Kevin_kerman Posted November 14 Share Posted November 14 On 11/7/2024 at 10:17 AM, SheepDog2142 said: Link? I dont see it on the Kcalbeloh github page. I can confirm Quote Link to comment Share on other sites More sharing options...
tokamak_tinkerer Posted December 9 Share Posted December 9 Hello. i've been having some problems with the mod, and i need help: recently i've tried to install paralax continued (and it's Kcalbeloh config) from github, but failed to realise that you have to actually comple the code youself and just dumped the contents of the gamedata folder into my install. when it didn't work, i've manually removed the folders and reinstalled parallax from CKAN. and then everything broke. now the game keeps getting suck on the transition between the initialloading screen (the one with the progress bar) and the main menu. i know that this problem is often caused by kopernicus, so i went looking in the logs and found that the only log that's generated is for Ahtpan, and it ends with this: [LOG 17:00:25]: BiomeMap = KcalbelohTextures/PluginData/Ahtpan_Biome.png (Kopernicus.Components.KopernicusCBAttributeMapSO) [LOG 17:00:25]: MiniBiomes = MiniBiome[] [LOG 17:00:25]: bodyTransform = [LOG 17:00:25]: -------------------------------------- [LOG 17:00:25]: Ahtpan is using custom cache file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KcalbelohSystem/Cache/Ahtpan.bin' [LOG 17:00:25]: Body.PostApply(ConfigNode): Generating scaled space mesh: Ahtpan [LOG 17:00:25]: Ahtpan (CelestialBody) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Exception Was Recorded: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at Grass.PQSMod_ScatterDistribute.OnSetup () [0x0003b] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at PQS.Mod_OnSetup () [0x00004] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.SetupMods () [0x001a3] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool) at PQS.StartUpSphere () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at Kopernicus.Utility.ComputeScaledSpaceMesh (CelestialBody body, PQS pqs) [0x0017d] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Utility.UpdateScaledMesh (UnityEngine.GameObject scaledVersion, PQS pqs, CelestialBody body, System.String path, System.String cacheFile, System.Boolean exportMesh, System.Boolean useSpherical) [0x00116] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.ScaledVersionLoader.RebuildScaledSpace () [0x00052] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.Body.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000ac] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000f3] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <7c264aa3e1ae4de8b755f729560384a8>:0 it seems that after the normal planet loading the game tries to acces some inexistant cache and breaks. i've already tried everything: verifying the game files, reinstalling both parallax and Kcalbeloh throught CKAN clearing the module manadger cache, the Kcalbeloh cache, even the settings config in the main game folder. nothing works. Can anybody help me with this error? Quote Link to comment Share on other sites More sharing options...
tokamak_tinkerer Posted December 10 Share Posted December 10 22 hours ago, tokamak_tinkerer said: Hello. i've been having some problems with the mod, and i need help: recently i've tried to install paralax continued (and it's Kcalbeloh config) from github, but failed to realise that you have to actually comple the code youself and just dumped the contents of the gamedata folder into my install. when it didn't work, i've manually removed the folders and reinstalled parallax from CKAN. and then everything broke. now the game keeps getting suck on the transition between the initialloading screen (the one with the progress bar) and the main menu. i know that this problem is often caused by kopernicus, so i went looking in the logs and found that the only log that's generated is for Ahtpan, and it ends with this: [LOG 17:00:25]: BiomeMap = KcalbelohTextures/PluginData/Ahtpan_Biome.png (Kopernicus.Components.KopernicusCBAttributeMapSO) [LOG 17:00:25]: MiniBiomes = MiniBiome[] [LOG 17:00:25]: bodyTransform = [LOG 17:00:25]: -------------------------------------- [LOG 17:00:25]: Ahtpan is using custom cache file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KcalbelohSystem/Cache/Ahtpan.bin' [LOG 17:00:25]: Body.PostApply(ConfigNode): Generating scaled space mesh: Ahtpan [LOG 17:00:25]: Ahtpan (CelestialBody) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Exception Was Recorded: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at Grass.PQSMod_ScatterDistribute.OnSetup () [0x0003b] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at PQS.Mod_OnSetup () [0x00004] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.SetupMods () [0x001a3] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool) at PQS.StartUpSphere () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at Kopernicus.Utility.ComputeScaledSpaceMesh (CelestialBody body, PQS pqs) [0x0017d] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Utility.UpdateScaledMesh (UnityEngine.GameObject scaledVersion, PQS pqs, CelestialBody body, System.String path, System.String cacheFile, System.Boolean exportMesh, System.Boolean useSpherical) [0x00116] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.ScaledVersionLoader.RebuildScaledSpace () [0x00052] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.Body.