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KSP v.1.11.0.3045 always crashes after load start screen.


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KSP: version 1.11.0.3045 - All DLC - 64Bit 

Problem: KSP always crashes after loading. (As in, when the initial loading bar fills and then it begins to transition to the main menu with the circular loading indicator in the bottom-right, it freezes momentarily and then crashes.)

Mods: Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1)
Advanced Textures (AdvancedTextures 1.8.1)
AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.1.2)
Animated Decouplers (AnimatedDecouplers v1.4.2.2)
Astronomer's Visual Pack (AstronomersVisualPack 2:v4.05)
Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.11)
B9 Part Switch (B9PartSwitch v2.17.0)
Basic DeltaV (BasicDeltaV 6.0)
BreakingGround-DLC (BreakingGround-DLC (unmanaged))
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15)
Commonwealth Rockets - Stockalike British Rocketry (CRE v2.1)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.3)
Cryo Tanks (CryoTanks 1.5.6)
Cryo Tanks Core (CryoTanks-Core 1.5.6)
Cryogenic Engines (CryoEngines 1:1.2.1)
Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1)
Deployable Engines Plugin (DeployableEngines 1.2.3)
Distant Object Enhancement Continued (DistantObject v2.0.2.0)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0)
Dodo Labs - Stockalike Electron (DodoLabsStockalikeElectron 1.3.1.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2)
Engine Lighting (EngineLighting 1.5.1)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3)
Kerbal Actuators (KerbalActuators v1.8.3)
Kerbal Attachment System (KAS 1.7)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3)
Kerbal Inventory System (KIS 1.28)
Kerbal Reusability Expansion (SpaceXLegs 2.9.1)
Kerbal-Konstructs (KerbalKonstructs 1.8.1.15)
Kerbin Side Remastered (KerbinSideRemastered 1.0.1)
Kramax Autopilot Continued (KramaxAutopilotContinued 0.4.0)
KSC Extended (KSCExtended 2.2)
Making History (MakingHistory-DLC 1.11.0)
MechJeb 2 (MechJeb2 2.12.0.0)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.6)
Module Manager (ModuleManager 4.1.4)
Near Future IVA Props (NearFutureProps 1:0.6.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2)
Near Future Solar (NearFutureSolar 1.3.1)
Near Future Solar Core (NearFutureSolar-Core 1.3.1)
Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)
RecoveryController (RecoveryController 0.0.4)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1)
SCANsat (SCANsat v20.4)
scatterer (Scatterer 3:v0.0723)
Scatterer Default Config (Scatterer-config 3:v0.0723)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0723)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
SpaceX Launch Vehicles - Real Size (SpaceXLaunchVehicles 6.5)
Stockalike Station Parts Expansion (StationPartsExpansion 0.5.3)
TextureReplacer (TextureReplacer v4.3.1)
Textures Unlimited (TexturesUnlimited 1.5.10.25)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Trajectories (Trajectories v2.3.4)
Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 3.3.0)
Tundra Technologies (TundraTechnologies 3.3.0)
Tundra's Space Center (TundraSpaceCenter 2.0.1)
TweakScale - Rescale Everything! (TweakScale v2.4.4.5)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
 

 

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The KSP.log and the Player.log are needed, otherwise one would need to create a new install and download every single add'on you use, what's a hell of a work.

By analysing these logs, we can pinpoint the problem at 99% of the time, saving a lot of efforts!

Check this thread for how to find the logs:

 

Edited by Lisias
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  On 1/31/2021 at 11:51 AM, iFromArctic said:
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That's it.  So welcome to the forum. But I'm afraid you got a bit overzealous with your big list of mods and you're not familiar with reviewing the log files. Maybe? Many mods still haven't caught up to KSP 1.11 compatibility. 

These errors aren't good but I'm not sure if these would actually cause problems - need to ask each mod dev to be sure:

  Reveal hidden contents

Then this is bad for sure:

  Reveal hidden contents

Looks like BuildManager is part of EVE

  Reveal hidden contents

I'd dump EVE. I know she's pretty but she's trouble. There's a lot more errors after that but I'd start there.

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  On 1/31/2021 at 11:51 AM, iFromArctic said:
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Yes. But I think we will need the Player.log too, as the KSP.log doesn't have the crash report.

You will find this fine on C:\Users\<USERNAME>\AppData\LocalLow\Squad\KSP\

 

  On 2/2/2021 at 5:52 AM, Krazy1 said:

These errors aren't good but I'm not sure if these would actually cause problems - need to ask each mod dev to be sure:

  Reveal hidden contents

 

Expand  

The ADDON BINDER "errors" are just noise. Every time you ask the runtime for a unloaded Assembly, the AddOn Binder prints this error even if it finds and load the Assembly.

I think the KSP's Asssembly Resolver was written on the KSP 0.2 times and perhaps this error made sense at that time, but nowadays these ones are just plain noise.

Edited by Lisias
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  On 2/2/2021 at 11:27 AM, Lisias said:

The ADDON BINDER "errors" are just noise.

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I know you had an explanation on tweakscale thread about this "non-error" but that instance was after the initial game loading without errors, after MM loaded. The ones here happened within a few seconds of the game launching when it's first loading all the addons (I think). That's still just noise?  Thanks

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  On 2/3/2021 at 3:38 AM, Krazy1 said:

I know you had an explanation on tweakscale thread about this "non-error" but that instance was after the initial game loading without errors, after MM loaded. The ones here happened within a few seconds of the game launching when it's first loading all the addons (I think). That's still just noise?  Thanks

Expand  

Yes.

Should it be a real problem (aka, missing DLL on the system), the victim DLL would just not be loaded (and another error would be logged on the KSP.log about missing dependencies), or an NRE would be issue if the code had tried to manually load an Assembly and use it without checking if the operation had succeeded,

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