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The Kerbal Kommunity Farm Challenge


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Ofttimes, someone comes up with a community challenge for a space station or a mission. Well, we know Kerbals eat (at least sometimes, and maybe just for recreation) and snacks have to be made from something.  So I thought it would be great to build a farm for our Kerbals.  

So that brings us to the

KERBAL KOMMUNITY FARM CHALLENGE.   

 

Rules are very simple: In stock or DLC, build any one or more of the following:

* Building

* Piece of farm equipment

* Farm animal

* Vegetable

* Something else that has to do with agriculture.

 

If you can, upload your creation to KerbalX or somewhere it can be shared (so stock and dlc only please).   There is a huge meadow surrounding the KSC, an optimal place to put all our creations together and work the land. 

 

To be honest, this is a selfish challenge. My traction engine is lonely and needs something to do. He'd love to have a plow or a seed drill to hitch to.

 

https://kerbalx.com/Klapaucius/Rattler-Traction-Engine

exsL4KZ.png

 

 

 

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Loaders are sometimes used in agriculture. More often farmers use tractors with loader arms, but this kind of counts. Once I get KSP working again (Don't ask), I will make a combine harvester or something.

Oh, I just read the rules. I will put this on KerbalX soon (If I haven't already), but this does need, besides both DLCs, Tweakscale.

Edited by Ben J. Kerman
I know it is more construction equipment than agricultural equipment, but whatever.
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Just now, Ben J. Kerman said:

Loaders are sometimes used in agriculture. More often farmers use tractors with loader arms, but this kind of counts. Once I get KSP working again (Don't ask), I will make a combine harvester or something.

I love it.  Do you have a download link?

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On 6/20/2021 at 7:26 PM, Klapaucius said:

I look forward to the combine.

I will work on it soon, but I might need to use Tweakscale for that as well. I'll see if I can make a Stock+DLC harvester and a modded harvester.

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