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000ac] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000f3] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <7c264aa3e1ae4de8b755f729560384a8>:0 it seems that after the normal planet loading the game tries to acces some inexistant cache and breaks. i've already tried everything: verifying the game files, reinstalling both parallax and Kcalbeloh throught CKAN clearing the module manadger cache, the Kcalbeloh cache, even the settings config in the main game folder. nothing works. Can anybody help me with this error? nevermind, there was a config i forgot to delete Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted Saturday at 08:57 PM Share Posted Saturday at 08:57 PM Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted yesterday at 02:17 AM Share Posted yesterday at 02:17 AM 3 hours ago, Beanjamin said: Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc do you have other mods installed? also, do you have Kopernicus and singularity installed? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted yesterday at 02:37 AM Share Posted yesterday at 02:37 AM is it a Kerbal constructs issue Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted yesterday at 05:16 AM Share Posted yesterday at 05:16 AM 2 hours ago, Kevin_kerman said: is it a Kerbal constructs issue No. @Beanjamin, this is because Kcalbeloh is very far away. Yes, it is a floating point error. One extreme and abused example is Danny2462's Distance did this ^ Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted yesterday at 12:51 PM Share Posted yesterday at 12:51 PM 7 hours ago, Mr. Kerbin said: No. @Beanjamin, this is because Kcalbeloh is very far away. Yes, it is a floating point error. One extreme and abused example is Danny2462's Distance did this ^ Reloading the game seems to fix the issue temporarily and the buttons on the lower right in the ksc menu still work Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted yesterday at 12:52 PM Share Posted yesterday at 12:52 PM 10 hours ago, Kevin_kerman said: do you have other mods installed? also, do you have Kopernicus and singularity installed? Yep both latest versions Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted yesterday at 02:26 PM Share Posted yesterday at 02:26 PM 17 hours ago, Beanjamin said: Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc You're right, it IS a floating point error. There's a config file in the main Kcalbeloh folder that allows you to set Kcalbeloh's distance from Kerbol, which should alleviate the issue. Quote Link to comment Share on other sites More sharing options...
modus Posted yesterday at 02:45 PM Share Posted yesterday at 02:45 PM So is the glitching ksc a common issue, for everyone? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted yesterday at 03:00 PM Share Posted yesterday at 03:00 PM when i had kcalbeloh installed i had Kerbol orbiting kcalbeloh, no glitch there, and now i have my own mod that has a system further away then kcalbeloh and there is no bugs Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted yesterday at 05:30 PM Share Posted yesterday at 05:30 PM (edited) No, this exists in stock. 4 hours ago, Beanjamin said: Reloading the game seems to fix the issue temporarily and the buttons on the lower right in the ksc menu still work Yes. That makes sense. Maybe, if you have a vessel much farther than Kcalbeloh, you should delete, even if just a piece of junk. 2 hours ago, Kevin_kerman said: when i had kcalbeloh installed i had Kerbol orbiting kcalbeloh, no glitch there, and now i have my own mod that has a system further away then kcalbeloh and there is no bugs You need a vessel there. Also, if you have Kcalbeloh as the center, it is mentioned it is much closer in settings. Edited yesterday at 05:40 PM by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted 2 hours ago Share Posted 2 hours ago On 12/15/2024 at 9:26 AM, Iapetus7342 said: You're right, it IS a floating point error. There's a config file in the main Kcalbeloh folder that allows you to set Kcalbeloh's distance from Kerbol, which should alleviate the issue. thank you set distance to 0.1 and it fixed it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.