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{1.11.x} Decaying Solar Panels


devo343

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After a few dozen hours in the game i really dislike the challenges of unmanned craft when it comes to power so that's why i made this quick and dirty mod. 

All Stock Solar Panels will decay Slowly Over the course of 5 Years  This may sound very short but for Casual Players this works great you can adjust in the CFG file if you want 

The latest version of module manager is required.

The Energy flow on the solar panels will slowly decrease until reaching zero even in broad daylight.

{Small Solar Panel at Noon on kerbin  about half way through its life}

  https://cdn.discordapp.com/attachments/295199794102796288/833330962833342474/unknown.png

 

Same solar panel on kerbin at noon after 5 years

unknown.png

 

Known problems

1.Solar panel still decays when not deployed 

 

 

Download Here:  https://spacedock.info/mod/2700/Decaying Solar Panels 1.0?ga=<Game+3102+'Kerbal+Space+Program'>

 

The MIT License (MIT)

Copyright © 2021 <copyright holders>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Edited by devo343
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18 hours ago, FruitGoose said:

Nice! For v2 you could add the ability to service/repair/replace the panels to get them working at full capacity again?

Ill look into this but I don't know how hard this will be if anything it will just be you gotta send a kerbal to the panel click a button to repair it and its good again 

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