Kevin_kerman Posted November 14, 2024 Share Posted November 14, 2024 On 11/7/2024 at 10:17 AM, SheepDog2142 said: Link? I dont see it on the Kcalbeloh github page. I can confirm Quote Link to comment Share on other sites More sharing options...
tokamak_tinkerer Posted December 9, 2024 Share Posted December 9, 2024 Hello. i've been having some problems with the mod, and i need help: recently i've tried to install paralax continued (and it's Kcalbeloh config) from github, but failed to realise that you have to actually comple the code youself and just dumped the contents of the gamedata folder into my install. when it didn't work, i've manually removed the folders and reinstalled parallax from CKAN. and then everything broke. now the game keeps getting suck on the transition between the initialloading screen (the one with the progress bar) and the main menu. i know that this problem is often caused by kopernicus, so i went looking in the logs and found that the only log that's generated is for Ahtpan, and it ends with this: [LOG 17:00:25]: BiomeMap = KcalbelohTextures/PluginData/Ahtpan_Biome.png (Kopernicus.Components.KopernicusCBAttributeMapSO) [LOG 17:00:25]: MiniBiomes = MiniBiome[] [LOG 17:00:25]: bodyTransform = [LOG 17:00:25]: -------------------------------------- [LOG 17:00:25]: Ahtpan is using custom cache file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KcalbelohSystem/Cache/Ahtpan.bin' [LOG 17:00:25]: Body.PostApply(ConfigNode): Generating scaled space mesh: Ahtpan [LOG 17:00:25]: Ahtpan (CelestialBody) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Exception Was Recorded: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at Grass.PQSMod_ScatterDistribute.OnSetup () [0x0003b] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at PQS.Mod_OnSetup () [0x00004] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.SetupMods () [0x001a3] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool) at PQS.StartUpSphere () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at Kopernicus.Utility.ComputeScaledSpaceMesh (CelestialBody body, PQS pqs) [0x0017d] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Utility.UpdateScaledMesh (UnityEngine.GameObject scaledVersion, PQS pqs, CelestialBody body, System.String path, System.String cacheFile, System.Boolean exportMesh, System.Boolean useSpherical) [0x00116] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.ScaledVersionLoader.RebuildScaledSpace () [0x00052] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.Body.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000ac] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000f3] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <7c264aa3e1ae4de8b755f729560384a8>:0 it seems that after the normal planet loading the game tries to acces some inexistant cache and breaks. i've already tried everything: verifying the game files, reinstalling both parallax and Kcalbeloh throught CKAN clearing the module manadger cache, the Kcalbeloh cache, even the settings config in the main game folder. nothing works. Can anybody help me with this error? Quote Link to comment Share on other sites More sharing options...
tokamak_tinkerer Posted December 10, 2024 Share Posted December 10, 2024 22 hours ago, tokamak_tinkerer said: Hello. i've been having some problems with the mod, and i need help: recently i've tried to install paralax continued (and it's Kcalbeloh config) from github, but failed to realise that you have to actually comple the code youself and just dumped the contents of the gamedata folder into my install. when it didn't work, i've manually removed the folders and reinstalled parallax from CKAN. and then everything broke. now the game keeps getting suck on the transition between the initialloading screen (the one with the progress bar) and the main menu. i know that this problem is often caused by kopernicus, so i went looking in the logs and found that the only log that's generated is for Ahtpan, and it ends with this: [LOG 17:00:25]: BiomeMap = KcalbelohTextures/PluginData/Ahtpan_Biome.png (Kopernicus.Components.KopernicusCBAttributeMapSO) [LOG 17:00:25]: MiniBiomes = MiniBiome[] [LOG 17:00:25]: bodyTransform = [LOG 17:00:25]: -------------------------------------- [LOG 17:00:25]: Ahtpan is using custom cache file 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KcalbelohSystem/Cache/Ahtpan.bin' [LOG 17:00:25]: Body.PostApply(ConfigNode): Generating scaled space mesh: Ahtpan [LOG 17:00:25]: Ahtpan (CelestialBody) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Ahtpan (PQS) [LOG 17:00:25]: Exception Was Recorded: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at Grass.PQSMod_ScatterDistribute.OnSetup () [0x0003b] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at PQS.Mod_OnSetup () [0x00004] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.SetupMods () [0x001a3] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool) at PQS.StartUpSphere () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at Kopernicus.Utility.ComputeScaledSpaceMesh (CelestialBody body, PQS pqs) [0x0017d] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Utility.UpdateScaledMesh (UnityEngine.GameObject scaledVersion, PQS pqs, CelestialBody body, System.String path, System.String cacheFile, System.Boolean exportMesh, System.Boolean useSpherical) [0x00116] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.ScaledVersionLoader.RebuildScaledSpace () [0x00052] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.Configuration.Body.