Hyperspace Industries Posted September 7, 2021 Share Posted September 7, 2021 (edited) I hope I have dug up some new information in this analysis, here we go: First off, I have broken the ui into numbered sections: Excuse the horrible drawing, it's hard to draw with a mouse. First off section 1: Spoiler From top to bottom it goes: Vab/sph switcher Undo Redo Unidentified (not symmetry) (may be mirror/radial switch, thanks to @The Azizfor noticing that) Symmetry (currently on 6 way) Place Move Probably rotate Probably root part switch Here is the interesting (new) part of section 1: Spoiler Thrust overlay Centre of mass overlay Aerodynamic overlay: They said there will be drag and lift effects showed, So I would expect something that shows your lift, how fast you need to go, and other things. (The best bit ) Radiation overlay: The new engines emit a preposterous amount of radiation, and you need to shield against it, here is my (terrible) artists rendition of it: This is my rendition of it if the bottom engine is a radiation source. (Yes, I know it's metallic hydrogen, This is just an example) Section 2 left to right: Spoiler Launch checklist: reminds you to put things on your ship: in this case: probably electricity generators. Staging Paint Engineers report Something to do with payload Unknown toggle (my theory: blueprint mode toggle) Trip planner: Most likely a combination of a delta-v map, a launch window indicator, and maybe even a testing simulator. Section 3: Spoiler First off, there is now (at least I think) a favorite parts category (the star), a dedicated trash bin (something I was confused with when I started Ksp1, how to delete parts), The mk1 cockpit has been redesigned, the mk1 observation cockpit has been elongated, the mk1 lander can has been heavily altered, and some minor changes to the cupola. 4: Spoiler Not much, but we have different icons for linear and radial decouplers, and there are some unidentified staging events at the bottom 5, from left to right: Spoiler Open Choose folder Save Name of the ship Sorry if I bored you. If you think I got anything wrong, put it below. Edited September 7, 2021 by Hyperspace Industries The Aziz's idea Link to comment Share on other sites More sharing options...
The Aziz Posted September 7, 2021 Share Posted September 7, 2021 1 hour ago, Hyperspace Industries said: Unidentified (not symmetry) Most likely switch between radial/mirror symmetry because I can't see it anywhere else. Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 7, 2021 Author Share Posted September 7, 2021 10 minutes ago, The Aziz said: Most likely switch between radial/mirror symmetry because I can't see it anywhere else. Excellent! Link to comment Share on other sites More sharing options...
Space Kerbalisation Tech Posted September 12, 2021 Share Posted September 12, 2021 where did you get these images from? Link to comment Share on other sites More sharing options...
magnemoe Posted September 14, 2021 Share Posted September 14, 2021 Agree with you on the radiation overlay. No more mounting LV-N on the side of an hitchhiker module Also 2XL command modules Large is both 2.5 meter and MK2, this makes it very reasonable that XL is 3.75 meter and MK3, the shuttle cockpit is the only XL command module. Finally fitting bridges for large ships. Link to comment Share on other sites More sharing options...
Badoobicus Posted September 14, 2021 Share Posted September 14, 2021 I bet the 4 options beneath the symmetry selector will be 1. Select 2. Transform (move and rotate tools combined) 3. Root change 4. Launch subassembly That last one is new since you’ll be able to build on multiple assemblies within the same craft file, so this tool will let you select which of those actually gets sent to the launchpad. Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted October 18, 2021 Share Posted October 18, 2021 On 9/14/2021 at 5:03 AM, magnemoe said: Also 2XL command modules Large is both 2.5 meter and MK2, this makes it very reasonable that XL is 3.75 meter and MK3, the shuttle cockpit is the only XL command module. Finally fitting bridges for large ships. Like this one! There's no real scale here, but that bridge at the front has to be AT LEAST a 3.75 meter part. Link to comment Share on other sites More sharing options...
shdwlrd Posted October 18, 2021 Share Posted October 18, 2021 (edited) 3 hours ago, TheOrbitalMechanic said: Like this one! There's no real scale here, but that bridge at the front has to be AT LEAST a 3.75 meter part. That's not a good picture to infer scale from. If you use this one, you can better guesstimate the size of things. Edited October 19, 2021 by shdwlrd adding better link for imgur Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted October 19, 2021 Share Posted October 19, 2021 2 hours ago, shdwlrd said: That's not a good picture to infer scale from. If you use this one, you can better guesstimate the size of things. Fair. I think I was going off of the rotating rings; there's a shot in the trailer (that I can't figure out how to attach, but it's at 1:36) that shows a ring pretty similar to that with a 2.5 meter center, which would suggest the parts in front of it go from 2.5 meters to 3.75 meters, then back to 2.5 at the tip. Then again, I don't know how much trailer footage will help/hurt my case. Link to comment Share on other sites More sharing options...
shdwlrd Posted October 19, 2021 Share Posted October 19, 2021 1 hour ago, TheOrbitalMechanic said: Fair. I think I was going off of the rotating rings; there's a shot in the trailer (that I can't figure out how to attach, but it's at 1:36) that shows a ring pretty similar to that with a 2.5 meter center, which would suggest the parts in front of it go from 2.5 meters to 3.75 meters, then back to 2.5 at the tip. Then again, I don't know how much trailer footage will help/hurt my case. It's the best we have to go on right now. When I estimated the size of the craft in that shot awhile back. (It's huge by the way. Around 800m long and about 200-300m wide.) I used the 2 space planes on the front for reference. I estimated the length at about 40m and the height about 3m. So the command pod should be about 5m. (A bit of trivia, the rings, spherical tanks, containers, and spine are very reminiscent of the FFT mod by Roverdude. If that will give you the scale of things.) Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted October 29, 2021 Author Share Posted October 29, 2021 On 9/12/2021 at 8:32 AM, Space Kerbalisation Tech said: where did you get these images from? An old article, I think on mashable. The Radiation overlay I painted over. Link to comment Share on other sites More sharing options...
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