adds Ho-155 30mm cannon Adds MG 131z FDL 13mm turret .50 Ball Turret now requires kerbal gunner to function Adds ability to choose between AP and HE ammunition for most guns Weapons with multi-ammo capability indicated in part desc. Quote Link to comment Share on other sites More sharing options...
jdb326 Posted January 21, 2021 Share Posted January 21, 2021 I can't seem to find a link or page for BDAc 1.4 anywhere, could anyone point me in the right direction for a download/github or whatnot for it? Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted January 21, 2021 Share Posted January 21, 2021 7 hours ago, SuicidalInsanity said: Update 1.5 for AA is now up on SpaceDock - this updates AA to use the new bulletdefs standard in BDAc 1.4+ As such, AA 1.5 is incompatible with older BDAs. It also adds a few new toys: , MG131z FDL 13mm turret Changelog: Reveal hidden contents V 1.5 =========================== Updates AA to new BDA bullet/rocket standards ==WILL Not Work with BDAc 1.3.x; Requires BDAc 1.4== Adds R4M rocket rack Adds Ho-3 12.7mm Machine Gun Adds Ho-5 20mm Cannon Adds Ho-155 30mm cannon Adds MG 131z FDL 13mm turret .50 Ball Turret now requires kerbal gunner to function Adds ability to choose between AP and HE ammunition for most guns Weapons with multi-ammo capability indicated in part desc. Very cool. It's the rear turret on the me410 right? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted January 21, 2021 Author Share Posted January 21, 2021 Yes, its the Me 210/410 tail gun. 2 hours ago, jdb326 said: I can't seem to find a link or page for BDAc 1.4 anywhere, could anyone point me in the right direction for a download/github or whatnot for it? BDAc 1.4.07 can be found here. Quote Link to comment Share on other sites More sharing options...
jdb326 Posted January 21, 2021 Share Posted January 21, 2021 11 hours ago, SuicidalInsanity said: BDAc 1.4.07 can be found here. Thank you! Quote Link to comment Share on other sites More sharing options...
Spran Posted January 21, 2021 Share Posted January 21, 2021 Super awesome mod, are you gonna make any cockpits or is it mainly focused on weaponry? Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted January 22, 2021 Share Posted January 22, 2021 Funny, this new version freezes up my game loading. When the assets loading reaches the "hispano enclosure" asset, it just stops there indefinively. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted January 22, 2021 Author Share Posted January 22, 2021 (edited) I have no plans to add cockpits. Daniel Prates, are you running BDAc 1.4+? (Link in OP or a few posts above yours) AA 1.5 is incompatible with older versions of BDA. Edited January 22, 2021 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
RadioPanda_781 Posted February 3, 2021 Share Posted February 3, 2021 (edited) On 1/22/2021 at 7:48 AM, Daniel Prates said: Funny, this new version freezes up my game loading. When the assets loading reaches the "hispano enclosure" asset, it just stops there indefinively. Having the same problem here and I am using BDAc 1.4 so thats really strange, anyone know how to fix it? @SuicidalInsanity Edited February 3, 2021 by RadioPanda_781 Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 3, 2021 Share Posted February 3, 2021 4 hours ago, RadioPanda_781 said: Having the same problem here and I am using BDAc 1.4 so thats really strange, anyone know how to fix it? @SuicidalInsanity Yeah same here. Quote Link to comment Share on other sites More sharing options...
WaywardScythe Posted February 4, 2021 Share Posted February 4, 2021 It's not just the enclosed hispano, if you delete the folder, it hangs up on the exposed one, and if you delete that one it hangs up on the next gun. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 6, 2021 Author Share Posted February 6, 2021 Hmm. if it's hanging on the next gun, the usual cause of that is it's trying to parse a bulletType it can't find. if you go to /GameData/AviatorArsenal/BulletDefs/AABulletDefs.cfg, and open the file, do you have a '20x94mmAPTShell' entry, should be 11th down from top? When updating to AA 1.5, was this a 'delete old version and replace', or' copy new version over' installation? Quote Link to comment Share on other sites More sharing options...
alpha1191 Posted February 12, 2021 Share Posted February 12, 2021 yes there are Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 12, 2021 Share Posted February 12, 2021 In my case I did it properly. Delete and replace. Quote Link to comment Share on other sites More sharing options...
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