Moodmonger Posted September 1, 2021 Share Posted September 1, 2021 TAC Life Support doesn't seem to be supported for other parts except the command modules. How do I fix this? Quote Link to comment Share on other sites More sharing options...
Moodmonger Posted September 1, 2021 Share Posted September 1, 2021 I'm having a problem where TAC doesn't seem to be supported except for the Command Cabins (namely the PT-M100C Command Cabin and the 3.75m Parts). The Hydroponics Module does not have a Recycler or any TAC Resources for that matter, same for all of the parts except for the previously mentioned Command Cabins. Quote Link to comment Share on other sites More sharing options...
DR_RDR Posted September 2, 2021 Share Posted September 2, 2021 @Moodmonger If you visit the github page for the mod, there's a pull request by lucbk that updates the TAC-LS MM patch. When I used that patch, the hydroponics module grows food, the habitation module includes the various TAC scrubbers, etc. Quote Link to comment Share on other sites More sharing options...
Moodmonger Posted September 2, 2021 Share Posted September 2, 2021 4 hours ago, DR_RDR said: @Moodmonger If you visit the github page for the mod, there's a pull request by lucbk that updates the TAC-LS MM patch. When I used that patch, the hydroponics module grows food, the habitation module includes the various TAC scrubbers, etc. I found this out by looking at the "issues" tab on Github, this really confused me. Now I have a base and a satellite on the Mun! Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 1, 2021 Share Posted October 1, 2021 Hello Community, Just a quick one. I'm trying to build a base, and desperatly thinking the foundations are note aligned : Given the size and the weight, do you think this could be an issue ? Especialy with the surfing factor on celetial bodies with less gravity... Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted October 1, 2021 Share Posted October 1, 2021 46 minutes ago, Demcrew said: Hello Community, Just a quick one. I'm trying to build a base, and desperatly thinking the foundations are note aligned : Given the size and the weight, do you think this could be an issue ? Especialy with the surfing factor on celetial bodies with less gravity... Translate up Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 2, 2021 Share Posted October 2, 2021 (edited) Yeah was thinking doing this, just wanted to share and in case my "expertise" of this mod was insufficient Maybe a little adjustment can be brought by @benjee10 to the vertical module in terms of length to fit its vertical utilisation? Actually this mod is sooo neat, that I was surprised seeing this Edited October 2, 2021 by Demcrew Quote Link to comment Share on other sites More sharing options...
benjee10 Posted October 2, 2021 Author Share Posted October 2, 2021 13 minutes ago, Demcrew said: Yeah was thinking doing this, just wanted to share and in case my "expertise" of this mod was insufficient Maybe a little adjustment can be brought by @benjee10 to the vertical module in terms of length to fit its vertical utilisation? Actually this mod is sooo neat, that I was surprised seeing this In testing I found that the slight flexibility of joints in KSP was sufficient to account for the small offset, certainly easier than having to adjust the meshes and node positions of every single part! If not a little bit of offsetting never hurt anyone Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 2, 2021 Share Posted October 2, 2021 (edited) Agreed , and thanks for your presence, response, and this awesome Mod!! I'm indeed unaware of all the work it requires ! Edited October 2, 2021 by Demcrew Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 2, 2021 Share Posted October 2, 2021 5 hours ago, Demcrew said: Agreed , and thanks for your presence, response, and this awesome Mod!! I'm indeed unaware of all the work it requires ! If it's still trigger your Kerbal engineering perfection. You can use this mod to adjust a little bit your fondation: https://github.com/zolotiyeruki/PreciseEditor/ Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 3, 2021 Share Posted October 3, 2021 Thank you dear! I'll give it a try now Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 3, 2021 Share Posted October 3, 2021 (edited) so I'm guessing this still works in 1.12.2, because thats the same with most part mods. do the turbines work too, given that they use a separate config? Edited October 3, 2021 by Fletch4 Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 4, 2021 Share Posted October 4, 2021 I'm yet to expand only on non astmosphere situations for now... and for now, didn't notice any issue, so you can crack on Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 9, 2021 Share Posted October 9, 2021 Hi @benjee10! I'm adding specific support to Kerbalism Simplex for this however, I have a couple of quick questions/ observations to gauge some feedback. I'm going to balance the hydroponics module as the same as the yucky kerbalism greenhouse. It is about the same mass and supports 1/2 a kerbal in food production, it also shows significantly less green mass than the SSPX ones which are typically multiples of support over the vanilla greenhouse, but have higher masses. For the wind turbines, kerbalism won't support the variable winds in its background processing. In considering this, I think I'll need to make it biome specific, and effectively an EC harvester from the atmosphere. Oceans, and high biomes, highlands/ mountains, and poles will have high winds, shores will medium winds and everywhere else low winds. Any feedback on these? Quote Link to comment Share on other sites More sharing options...