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000ac] in <7c264aa3e1ae4de8b755f729560384a8>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000f3] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <7c264aa3e1ae4de8b755f729560384a8>:0 it seems that after the normal planet loading the game tries to acces some inexistant cache and breaks. i've already tried everything: verifying the game files, reinstalling both parallax and Kcalbeloh throught CKAN clearing the module manadger cache, the Kcalbeloh cache, even the settings config in the main game folder. nothing works. Can anybody help me with this error? nevermind, there was a config i forgot to delete Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted December 14, 2024 Share Posted December 14, 2024 Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 15, 2024 Share Posted December 15, 2024 3 hours ago, Beanjamin said: Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc do you have other mods installed? also, do you have Kopernicus and singularity installed? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 15, 2024 Share Posted December 15, 2024 is it a Kerbal constructs issue Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 15, 2024 Share Posted December 15, 2024 2 hours ago, Kevin_kerman said: is it a Kerbal constructs issue No. @Beanjamin, this is because Kcalbeloh is very far away. Yes, it is a floating point error. One extreme and abused example is Danny2462's Distance did this ^ Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted December 15, 2024 Share Posted December 15, 2024 7 hours ago, Mr. Kerbin said: No. @Beanjamin, this is because Kcalbeloh is very far away. Yes, it is a floating point error. One extreme and abused example is Danny2462's Distance did this ^ Reloading the game seems to fix the issue temporarily and the buttons on the lower right in the ksc menu still work Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted December 15, 2024 Share Posted December 15, 2024 10 hours ago, Kevin_kerman said: do you have other mods installed? also, do you have Kopernicus and singularity installed? Yep both latest versions Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted December 15, 2024 Share Posted December 15, 2024 17 hours ago, Beanjamin said: Hi im having an issue with this mod. When i load into the ksc and have a vessel orbiting any planet outside the kerbol system the ksc starts glitching out (as seen in attached video). I think it might be a floating point error but dont know how to solve it. https://youtu.be/8tR3RRwnZjc You're right, it IS a floating point error. There's a config file in the main Kcalbeloh folder that allows you to set Kcalbeloh's distance from Kerbol, which should alleviate the issue. Quote Link to comment Share on other sites More sharing options...
modus Posted December 15, 2024 Share Posted December 15, 2024 So is the glitching ksc a common issue, for everyone? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 15, 2024 Share Posted December 15, 2024 when i had kcalbeloh installed i had Kerbol orbiting kcalbeloh, no glitch there, and now i have my own mod that has a system further away then kcalbeloh and there is no bugs Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 15, 2024 Share Posted December 15, 2024 (edited) No, this exists in stock. 4 hours ago, Beanjamin said: Reloading the game seems to fix the issue temporarily and the buttons on the lower right in the ksc menu still work Yes. That makes sense. Maybe, if you have a vessel much farther than Kcalbeloh, you should delete, even if just a piece of junk. 2 hours ago, Kevin_kerman said: when i had kcalbeloh installed i had Kerbol orbiting kcalbeloh, no glitch there, and now i have my own mod that has a system further away then kcalbeloh and there is no bugs You need a vessel there. Also, if you have Kcalbeloh as the center, it is mentioned it is much closer in settings. Edited December 15, 2024 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted December 16, 2024 Share Posted December 16, 2024 On 12/15/2024 at 9:26 AM, Iapetus7342 said: You're right, it IS a floating point error. There's a config file in the main Kcalbeloh folder that allows you to set Kcalbeloh's distance from Kerbol, which should alleviate the issue. thank you set distance to 0.1 and it fixed it Quote Link to comment Share on other sites More sharing options...
