Jeq Posted January 31 Share Posted January 31 (edited) SAS bug founded: 1) put your vessel on orbit 2) dont have reaction wheels on it. 3) turn sas on now press Rotation or Pitch buttons, and watch Yaw. Yaw seems to be twitching while it should stay still. this only happens with Yaw, if you press yaw button, rotation and pitch stays still as they should. edit 1: maybe never mind, fact is that when in orbit. sas tries to keep vessels orientation relative to body and keeps pushing controls more and more straight when vessel advances trought orbit. But it makes me wonder, should it do this? Why it is trying to keep its orientation balanced using orbit body, why not universe? edit 2: Not sure which method ksp uses to balance, but if vessel is stable(not rotating) at orbit then my logic SAS shouldn't do anything to it. Edited February 1 by Jeq more info Quote Link to comment Share on other sites More sharing options...
Manul Posted February 2 Share Posted February 2 (edited) On 1/31/2025 at 4:39 PM, Jeq said: edit: i dont know what is happening. i swear gimbals caused wiggle of my stations, i occasionaly had to turn gimbals off and suddenly felt stable. not happening anymore. Maybe another glitch in matrix. Part's CoM is always at the root GameObject of it's .mu model hierarchy plus CoM offset defined in the part's cfg. Nozzles and other moving parts should have a gimbal/control surface object as their parent to be able to rotate together with the gimbal/control surface object. It's impossible to make any part in KSP move it's center of mass because of the 3d model hierarchy (root object can't have animations or be a gimbal/control surface) . Wheels, control surfaces, cargo bay doors, engine nozzles don't have mass because all mass of any part is concentrated in a single point. P.S. nuclear engines don't have gimbals but the SAS roll oscillation is still there for 100+ t spacecraft. Edited February 2 by Manul Quote Link to comment Share on other sites More sharing options...
Spike88 Posted February 24 Share Posted February 24 I have a couple questions about the converting files to DXT 5. From my understanding the game automatically does it when launching in stock, but if you allow KSPCF to permanently do it, it speeds up loading(my current load is 9 minutes, 15 if I don’t load from the MM cache). Is there a downside to converting the files? Also, if I opted not to do it when the pop up occurred, is there another way to force the prompt again? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 25 Share Posted February 25 8 hours ago, Spike88 said: I have a couple questions about the converting files to DXT 5. From my understanding the game automatically does it when launching in stock, but if you allow KSPCF to permanently do it, it speeds up loading(my current load is 9 minutes, 15 if I don’t load from the MM cache). Is there a downside to converting the files? Also, if I opted not to do it when the pop up occurred, is there another way to force the prompt again? The converted files take up more space on disk. You can force the prompt to reappear by deleting the KSPCommunityFixes/PluginData/PNGTextureCache.cfg file. Quote Link to comment Share on other sites More sharing options...
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