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Wobbly Stations after 1.12 update


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After many months I returned to KSP and got the last update. To my dissapointment I find crazy behavior on stations. My KSS which was fine before the update now whenever a new ship docks at station it was wobbles like crazy making the whole station wobble. Switching reaction wheels on ship off helps. But when I want to move the station to a new orbit... more wobble...

I said ok don't care since it's an old space station I was planning to build a bigger one on a higher orbit with new tech and 4 large fuel tanks supplied by Mun fuel production, big plans ahead colonies etc.
So I started building Prometheus Station with 2 orbital rings capacity 14 kerbals each, cool everything in place after working hours in VAB. Now time for a test drive.
Using cheat to set in orbit at 160km, It has a wrong direction turning on SAS and prograde.... WOBBLE! Ridiculous! A more fitting name would be Crazy Lollipop!
I know it's not mods because others have this problem without mods. So I'm frustrated. So many hours wasted. I don't see any fix since 1.12.2 was the final update and brought the wobbles.
Has anyone found a fix on this? Not half solutions....

More likely I will wait for KSP2 next year....

Edited by alphaprior
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It's an unfortunate part of 1.12. There's no real fix and its a poor way for KSP v1 to go out. There are some things you can do to mitigate the problem.

Save often, in case the wobble disassembles your station.

Use autostruts when designing large craft and stations.

The Kerbal Joint Reinforcement KJR mods (both forks, "Next" and "Continued") do not work properly in 1.12, and can make problems worse.

If you notice a station starting to wobble, a short burst of x5 time warp sometimes helps. When you come out of timewarp the wobble motion will be paused and might straighten itself out. Be warned that the problem can sometimes get worse after timewarp (see prior advice to save often).

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