Lo.M Posted February 17, 2021 Share Posted February 17, 2021 What is the minimum viable population (MVP) of kerbals? https://en.wikipedia.org/wiki/Minimum_viable_population This is extremely important for any colonies. Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 17, 2021 Share Posted February 17, 2021 I'd imagine at least 2. Link to comment Share on other sites More sharing options...
Lo.M Posted February 17, 2021 Author Share Posted February 17, 2021 1 minute ago, Bej Kerman said: I'd imagine at least 2. Only with that number would genetics problems probably happen. Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted February 17, 2021 Share Posted February 17, 2021 8 minutes ago, Lo.M said: Only with that number would genetics problems probably happen. Given that the Kerbals all seem to be clones, I would assume that they would be fine. However given that in my headcanon they aren't clones, I don't know? I think kerbals don't even have genes as their only traits are the courage, stupidity, occupation, and BadS-ery. Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 18, 2021 Share Posted February 18, 2021 17 hours ago, Lo.M said: 17 hours ago, Bej Kerman said: I'd imagine at least 2. Only with that number would genetics problems probably happen. I can't imagine the game will go into that much detail with when and how Kerbals can reproduce. Link to comment Share on other sites More sharing options...
The Aziz Posted February 18, 2021 Share Posted February 18, 2021 17 hours ago, Lo.M said: Only with that number would genetics problems probably happen. Oh no, all my Kerbals are going to have 100% stupidity, what will I do? Link to comment Share on other sites More sharing options...
Lo.M Posted February 18, 2021 Author Share Posted February 18, 2021 (edited) 3 hours ago, Bej Kerman said: I can't imagine the game will go into that much detail with when and how Kerbals can reproduce. It doesn't have to be that realistic, but only 2 kerbals are enough to create a colony gives me a little discomfort when it comes to realism. 2 hours ago, The Aziz said: Oh no, all my Kerbals are going to have 100% stupidity, what will I do? 100% stupidity, they would be less efficient in their jobs, they would die sooner. Edited February 18, 2021 by Lo.M Link to comment Share on other sites More sharing options...
The Aziz Posted February 18, 2021 Share Posted February 18, 2021 (edited) So far the traits only affect their reactions, we don't know about anything else. Also, we know that many Kerbals will have to be brought in before they start reproducing (the mysterious Boom events related to discoveries IIRC) so I wouldn't worry about variety. Edited February 18, 2021 by The Aziz Link to comment Share on other sites More sharing options...
shdwlrd Posted February 18, 2021 Share Posted February 18, 2021 1 minute ago, The Aziz said: Also, we know that many Kerbals will have to be brought in before they start reproducing (the mysterious Boom events related to discoveries IIRC) so I wouldn't worry about variety. It would be hard to explain when you drop a couple Kerbals off at a base and go back a few years later to a few more. Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted February 18, 2021 Share Posted February 18, 2021 I’d say about 20 would be enough. Through the judicious application of Science! to determine *ahem* optimal genetic mixing , a sufficiently genetically distinct population could be created to remain viable into the future. Another option is frozen embryos, which would be defrosted as needed to maintain genetic diversity for potentially centuries. Combine the two and you don’t need a huge initial population, just enough to simultaneously look after all those baby Kerbals and keep the colony running at the same time. Link to comment Share on other sites More sharing options...
Recommended Posts