wereyupo Posted December 17, 2024 Share Posted December 17, 2024 Hello. I am having an issue where if I attempt to reach Kcalbeloh without use of the wormhole (i.e. using KSP Interstellar extended tech and burning towards the system), the game freezes and eventually crashes. There is no such problem if I go through the wormhole. Is there anyway to fix this problem? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 17, 2024 Share Posted December 17, 2024 5 hours ago, wereyupo said: Hello. I am having an issue where if I attempt to reach Kcalbeloh without use of the wormhole are you using maneuver nods to do this? it is probably the game having trouble calculating your trajectory try setting the distance to 0.1 and see if that fixes it Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted December 17, 2024 Author Share Posted December 17, 2024 9 hours ago, wereyupo said: Hello. I am having an issue where if I attempt to reach Kcalbeloh without use of the wormhole (i.e. using KSP Interstellar extended tech and burning towards the system), the game freezes and eventually crashes. There is no such problem if I go through the wormhole. Is there anyway to fix this problem? Do you have KSP Community Fixes installed? It should be fine if you have. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 18, 2024 Share Posted December 18, 2024 On 7/24/2024 at 2:33 PM, Jason Kerman said: On 7/21/2024 at 9:18 AM, Kergarin said: Are there Plans to add easteregss too? That would be the last bit to make it perfect. Unfortunately no since I'm not good at modeling. i can model pretty well if you want Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted December 18, 2024 Author Share Posted December 18, 2024 18 minutes ago, Kevin_kerman said: i can model pretty well if you want Sure! Could you send me a message in discord? You can find the server link in this thread. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted December 18, 2024 Share Posted December 18, 2024 ok I will try, I don't have discord though, I will do it later 8 minutes ago, Jason Kerman said: Sure! Could you send me a message in discord? You can find the server link in this thread. I can't do it rn, I will do it this weekend Quote Link to comment Share on other sites More sharing options...
wereyupo Posted December 18, 2024 Share Posted December 18, 2024 6 hours ago, Jason Kerman said: Do you have KSP Community Fixes installed? It should be fine if you have. KSP Community Fixes causes the game to crash if I install it along with Kcalbeloh as soon as I start up the game. I have no idea why it works fine without Kcalbeloh. Quote Link to comment Share on other sites More sharing options...
wereyupo Posted December 18, 2024 Share Posted December 18, 2024 10 hours ago, Kevin_kerman said: are you using maneuver nods to do this? it is probably the game having trouble calculating your trajectory try setting the distance to 0.1 and see if that fixes it It didn't work. While I didn't immediately crash after entering Kcalbeloh's SOI, I got a huge lag spike that only ended when I exited time warp. If I attempt to timewarp at a faster speed after entering, the game freezes and eventually crashes. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted December 18, 2024 Author Share Posted December 18, 2024 14 hours ago, wereyupo said: It didn't work. While I didn't immediately crash after entering Kcalbeloh's SOI, I got a huge lag spike that only ended when I exited time warp. If I attempt to timewarp at a faster speed after entering, the game freezes and eventually crashes. I'm pretty sure this issue can be fixed by KSPCF. 14 hours ago, wereyupo said: KSP Community Fixes causes the game to crash if I install it along with Kcalbeloh as soon as I start up the game. I have no idea why it works fine without Kcalbeloh. Is it the newest version of KSPCF? Quote Link to comment Share on other sites More sharing options...
wereyupo Posted December 19, 2024 Share Posted December 19, 2024 10 hours ago, Jason Kerman said: Is it the newest version of KSPCF? Yes. I am sure I am using the newest version of KSPCF. As I have also mentioned, it only crashes if I launch KSP with Kcalbeloh and KSPCF together. Quote Link to comment Share on other sites More sharing options...
olm360 Posted December 21, 2024 Share Posted December 21, 2024 hi are you still working on volume clouds for Kcabeloh system? Quote Link to comment Share on other sites More sharing options...
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