Angelo Kerman Posted May 31, 2024 Author Share Posted May 31, 2024 I've been on vacation, and I normally don't respond to such requests, but it's also been awhile since I worked on this. Here is EVA Repairs 1.4.4. Quote Link to comment Share on other sites More sharing options...
panarchist Posted May 31, 2024 Share Posted May 31, 2024 5 hours ago, Angelo Kerman said: I've been on vacation, and I normally don't respond to such requests, but it's also been awhile since I worked on this. Barely over 2 weeks. You've been awesome about pushing out builds to address issues folks are having. Thanks for taking the time to push out another update. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 1, 2024 Author Share Posted June 1, 2024 1 hour ago, panarchist said: Barely over 2 weeks. You've been awesome about pushing out builds to address issues folks are having. Thanks for taking the time to push out another update. My next hat trick is to add some kind of custom GUI at the space center that lets you manually adjust MTBF by failure category for custom failure rates. Quote Link to comment Share on other sites More sharing options...
ttikkoo Posted June 3, 2024 Share Posted June 3, 2024 Hi there, minor bug to report - the repair bot wheels don't seem to load. I tested on a mostly clean install (only other mod was QuickStart+dependencies) and I've tried with and without ReStock installed. All the other parts load fine, but the repair bot wheel does not. I tried to look through the CFG files for EVARepairs and MM as well as the log files but seems I'm still too inexperienced to figure it out. Having said that, I'm loving the mod and it works perfectly fine without the wheels - just thought to inform. Player.log with Restock and without Restock. Screenshot showing RepairBot wheels not loading: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 6, 2024 Author Share Posted June 6, 2024 On 6/2/2024 at 5:27 PM, ttikkoo said: Hi there, minor bug to report - the repair bot wheels don't seem to load. I tested on a mostly clean install (only other mod was QuickStart+dependencies) and I've tried with and without ReStock installed. All the other parts load fine, but the repair bot wheel does not. I tried to look through the CFG files for EVARepairs and MM as well as the log files but seems I'm still too inexperienced to figure it out. Having said that, I'm loving the mod and it works perfectly fine without the wheels - just thought to inform. Player.log with Restock and without Restock. Screenshot showing RepairBot wheels not loading: I've verified that the T-800 Micro Wheel is loading correctly with Restock. Not sure what you're running into... Quote Link to comment Share on other sites More sharing options...
ttikkoo Posted June 11, 2024 Share Posted June 11, 2024 On 6/7/2024 at 2:29 AM, Angelo Kerman said: I've verified that the T-800 Micro Wheel is loading correctly with Restock. Not sure what you're running into... Huh...I've tried a bunch of different combinations (pure stock, restock only, restock+, stock+multiple WBI mods) but never got it loading. Bizarre. Maybe my test install has just gotten borked in some way from installing/uninstalling mods. Thanks for checking. Quote Link to comment Share on other sites More sharing options...
any 1 Posted June 14, 2024 Share Posted June 14, 2024 Congratulations. Perfect. Permanent failures at activation fixed. Trials improve reliability of new parts with science+failure, but when it reaches 90% failure at activation stops. I tried 100 times on/off engine. when I loaded a save with a flying plane, the engine (90%) failed. Quote Link to comment Share on other sites More sharing options...
any 1 Posted July 5, 2024 Share Posted July 5, 2024 Yes, there are failures of engine (90-95%) at activation , rarely only. Quote Link to comment Share on other sites More sharing options...
Axquirix Posted July 5, 2024 Share Posted July 5, 2024 Mostly loving this mod so far, with one exception; I think there should be some split for game balance between rocket and jet engines, with the latter having a longer MTBF. It takes a while to get places on jets rather than the short burns a rocket undertakes, after all. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 6, 2024 Author Share Posted July 6, 2024 On 7/5/2024 at 12:16 PM, Axquirix said: Mostly loving this mod so far, with one exception; I think there should be some split for game balance between rocket and jet engines, with the latter having a longer MTBF. It takes a while to get places on jets rather than the short burns a rocket undertakes, after all. This is not easily done without using a Module Manager patch. In code there's not really anything that I can use to distinguish between a rocket engine and a jet engine. Given all the jet engines out there it would be prohibitive to patch each one. But you can easily create a MM patch for specific parts Quote Link to comment Share on other sites More sharing options...
any 1 Posted September 26, 2024 Share Posted September 26, 2024 Can I change the indicator frame that a craft have no MTBF from blue to red? Quote Link to comment Share on other sites More sharing options...
marxman28 Posted October 30, 2024 Share Posted October 30, 2024 (edited) So, two things. First, I don't have any sliders for reliability or MTBF. Secondly, is there a UI box that shows all the parts that have failed? If I get a bunch of parts that fail, I can't remember which ones failed, and if I have a high-parts count build like a space station, I can't right-click every single item to find out what failed. EDIT: Enabled the "Flight experience improves future reliability" option and now I have the starting reliability slider. Still no MBTF slider though. Edited November 29, 2024 by marxman28 Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted March 18 Share Posted March 18 On 7/6/2024 at 7:06 PM, Angelo Kerman said: This is not easily done without using a Module Manager patch. In code there's not really anything that I can use to distinguish between a rocket engine and a jet engine. Given all the jet engines out there it would be prohibitive to patch each one. But you can easily create a MM patch for specific parts Could it not be we only target objects that have intake requirements for their fuels? @PART[*]:HAS[@MODULE[ModuleEngines*],@RESOURCE[*Intake*]] { @MODEL[ModuleEVARepairs] { @MTBF *= 10 } } Also it would be nice if parts that are broken were highlighted "red" as I've seen in other repair mods to help identify them. And (because I'm here) it would be *cool* if parts that failed had a 1/20 chance of a critical failure and were unrepairable, or required an expert repair (level 5 engineer and 3 repair kits). Quote Link to comment Share on other sites More sharing options...
Spike88 Posted March 19 Share Posted March 19 (edited) On 10/30/2024 at 1:21 AM, marxman28 said: So, two things. First, I don't have any sliders for reliability or MTBF. Secondly, is there a UI box that shows all the parts that have failed? If I get a bunch of parts that fail, I can't remember which ones failed, and if I have a high-parts count build like a space station, I can't right-click every single item to find out what failed. EDIT: Enabled the "Flight experience improves future reliability" option and now I have the starting reliability slider. Still no MBTF slider though. Quote You can now specify the default MTBF by part module. E.G. Engines have an MTBF of 1 (hour). See EVARepairs/BaselineConfig.cfg for details. Removed default MTBF from settings menu. This is in the updates log on github, noticed I was missing MTBF slider too so I decided to check github to see if it was mentioned. Edit: @Angelo Kerman I know we can change it in the config, but why was 1 hour chosen for the default MTBF for engines? It's drastically lower than any of the other parts. Edited March 19 by Spike88 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.