Supersonic Rocketship Posted October 11, 2021 Share Posted October 11, 2021 Will this mod be available on Ckan? Quote Link to comment Share on other sites More sharing options...
Demcrew Posted October 12, 2021 Share Posted October 12, 2021 On 10/2/2021 at 10:40 PM, josselin2196 said: If it's still trigger your Kerbal engineering perfection. You can use this mod to adjust a little bit your fondation: https://github.com/zolotiyeruki/PreciseEditor/ Insanely good @josselin2196 Thank you ! Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted October 17, 2021 Share Posted October 17, 2021 @benjee10, I thought you'd like to see something I've made with your mod. This is me adding a hydroponics module to my Minmus base. Spoiler My big dumb booster on the launchpad, with the new hydroponics module inside. Liftoff. Burning for orbit. Fairing separation. Staging. The payload is revealed. I turned the lights on for the beauty shot. Ten days later, braking into Minmus orbit. Payload separation. The upper stage deorbits itself and impacts on Minmus. Deorbit burn. Approaching the base. Maneuvering into position. This took longer than I care to admit. At last, capture. The completed base, at least for now. An aerial view of the base with MINSAM and resupply truck visible in the background. Quote Link to comment Share on other sites More sharing options...
Apollo 13 Posted October 19, 2021 Share Posted October 19, 2021 Is there a way to have the wind turbines have background processing for tac life support? Quote Link to comment Share on other sites More sharing options...
Telvee32 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Hi, had a little bit of an issue with the low-profile docking port. When I place it, it'll just vanish and prevent any of the other UI controls from working, to the point where I have to force the game to shut down. Actually had the same issue with the Shuttle OMS engine from reDIRECT when attaching it to the Orion service module. Am I missing something? The mod seems to be installed correctly. EDIT: The androgynous docking port, not the low-profile one. Edited October 26, 2021 by Telvee32 Quote Link to comment Share on other sites More sharing options...
Telvee32 Posted October 27, 2021 Share Posted October 27, 2021 (edited) OK, I installed HabTech2 and the androgynous docking port that comes with that seems to work. I noticed reDIRECT's version of the sharedAssets bundle has a directory called APAS in its root directory which I'm guessing is the deprecated docking port? That seemed to be the one causing issues as it was showing up in game. Edited October 27, 2021 by Telvee32 Quote Link to comment Share on other sites More sharing options...
Charle_Roger Posted November 3, 2021 Share Posted November 3, 2021 Here's a quick patch which adds compatibility with USI Life Support: https://pastebin.com/u3QQLnC4 It's intended to be balanced with the USI-LS configuration of Nertea's Stockalike Station Parts Redux and Near Future parts, since I think Planetside complements those nicely. Some parts are pretty much ground-based versions of SSPX parts with some slight differences, so this patch is meant to extend equivalent USI-LS functionality to Planetside parts. It doesn't do anything fancy, but I would like to be able to modify the PT-3H Expandable Habitat Module to use SSPX's ModuleDeployableHabitat rather than ModuleAnimateGeneric. In theory the code should look something like this: !MODULE[ModuleAnimateGeneric] {} MODULE { name = ModuleDeployableHabitat DeployAnimationName = atticDeploy AnimationSpeed = 1 AnimationLayer = 1 CrewSkillNeeded = #autoLOC_500103 CrewSkillNeededName = #autoLOC_500103 CrewToDeploy = 1 DeployedCrewCapacity = 5 Deployed = True DeployActionName = Inflate RetractActionName = Deflate ToggleActionName = Toggle Inflation } But the animation is back-to-front, i.e. the default "deployed" state is whatever the start of the animation is, which in the case of the PT-3H is when it's deflated. The rest of the functionality works fine, so if anyone knows a way of changing the default animation state via patch then let me know. Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted November 4, 2021 Share Posted November 4, 2021 Hello! Is Ckan suport planned? Quote Link to comment Share on other sites More sharing options...
Kamilo Posted November 10, 2021 Share Posted November 10, 2021 in which techtree node can I find the modules? Quote Link to comment Share on other sites More sharing options...
Auto_correct3 Posted November 15, 2021 Share Posted November 15, 2021 I've just been looking at some of your mods because they are all so cool, But damn after looking at all the other ones, this one takes the cake by a load! Quote Link to comment Share on other sites More sharing options...
N_8 Posted November 16, 2021 Share Posted November 16, 2021 Is there a docking port other than the c-100 meant for connecting base modules? I can't really tell from the screenshots. Quote Link to comment Share on other sites More sharing options...
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