Leeksoup Posted September 23, 2012 Share Posted September 23, 2012 Hi!So while playing around in 0.17, I'm trying to establish a kind of base on Duna. Fly single-man landers there, then leave them there and pick everyone up in a larger ship that has a Crewtank on it. I've been working on this larger ship (the Legionary) for a couple days, and it's a behemoth with 378 parts at 420 tons on the pad. It *should* work, I've ironed out all the bugs except one. My engines sometimes decide to randomly not work. They have fuel. They're still attached, nothing broke off. In fact, they display the graphics as if they work (plume of fire). But they don't respond to throttle and produce no thrust, either on Mechjeb's readouts or empirically. Also, if I decouple them they still look like they're firing, complete with sound. Why does this happen? It doesn't happen always, just sometimes, and it's really messing up my rocket- especially when in a cluster of five rockets, only four work and I start spinning wildly out of control.Thanks! Link to comment Share on other sites More sharing options...
Richy teh space man Posted September 23, 2012 Share Posted September 23, 2012 Tried saving and reloading? Link to comment Share on other sites More sharing options...
Jouzu Posted September 23, 2012 Share Posted September 23, 2012 Yeah. I am getting this bug aswell, but it is usually on aeroplanes with multiple engines.. they just do not throttle when activated. Link to comment Share on other sites More sharing options...
phoenix_ca Posted September 23, 2012 Share Posted September 23, 2012 ...378 parts? O.o As soon as I get past 240 things tend to start exploding on the pad (meaning KSP is dropping strut calculations immediately in a desperate, failed attempt to save itself from laggy doom)...and I'm using an i7. O.o Link to comment Share on other sites More sharing options...
untitled Posted September 23, 2012 Share Posted September 23, 2012 ...378 parts? O.o As soon as I get past 240 things tend to start exploding on the pad (meaning KSP is dropping strut calculations immediately in a desperate, failed attempt to save itself from laggy doom)...and I'm using an i7. O.oThere's a limit? That would explain why my ship randomly fell apart today after I added some SRBs. I hope they'll let you toggle the max in the future (low, medium, high, ultra, unlimited, etc.) Link to comment Share on other sites More sharing options...
G Addict Posted September 23, 2012 Share Posted September 23, 2012 Is there definitely nothing that could get in the way of the exhaust? If there's anything blocking it, even partially, you'll lose all the thrust from the engine which is blocked. Link to comment Share on other sites More sharing options...
theB33R Posted September 23, 2012 Share Posted September 23, 2012 I had this happen last night while orbiting the sun. What I did was exit to the Tracking Station/Space Center and then back to my ship, and the engine worked again. Link to comment Share on other sites More sharing options...
gary.townsend Posted September 23, 2015 Share Posted September 23, 2015 I'm talking about a rocket in space.- - - Updated - - -Cool, But i need this fixed so it doesn't happen in the future. this glitch happens in worst possible times, when i'm in a half orbit around kerbin.- - - Updated - - -Yep. I have tried that.You realize this was a necro thread ? from 3 years ago? Link to comment Share on other sites More sharing options...
Dcseal Posted September 23, 2015 Share Posted September 23, 2015 You realize this was a necro thread ? from 3 years ago?I'm so sorry. I posted this on the wrong thread! Link to comment Share on other sites More sharing options...
gary.townsend Posted September 23, 2015 Share Posted September 23, 2015 hehe it's all good just wanted to make sure you didn't get frustrated Link to comment Share on other sites More sharing options...
sal_vager Posted September 23, 2015 Share Posted September 23, 2015 I better close this, it's so old Link to comment Share on other sites More sharing options...
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